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-rw-r--r--Game/Code/Screens/UScreenLoading.pas57
1 files changed, 57 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenLoading.pas b/Game/Code/Screens/UScreenLoading.pas
new file mode 100644
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+++ b/Game/Code/Screens/UScreenLoading.pas
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+unit UScreenLoading;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE Delphi}
+{$ENDIF}
+
+{$I switches.inc}
+
+uses
+ UMenu,
+ SDL,
+ SysUtils,
+ UThemes,
+ OpenGL12;
+
+type
+ TScreenLoading = class(TMenu)
+ public
+ Fadeout: boolean;
+ constructor Create; override;
+ procedure onShow; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function GetBGTexNum: GLUInt;
+ end;
+
+implementation
+
+uses UGraphic,
+ UTime;
+
+function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+end;
+
+constructor TScreenLoading.Create;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.Loading);
+
+ Fadeout := false;
+end;
+
+procedure TScreenLoading.onShow;
+begin
+// nothing
+end;
+
+function TScreenLoading.GetBGTexNum: GLUInt;
+begin
+ Result := Self.BackImg.TexNum;
+end;
+
+end.