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-rw-r--r--Game/Code/Screens/UScreenOpen.pas346
1 files changed, 173 insertions, 173 deletions
diff --git a/Game/Code/Screens/UScreenOpen.pas b/Game/Code/Screens/UScreenOpen.pas
index 7dbe8743..186b9b47 100644
--- a/Game/Code/Screens/UScreenOpen.pas
+++ b/Game/Code/Screens/UScreenOpen.pas
@@ -1,173 +1,173 @@
-unit UScreenOpen;
-
-interface
-
-{$I switches.inc}
-
-uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText,
- ULyrics, Math, gl, UThemes;
-
-type
- TScreenOpen = class(TMenu)
- private
- TextF: array[0..1] of integer;
- TextN: integer;
- public
- Tex_Background: TTexture;
- FadeOut: boolean;
- Path: string;
- BackScreen: pointer;
- procedure AddBox(X, Y, W, H: real);
- constructor Create; override;
- procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
-// function Draw: boolean; override;
-// procedure Finish;
- end;
-
-implementation
-uses UGraphic, UDraw, UMain, USkins;
-
-function TScreenOpen.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
-begin
- Result := true;
-
- if (PressedDown) then begin // Key Down
- // check normal keys
- case CharCode of
- '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '.', ':', '\':
- begin
- if Interaction = 0 then begin
- Text[TextN].Text := Text[TextN].Text + CharCode;
- end;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
- 8: // del
- begin
- if Interaction = 0 then
- begin
- Text[TextN].DeleteLastL;
- end;
- end;
-
-
- SDLK_ESCAPE :
- begin
- //Empty Filename and go to last Screen
- ConversionFileName := '';
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(BackScreen);
- end;
-
- SDLK_RETURN:
- begin
- if (Interaction = 2) then begin
- //Update Filename and go to last Screen
- ConversionFileName := Text[TextN].Text;
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(BackScreen);
- end
- else if (Interaction = 1) then
- begin
- //Empty Filename and go to last Screen
- ConversionFileName := '';
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(BackScreen);
- end;
- end;
-
- SDLK_LEFT:
- begin
- InteractPrev;
- end;
-
- SDLK_RIGHT:
- begin
- InteractNext;
- end;
-
- SDLK_DOWN:
- begin
- end;
-
- SDLK_UP:
- begin
- end;
- end;
- end;
-end;
-
-procedure TScreenOpen.AddBox(X, Y, W, H: real);
-begin
- AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
- AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
-end;
-
-constructor TScreenOpen.Create;
-begin
- inherited Create;
-
- // linijka
-{ AddStatic(20, 10, 80, 30, 0, 0, 0, 'MainBar', 'JPG', TEXTURE_TYPE_COLORIZED);
- AddText(35, 17, 1, 6, 1, 1, 1, 'Linijka');
- TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');}
-
- // file list
-// AddBox(400, 100, 350, 450);
-
-// TextF[0] := AddText(430, 155, 0, 8, 0, 0, 0, 'a');
-// TextF[1] := AddText(430, 180, 0, 8, 0, 0, 0, 'a');
-
- // file name
- AddBox(20, 540, 500, 40);
- TextN := AddText(50, 548, 0, 8, 0, 0, 0, ConversionFileName);
- AddInteraction(iText, TextN);
-
- // buttons
- {AddButton(540, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
- AddButtonText(10, 5, 0, 0, 0, 'Cancel');
-
- AddButton(670, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
- AddButtonText(30, 5, 0, 0, 0, 'OK');}
- // buttons
- AddButton(540, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(10, 5, 0, 0, 0, 'Cancel');
-
- AddButton(670, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(30, 5, 0, 0, 0, 'OK');
-
-
-end;
-
-procedure TScreenOpen.onShow;
-begin
- inherited;
-
- Interaction := 0;
-end;
-
-(*function TScreenEditSub.Draw: boolean;
-var
- Min: integer;
- Sec: integer;
- Tekst: string;
- Pet: integer;
- AktBeat: integer;
-begin
-
-end;
-
-procedure TScreenEditSub.Finish;
-begin
-//
-end;*)
-
-end.
-
+unit UScreenOpen;
+
+interface
+
+{$I switches.inc}
+
+uses UMenu, UMusic, SDL, SysUtils, UFiles, UTime, USongs, UIni, ULog, UTexture, UMenuText,
+ ULyrics, Math, gl, UThemes;
+
+type
+ TScreenOpen = class(TMenu)
+ private
+ TextF: array[0..1] of integer;
+ TextN: integer;
+ public
+ Tex_Background: TTexture;
+ FadeOut: boolean;
+ Path: string;
+ BackScreen: pointer;
+ procedure AddBox(X, Y, W, H: real);
+ constructor Create; override;
+ procedure onShow; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+// function Draw: boolean; override;
+// procedure Finish;
+ end;
+
+implementation
+uses UGraphic, UDraw, UMain, USkins;
+
+function TScreenOpen.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+
+ if (PressedDown) then begin // Key Down
+ // check normal keys
+ case CharCode of
+ '0'..'9', 'a'..'z', 'A'..'Z', ' ', '-', '.', ':', '\':
+ begin
+ if Interaction = 0 then begin
+ Text[TextN].Text := Text[TextN].Text + CharCode;
+ end;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+ 8: // del
+ begin
+ if Interaction = 0 then
+ begin
+ Text[TextN].DeleteLastL;
+ end;
+ end;
+
+
+ SDLK_ESCAPE :
+ begin
+ //Empty Filename and go to last Screen
+ ConversionFileName := '';
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(BackScreen);
+ end;
+
+ SDLK_RETURN:
+ begin
+ if (Interaction = 2) then begin
+ //Update Filename and go to last Screen
+ ConversionFileName := Text[TextN].Text;
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(BackScreen);
+ end
+ else if (Interaction = 1) then
+ begin
+ //Empty Filename and go to last Screen
+ ConversionFileName := '';
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(BackScreen);
+ end;
+ end;
+
+ SDLK_LEFT:
+ begin
+ InteractPrev;
+ end;
+
+ SDLK_RIGHT:
+ begin
+ InteractNext;
+ end;
+
+ SDLK_DOWN:
+ begin
+ end;
+
+ SDLK_UP:
+ begin
+ end;
+ end;
+ end;
+end;
+
+procedure TScreenOpen.AddBox(X, Y, W, H: real);
+begin
+ AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
+ AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
+end;
+
+constructor TScreenOpen.Create;
+begin
+ inherited Create;
+
+ // linijka
+{ AddStatic(20, 10, 80, 30, 0, 0, 0, 'MainBar', 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddText(35, 17, 1, 6, 1, 1, 1, 'Linijka');
+ TextSentence := AddText(120, 14, 1, 8, 0, 0, 0, '0 / 0');}
+
+ // file list
+// AddBox(400, 100, 350, 450);
+
+// TextF[0] := AddText(430, 155, 0, 8, 0, 0, 0, 'a');
+// TextF[1] := AddText(430, 180, 0, 8, 0, 0, 0, 'a');
+
+ // file name
+ AddBox(20, 540, 500, 40);
+ TextN := AddText(50, 548, 0, 8, 0, 0, 0, ConversionFileName);
+ AddInteraction(iText, TextN);
+
+ // buttons
+ {AddButton(540, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
+ AddButtonText(10, 5, 0, 0, 0, 'Cancel');
+
+ AddButton(670, 540, 100, 40, Skin.SkinPath + Skin.ButtonF);
+ AddButtonText(30, 5, 0, 0, 0, 'OK');}
+ // buttons
+ AddButton(540, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(10, 5, 0, 0, 0, 'Cancel');
+
+ AddButton(670, 540, 100, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(30, 5, 0, 0, 0, 'OK');
+
+
+end;
+
+procedure TScreenOpen.onShow;
+begin
+ inherited;
+
+ Interaction := 0;
+end;
+
+(*function TScreenEditSub.Draw: boolean;
+var
+ Min: integer;
+ Sec: integer;
+ Tekst: string;
+ Pet: integer;
+ AktBeat: integer;
+begin
+
+end;
+
+procedure TScreenEditSub.Finish;
+begin
+//
+end;*)
+
+end.
+