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-rw-r--r--Game/Code/Screens/UScreenLoading.pas57
1 files changed, 0 insertions, 57 deletions
diff --git a/Game/Code/Screens/UScreenLoading.pas b/Game/Code/Screens/UScreenLoading.pas
deleted file mode 100644
index 63b25d2c..00000000
--- a/Game/Code/Screens/UScreenLoading.pas
+++ /dev/null
@@ -1,57 +0,0 @@
-unit UScreenLoading;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses
- UMenu,
- SDL,
- SysUtils,
- UThemes,
- OpenGL12;
-
-type
- TScreenLoading = class(TMenu)
- public
- Fadeout: boolean;
- constructor Create; override;
- procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- function GetBGTexNum: GLUInt;
- end;
-
-implementation
-
-uses UGraphic,
- UTime;
-
-function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
-end;
-
-constructor TScreenLoading.Create;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.Loading);
-
- Fadeout := false;
-end;
-
-procedure TScreenLoading.onShow;
-begin
-// nothing
-end;
-
-function TScreenLoading.GetBGTexNum: GLUInt;
-begin
- Result := Self.BackImg.TexNum;
-end;
-
-end.