diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenOptions.pas | 356 |
1 files changed, 178 insertions, 178 deletions
diff --git a/Game/Code/Screens/UScreenOptions.pas b/Game/Code/Screens/UScreenOptions.pas index 8c5e67df..0c4ee173 100644 --- a/Game/Code/Screens/UScreenOptions.pas +++ b/Game/Code/Screens/UScreenOptions.pas @@ -1,178 +1,178 @@ -unit UScreenOptions;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, SysUtils, UDisplay, UMusic, UFiles, UIni, UThemes;
-
-type
- TScreenOptions = class(TMenu)
- public
- TextDescription: integer;
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure InteractNext; override;
- procedure InteractPrev; override;
- procedure SetAnimationProgress(Progress: real); override;
- end;
-
-implementation
-
-uses UGraphic;
-
-function TScreenOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- Ini.Save;
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
- end;
- SDLK_RETURN:
- begin
- if SelInteraction = 0 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsGame);
- end;
-
- if SelInteraction = 1 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsGraphics);
- end;
-
- if SelInteraction = 2 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsSound);
- end;
-
- if SelInteraction = 3 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsLyrics);
- end;
-
- if SelInteraction = 4 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsThemes);
- end;
-
- if SelInteraction = 5 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsRecord);
- end;
-
- if SelInteraction = 6 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenOptionsAdvanced);
- end;
-
- if SelInteraction = 7 then
- begin
- Ini.Save;
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
- end;
- end;
- SDLK_DOWN: InteractInc;
- SDLK_UP: InteractDec;
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
- end;
- end;
-end;
-
-constructor TScreenOptions.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- TextDescription := AddText(Theme.Options.TextDescription);
-
- LoadFromTheme(Theme.Options);
-
- AddButton(Theme.Options.ButtonGame);
- if (Length(Button[0].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[0]);
-
- AddButton(Theme.Options.ButtonGraphics);
- if (Length(Button[1].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[1]);
-
- AddButton(Theme.Options.ButtonSound);
- if (Length(Button[2].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[2]);
-
- AddButton(Theme.Options.ButtonLyrics);
- if (Length(Button[3].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[3]);
-
- AddButton(Theme.Options.ButtonThemes);
- if (Length(Button[4].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[4]);
-
- AddButton(Theme.Options.ButtonRecord);
- if (Length(Button[5].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[5]);
-
- AddButton(Theme.Options.ButtonAdvanced);
- if (Length(Button[6].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[6]);
-
- AddButton(Theme.Options.ButtonExit);
- if (Length(Button[7].Text)=0) then
- AddButtonText(14, 20, Theme.Options.Description[7]);
-
- Interaction := 0;
-end;
-
-procedure TScreenOptions.onShow;
-begin
- inherited;
-end;
-
-procedure TScreenOptions.InteractNext;
-begin
- inherited InteractNext;
- Text[TextDescription].Text := Theme.Options.Description[Interaction];
-end;
-
-procedure TScreenOptions.InteractPrev;
-begin
- inherited InteractPrev;
- Text[TextDescription].Text := Theme.Options.Description[Interaction];
-end;
-
-
-procedure TScreenOptions.SetAnimationProgress(Progress: real);
-begin
- Button[0].Texture.ScaleW := Progress;
- Button[1].Texture.ScaleW := Progress;
- Button[2].Texture.ScaleW := Progress;
- Button[3].Texture.ScaleW := Progress;
- Button[4].Texture.ScaleW := Progress;
- Button[5].Texture.ScaleW := Progress;
- Button[6].Texture.ScaleW := Progress;
- Button[7].Texture.ScaleW := Progress;
-end;
-
-end.
+unit UScreenOptions; + +interface + +{$I switches.inc} + +uses + UMenu, SDL, SysUtils, UDisplay, UMusic, UFiles, UIni, UThemes; + +type + TScreenOptions = class(TMenu) + public + TextDescription: integer; + constructor Create; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure InteractNext; override; + procedure InteractPrev; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +implementation + +uses UGraphic; + +function TScreenOptions.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + case PressedKey of + SDLK_Q: + begin + Result := false; + end; + + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + Ini.Save; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenMain); + end; + SDLK_RETURN: + begin + if SelInteraction = 0 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsGame); + end; + + if SelInteraction = 1 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsGraphics); + end; + + if SelInteraction = 2 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsSound); + end; + + if SelInteraction = 3 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsLyrics); + end; + + if SelInteraction = 4 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsThemes); + end; + + if SelInteraction = 5 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsRecord); + end; + + if SelInteraction = 6 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenOptionsAdvanced); + end; + + if SelInteraction = 7 then + begin + Ini.Save; + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenMain); + end; + end; + SDLK_DOWN: InteractInc; + SDLK_UP: InteractDec; + SDLK_RIGHT: InteractNext; + SDLK_LEFT: InteractPrev; + end; + end; +end; + +constructor TScreenOptions.Create; +//var +// I: integer; // Auto Removed, Unused Variable +begin + inherited Create; + + TextDescription := AddText(Theme.Options.TextDescription); + + LoadFromTheme(Theme.Options); + + AddButton(Theme.Options.ButtonGame); + if (Length(Button[0].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[0]); + + AddButton(Theme.Options.ButtonGraphics); + if (Length(Button[1].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[1]); + + AddButton(Theme.Options.ButtonSound); + if (Length(Button[2].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[2]); + + AddButton(Theme.Options.ButtonLyrics); + if (Length(Button[3].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[3]); + + AddButton(Theme.Options.ButtonThemes); + if (Length(Button[4].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[4]); + + AddButton(Theme.Options.ButtonRecord); + if (Length(Button[5].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[5]); + + AddButton(Theme.Options.ButtonAdvanced); + if (Length(Button[6].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[6]); + + AddButton(Theme.Options.ButtonExit); + if (Length(Button[7].Text)=0) then + AddButtonText(14, 20, Theme.Options.Description[7]); + + Interaction := 0; +end; + +procedure TScreenOptions.onShow; +begin + inherited; +end; + +procedure TScreenOptions.InteractNext; +begin + inherited InteractNext; + Text[TextDescription].Text := Theme.Options.Description[Interaction]; +end; + +procedure TScreenOptions.InteractPrev; +begin + inherited InteractPrev; + Text[TextDescription].Text := Theme.Options.Description[Interaction]; +end; + + +procedure TScreenOptions.SetAnimationProgress(Progress: real); +begin + Button[0].Texture.ScaleW := Progress; + Button[1].Texture.ScaleW := Progress; + Button[2].Texture.ScaleW := Progress; + Button[3].Texture.ScaleW := Progress; + Button[4].Texture.ScaleW := Progress; + Button[5].Texture.ScaleW := Progress; + Button[6].Texture.ScaleW := Progress; + Button[7].Texture.ScaleW := Progress; +end; + +end. |