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path: root/Game/Code/Screens/UScreenName.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenName.pas')
-rw-r--r--Game/Code/Screens/UScreenName.pas9
1 files changed, 8 insertions, 1 deletions
diff --git a/Game/Code/Screens/UScreenName.pas b/Game/Code/Screens/UScreenName.pas
index 82519e87..e8bc2dd8 100644
--- a/Game/Code/Screens/UScreenName.pas
+++ b/Game/Code/Screens/UScreenName.pas
@@ -8,6 +8,7 @@ uses
type
TScreenName = class(TMenu)
public
+ Goto_SingScreen: Boolean; //If True then next Screen in SingScreen
constructor Create; override;
function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
@@ -49,7 +50,13 @@ begin
Ini.Name[I-1] := Button[I-1].Text[0].Text;
Ini.SaveNames;
Music.PlayStart;
- FadeTo(@ScreenLevel);
+
+ if GoTo_SingScreen then
+ FadeTo(@ScreenSing)
+ else
+ FadeTo(@ScreenLevel);
+
+ GoTo_SingScreen := False;
end;
// Up and Down could be done at the same time,