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-rw-r--r--Game/Code/Screens/UScreenLoading.pas48
1 files changed, 48 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenLoading.pas b/Game/Code/Screens/UScreenLoading.pas
new file mode 100644
index 00000000..05b308ac
--- /dev/null
+++ b/Game/Code/Screens/UScreenLoading.pas
@@ -0,0 +1,48 @@
+unit UScreenLoading;
+
+interface
+
+uses
+ UMenu, SDL, SysUtils, UThemes;
+
+type
+ TScreenLoading = class(TMenu)
+ public
+ Fadeout: boolean;
+ constructor Create(Back: String); override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ end;
+
+implementation
+
+uses UGraphic, UTime;
+
+function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+end;
+
+constructor TScreenLoading.Create(Back: String);
+var
+ I: integer;
+begin
+ inherited Create(Back);
+
+ AddBackground(Theme.Loading.Background.Tex);
+
+ for I := 0 to High(Theme.Loading.Static) do
+ AddStatic(Theme.Loading.Static[I]);
+
+ for I := 0 to High(Theme.Loading.Text) do
+ AddText(Theme.Loading.Text[I]);
+
+ Fadeout := false;
+end;
+
+procedure TScreenLoading.onShow;
+begin
+// nothing
+end;
+
+end.