diff options
Diffstat (limited to 'Game/Code/Screens/UScreenLevel.pas')
-rw-r--r-- | Game/Code/Screens/UScreenLevel.pas | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas new file mode 100644 index 00000000..16e24027 --- /dev/null +++ b/Game/Code/Screens/UScreenLevel.pas @@ -0,0 +1,96 @@ +unit UScreenLevel;
+
+interface
+
+{$I switches.inc}
+
+uses
+ UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
+
+type
+ TScreenLevel = class(TMenu)
+ public
+ constructor Create; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ procedure onShow; override;
+ procedure SetAnimationProgress(Progress: real); override;
+ end;
+
+implementation
+
+uses UGraphic,
+ UMain,
+ UIni,
+ USong,
+ UTexture;
+
+function TScreenLevel.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_Q:
+ begin
+ Result := false;
+ end;
+
+ SDLK_ESCAPE,
+ SDLK_BACKSPACE :
+ begin
+ AudioPlayback.PlaySound(SoundLib.Back);
+ FadeTo(@ScreenName);
+ end;
+
+ SDLK_RETURN:
+ begin
+ Ini.Difficulty := Interaction;
+ Ini.SaveLevel;
+ AudioPlayback.PlaySound(SoundLib.Start);
+ //Set Standard Mode
+ ScreenSong.Mode := smNormal;
+ FadeTo(@ScreenSong);
+ end;
+
+ // Up and Down could be done at the same time,
+ // but I don't want to declare variables inside
+ // functions like this one, called so many times
+ SDLK_DOWN: InteractNext;
+ SDLK_UP: InteractPrev;
+ SDLK_RIGHT: InteractNext;
+ SDLK_LEFT: InteractPrev;
+ end;
+ end;
+end;
+
+constructor TScreenLevel.Create;
+var
+ I: integer;
+begin
+ inherited Create;
+
+ LoadFromTheme(Theme.Level);
+
+ AddButton(Theme.Level.ButtonEasy);
+ AddButton(Theme.Level.ButtonMedium);
+ AddButton(Theme.Level.ButtonHard);
+
+ Interaction := 0;
+end;
+
+procedure TScreenLevel.onShow;
+begin
+ Interaction := Ini.Difficulty;
+
+// LCD.WriteText(1, ' Choose mode: ');
+// UpdateLCD;
+end;
+
+procedure TScreenLevel.SetAnimationProgress(Progress: real);
+begin
+ Button[0].Texture.ScaleW := Progress;
+ Button[1].Texture.ScaleW := Progress;
+ Button[2].Texture.ScaleW := Progress;
+end;
+
+end.
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