diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenLoading.pas | 110 |
1 files changed, 57 insertions, 53 deletions
diff --git a/Game/Code/Screens/UScreenLoading.pas b/Game/Code/Screens/UScreenLoading.pas index 989461f2..63b25d2c 100644 --- a/Game/Code/Screens/UScreenLoading.pas +++ b/Game/Code/Screens/UScreenLoading.pas @@ -1,53 +1,57 @@ -unit UScreenLoading;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu,
- SDL,
- SysUtils,
- UThemes,
- OpenGL12;
-
-type
- TScreenLoading = class(TMenu)
- public
- Fadeout: boolean;
- constructor Create; override;
- procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- function GetBGTexNum: GLUInt;
- end;
-
-implementation
-
-uses UGraphic,
- UTime;
-
-function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
-end;
-
-constructor TScreenLoading.Create;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.Loading);
-
- Fadeout := false;
-end;
-
-procedure TScreenLoading.onShow;
-begin
-// nothing
-end;
-
-function TScreenLoading.GetBGTexNum: GLUInt;
-begin
- Result := Self.BackImg.TexNum;
-end;
-
-end.
+unit UScreenLoading; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I switches.inc} + +uses + UMenu, + SDL, + SysUtils, + UThemes, + OpenGL12; + +type + TScreenLoading = class(TMenu) + public + Fadeout: boolean; + constructor Create; override; + procedure onShow; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + function GetBGTexNum: GLUInt; + end; + +implementation + +uses UGraphic, + UTime; + +function TScreenLoading.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +begin + Result := true; +end; + +constructor TScreenLoading.Create; +begin + inherited Create; + + LoadFromTheme(Theme.Loading); + + Fadeout := false; +end; + +procedure TScreenLoading.onShow; +begin +// nothing +end; + +function TScreenLoading.GetBGTexNum: GLUInt; +begin + Result := Self.BackImg.TexNum; +end; + +end. |