diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenLevel.pas | 196 |
1 files changed, 98 insertions, 98 deletions
diff --git a/Game/Code/Screens/UScreenLevel.pas b/Game/Code/Screens/UScreenLevel.pas index d1910d5f..dc14a278 100644 --- a/Game/Code/Screens/UScreenLevel.pas +++ b/Game/Code/Screens/UScreenLevel.pas @@ -1,98 +1,98 @@ -unit UScreenLevel;
-
-interface
-
-{$I switches.inc}
-
-uses
- UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes;
-
-type
- TScreenLevel = class(TMenu)
- public
- constructor Create; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
- procedure onShow; override;
- procedure SetAnimationProgress(Progress: real); override;
- end;
-
-implementation
-
-uses UGraphic,
- UMain,
- UIni,
- USong,
- UTexture;
-
-function TScreenLevel.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- case PressedKey of
- SDLK_Q:
- begin
- Result := false;
- end;
-
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenName);
- end;
-
- SDLK_RETURN:
- begin
- Ini.Difficulty := Interaction;
- Ini.SaveLevel;
- AudioPlayback.PlaySound(SoundLib.Start);
- //Set Standard Mode
- ScreenSong.Mode := smNormal;
- FadeTo(@ScreenSong);
- end;
-
- // Up and Down could be done at the same time,
- // but I don't want to declare variables inside
- // functions like this one, called so many times
- SDLK_DOWN: InteractNext;
- SDLK_UP: InteractPrev;
- SDLK_RIGHT: InteractNext;
- SDLK_LEFT: InteractPrev;
- end;
- end;
-end;
-
-constructor TScreenLevel.Create;
-var
- I: integer;
-begin
- inherited Create;
-
- LoadFromTheme(Theme.Level);
-
- AddButton(Theme.Level.ButtonEasy);
- AddButton(Theme.Level.ButtonMedium);
- AddButton(Theme.Level.ButtonHard);
-
- Interaction := 0;
-end;
-
-procedure TScreenLevel.onShow;
-begin
- inherited;
-
- Interaction := Ini.Difficulty;
-
-// LCD.WriteText(1, ' Choose mode: ');
-// UpdateLCD;
-end;
-
-procedure TScreenLevel.SetAnimationProgress(Progress: real);
-begin
- Button[0].Texture.ScaleW := Progress;
- Button[1].Texture.ScaleW := Progress;
- Button[2].Texture.ScaleW := Progress;
-end;
-
-end.
+unit UScreenLevel; + +interface + +{$I switches.inc} + +uses + UMenu, SDL, UDisplay, UMusic, UFiles, SysUtils, UThemes; + +type + TScreenLevel = class(TMenu) + public + constructor Create; override; + function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override; + procedure onShow; override; + procedure SetAnimationProgress(Progress: real); override; + end; + +implementation + +uses UGraphic, + UMain, + UIni, + USong, + UTexture; + +function TScreenLevel.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + case PressedKey of + SDLK_Q: + begin + Result := false; + end; + + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenName); + end; + + SDLK_RETURN: + begin + Ini.Difficulty := Interaction; + Ini.SaveLevel; + AudioPlayback.PlaySound(SoundLib.Start); + //Set Standard Mode + ScreenSong.Mode := smNormal; + FadeTo(@ScreenSong); + end; + + // Up and Down could be done at the same time, + // but I don't want to declare variables inside + // functions like this one, called so many times + SDLK_DOWN: InteractNext; + SDLK_UP: InteractPrev; + SDLK_RIGHT: InteractNext; + SDLK_LEFT: InteractPrev; + end; + end; +end; + +constructor TScreenLevel.Create; +//var +// I: integer; // Auto Removed, Unused Variable +begin + inherited Create; + + LoadFromTheme(Theme.Level); + + AddButton(Theme.Level.ButtonEasy); + AddButton(Theme.Level.ButtonMedium); + AddButton(Theme.Level.ButtonHard); + + Interaction := 0; +end; + +procedure TScreenLevel.onShow; +begin + inherited; + + Interaction := Ini.Difficulty; + +// LCD.WriteText(1, ' Choose mode: '); +// UpdateLCD; +end; + +procedure TScreenLevel.SetAnimationProgress(Progress: real); +begin + Button[0].Texture.ScaleW := Progress; + Button[1].Texture.ScaleW := Progress; + Button[2].Texture.ScaleW := Progress; +end; + +end. |