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path: root/Game/Code/Screens/UScreenOptions.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenOptions.pas')
-rw-r--r--Game/Code/Screens/UScreenOptions.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas
index 0c4ee173..9c4567d1 100644
--- a/Game/Code/Screens/UScreenOptions.pas
+++ b/Game/Code/Screens/UScreenOptions.pas
@@ -12,7 +12,7 @@ type
public
TextDescription: integer;
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure InteractNext; override;
procedure InteractPrev; override;
@@ -23,7 +23,7 @@ implementation
uses UGraphic;
-function TScreenOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenOptions.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then