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path: root/Game/Code/Screens/UScreenLevel.pas
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-rw-r--r--Game/Code/Screens/UScreenLevel.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas
index dc14a278..02939385 100644
--- a/Game/Code/Screens/UScreenLevel.pas
+++ b/Game/Code/Screens/UScreenLevel.pas
@@ -11,7 +11,7 @@ type
TScreenLevel = class(TMenu)
public
constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
procedure onShow; override;
procedure SetAnimationProgress(Progress: real); override;
end;
@@ -24,7 +24,7 @@ uses UGraphic,
USong,
UTexture;
-function TScreenLevel.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenLevel.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
begin
Result := true;
If (PressedDown) Then