diff options
Diffstat (limited to 'Game/Code/Screens/UScreenLoading.pas')
-rw-r--r-- | Game/Code/Screens/UScreenLoading.pas | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenLoading.pas b/Game/Code/Screens/UScreenLoading.pas new file mode 100644 index 00000000..63b25d2c --- /dev/null +++ b/Game/Code/Screens/UScreenLoading.pas @@ -0,0 +1,57 @@ +unit UScreenLoading; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMenu, + SDL, + SysUtils, + UThemes, + OpenGL12; + +type + TScreenLoading = class(TMenu) + public + Fadeout: boolean; + constructor Create; override; + procedure onShow; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function GetBGTexNum: GLUInt; + end; + +implementation + +uses UGraphic, + UTime; + +function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +begin + Result := true; +end; + +constructor TScreenLoading.Create; +begin + inherited Create; + + LoadFromTheme(Theme.Loading); + + Fadeout := false; +end; + +procedure TScreenLoading.onShow; +begin +// nothing +end; + +function TScreenLoading.GetBGTexNum: GLUInt; +begin + Result := Self.BackImg.TexNum; +end; + +end. |