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Diffstat (limited to 'Game/Code/Screens/UScreenEditHeader.pas')
-rw-r--r--Game/Code/Screens/UScreenEditHeader.pas760
1 files changed, 380 insertions, 380 deletions
diff --git a/Game/Code/Screens/UScreenEditHeader.pas b/Game/Code/Screens/UScreenEditHeader.pas
index 2bba36cd..28bf7682 100644
--- a/Game/Code/Screens/UScreenEditHeader.pas
+++ b/Game/Code/Screens/UScreenEditHeader.pas
@@ -1,380 +1,380 @@
-unit UScreenEditHeader;
-
-interface
-
-{$I switches.inc}
-
-uses UMenu,
- SDL,
- USongs,
- USong,
- UThemes;
-
-type
- TScreenEditHeader = class(TMenu)
- public
- CurrentSong: TSong;
- TextTitle: integer;
- TextArtist: integer;
- TextMp3: integer;
- TextBackground: integer;
- TextVideo: integer;
- TextVideoGAP: integer;
- TextRelative: integer;
- TextResolution: integer;
- TextNotesGAP: integer;
- TextStart: integer;
- TextGAP: integer;
- TextBPM: integer;
- StaticTitle: integer;
- StaticArtist: integer;
- StaticMp3: integer;
- StaticBackground: integer;
- StaticVideo: integer;
- StaticVideoGAP: integer;
- StaticRelative: integer;
- StaticResolution: integer;
- StaticNotesGAP: integer;
- StaticStart: integer;
- StaticGAP: integer;
- StaticBPM: integer;
- Sel: array[0..11] of boolean;
- procedure SetRoundButtons;
-
- constructor Create; override;
- procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
-{ function Draw: boolean; override;
- procedure Finish;}
- end;
-
-implementation
-
-uses UGraphic, UMusic, SysUtils, UFiles, USkins, UTexture;
-
-function TScreenEditHeader.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
-var
- T: integer;
-begin
- Result := true;
- If (PressedDown) Then begin // Key Down
- // check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE :
- begin
-// Music.PlayBack;
-// FadeTo(@MainScreen);
- Result := false;
- end;
-
- SDLK_RETURN:
- begin
- if Interaction = 1 then begin
-// Save;
- end;
- end;
-
- SDLK_RIGHT:
- begin
- case Interaction of
- 0..0: InteractNext;
- 1: Interaction := 0;
- end;
- end;
-
- SDLK_LEFT:
- begin
- case Interaction of
- 0: Interaction := 1;
- 1..1: InteractPrev;
- end;
- end;
-
- SDLK_DOWN:
- begin
- case Interaction of
- 0..1: Interaction := 2;
- 2..12: InteractNext;
- 13: Interaction := 0;
- end;
- end;
-
- SDLK_UP:
- begin
- case Interaction of
- 0..1: Interaction := 13;
- 2: Interaction := 0;
- 3..13: InteractPrev;
- end;
- end;
-
- SDLK_BACKSPACE:
- begin
- T := Interaction - 2 + TextTitle;
- if (Interaction >= 2) and (Interaction <= 13) and (Length(Text[T].Text) >= 1) then begin
- Text[T].DeleteLastL;
- SetRoundButtons;
- end;
- end;
-
- end;
- case CharCode of
- #32..#255:
- begin
- if (Interaction >= 2) and (Interaction <= 13) then begin
- Text[Interaction - 2 + TextTitle].Text :=
- Text[Interaction - 2 + TextTitle].Text + CharCode;
- SetRoundButtons;
- end;
- end;
- end;
- end;
-end;
-
-constructor TScreenEditHeader.Create;
-begin
- inherited Create;
-
- AddButton(40, 20, 100, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(15, 5, 'Open');
-
- AddButton(160, 20, 100, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(20, 5, 'Save');
-
- AddBox(80, 60, 640, 550);
-
- AddText(160, 110 + 0*30, 0, 10, 0, 0, 0, 'Title:');
- AddText(160, 110 + 1*30, 0, 10, 0, 0, 0, 'Artist:');
- AddText(160, 110 + 2*30, 0, 10, 0, 0, 0, 'MP3:');
-
- AddText(160, 110 + 4*30, 0, 10, 0, 0, 0, 'Background:');
- AddText(160, 110 + 5*30, 0, 10, 0, 0, 0, 'Video:');
- AddText(160, 110 + 6*30, 0, 10, 0, 0, 0, 'VideoGAP:');
-
- AddText(160, 110 + 8*30, 0, 10, 0, 0, 0, 'Relative:');
- AddText(160, 110 + 9*30, 0, 10, 0, 0, 0, 'Resolution:');
- AddText(160, 110 + 10*30, 0, 10, 0, 0, 0, 'NotesGAP:');
-
- AddText(160, 110 + 12*30, 0, 10, 0, 0, 0, 'Start:');
- AddText(160, 110 + 13*30, 0, 10, 0, 0, 0, 'GAP:');
- AddText(160, 110 + 14*30, 0, 10, 0, 0, 0, 'BPM:');
-
- TextTitle := AddText(340, 110 + 0*30, 0, 10, 0, 0, 0, '');
- TextArtist := AddText(340, 110 + 1*30, 0, 10, 0, 0, 0, '');
- TextMp3 := AddText(340, 110 + 2*30, 0, 10, 0, 0, 0, '');
-
- TextBackground := AddText(340, 110 + 4*30, 0, 10, 0, 0, 0, '');
- TextVideo := AddText(340, 110 + 5*30, 0, 10, 0, 0, 0, '');
- TextVideoGAP := AddText(340, 110 + 6*30, 0, 10, 0, 0, 0, '');
-
- TextRelative := AddText(340, 110 + 8*30, 0, 10, 0, 0, 0, '');
- TextResolution := AddText(340, 110 + 9*30, 0, 10, 0, 0, 0, '');
- TextNotesGAP := AddText(340, 110 + 10*30, 0, 10, 0, 0, 0, '');
-
- TextStart := AddText(340, 110 + 12*30, 0, 10, 0, 0, 0, '');
- TextGAP := AddText(340, 110 + 13*30, 0, 10, 0, 0, 0, '');
- TextBPM := AddText(340, 110 + 14*30, 0, 10, 0, 0, 0, '');
-
- StaticTitle := AddStatic(130, 115 + 0*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticArtist := AddStatic(130, 115 + 1*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticMp3 := AddStatic(130, 115 + 2*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticBackground := AddStatic(130, 115 + 4*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticVideo := AddStatic(130, 115 + 5*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticVideoGAP := AddStatic(130, 115 + 6*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticRelative := AddStatic(130, 115 + 8*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticResolution := AddStatic(130, 115 + 9*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticNotesGAP := AddStatic(130, 115 + 10*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticStart := AddStatic(130, 115 + 12*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticGAP := AddStatic(130, 115 + 13*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
- StaticBPM := AddStatic(130, 115 + 14*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
-
- AddInteraction(iText, TextTitle);
- AddInteraction(iText, TextArtist);
- AddInteraction(iText, TextMp3);
- AddInteraction(iText, TextBackground);
- AddInteraction(iText, TextVideo);
- AddInteraction(iText, TextVideoGAP);
- AddInteraction(iText, TextRelative);
- AddInteraction(iText, TextResolution);
- AddInteraction(iText, TextNotesGAP);
- AddInteraction(iText, TextStart);
- AddInteraction(iText, TextGAP);
- AddInteraction(iText, TextBPM);
-end;
-
-procedure TScreenEditHeader.onShow;
-begin
- inherited;
-
-{ if FileExists(FileName) then begin // load file
- CurrentSong.FileName := FileName;
- SkanujPlik(CurrentSong);
-
- SetLength(TrueBoolStrs, 1);
- TrueBoolStrs[0] := 'yes';
- SetLength(FalseBoolStrs, 1);
- FalseBoolStrs[0] := 'no';
-
- Text[TextTitle].Text := CurrentSong.Title;
- Text[TextArtist].Text := CurrentSong.Artist;
- Text[TextMP3].Text := CurrentSong.Mp3;
- Text[TextBackground].Text := CurrentSong.Background;
- Text[TextVideo].Text := CurrentSong.Video;
- Text[TextVideoGAP].Text := FloatToStr(CurrentSong.VideoGAP);
- Text[TextRelative].Text := BoolToStr(CurrentSong.Relative, true);
- Text[TextResolution].Text := IntToStr(CurrentSong.Resolution);
- Text[TextNotesGAP].Text := IntToStr(CurrentSong.NotesGAP);
- Text[TextStart].Text := FloatToStr(CurrentSong.Start);
- Text[TextGAP].Text := FloatToStr(CurrentSong.GAP);
- Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM);
- SetRoundButtons;
- end;}
-
- Interaction := 0;
-end;
-
-(*function TScreenEdit.Draw: boolean;
-var
- Min: integer;
- Sec: integer;
- Tekst: string;
- Pet: integer;
- AktBeat: integer;
-begin
-{ glClearColor(1,1,1,1);
-
- // control music
- if PlaySentence then begin
- // stop the music
- if (Music.Position > PlayStopTime) then begin
- Music.Stop;
- PlaySentence := false;
- end;
-
- // click
- if (Click) and (PlaySentence) then begin
- AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60);
- Text[TextDebug].Text := IntToStr(AktBeat);
- if AktBeat <> LastClick then begin
- for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
- if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then begin
- Music.PlayClick;
- LastClick := AktBeat;
- end;
- end;
- end; // click
- end; // if PlaySentence
-
- Text[TextSentence].Text := IntToStr(Czesci[0].Akt + 1) + ' / ' + IntToStr(Czesci[0].Ilosc);
- Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].LengthNote);
-
- // Song info
- Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM / 4);
- Text[TextGAP].Text := FloatToStr(CurrentSong.GAP);
-
- // Note info
- Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
- Text[TextNDlugosc].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
- Text[TextNTon].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton);
- Text[TextNText].Text := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst;
-
- // draw static menu
- inherited Draw;
-
- // draw notes
- SingDrawNoteLines(20, 300, 780, 15);
- SingDrawBeatDelimeters(40, 300, 760, 0);
- SingDrawCzesc(40, 405, 760, 0);
-
- // draw text
- Lyric.Draw;}
-
-end;*)
-
-procedure TScreenEditHeader.SetRoundButtons;
-begin
- if Length(Text[TextTitle].Text) > 0 then Static[StaticTitle].Visible := true
- else Static[StaticTitle].Visible := false;
-
- if Length(Text[TextArtist].Text) > 0 then Static[StaticArtist].Visible := true
- else Static[StaticArtist].Visible := false;
-
- if Length(Text[TextMp3].Text) > 0 then Static[StaticMp3].Visible := true
- else Static[StaticMp3].Visible := false;
-
- if Length(Text[TextBackground].Text) > 0 then Static[StaticBackground].Visible := true
- else Static[StaticBackground].Visible := false;
-
- if Length(Text[TextVideo].Text) > 0 then Static[StaticVideo].Visible := true
- else Static[StaticVideo].Visible := false;
-
- try
- StrToFloat(Text[TextVideoGAP].Text);
- if StrToFloat(Text[TextVideoGAP].Text)<> 0 then Static[StaticVideoGAP].Visible := true
- else Static[StaticVideoGAP].Visible := false;
- except
- Static[StaticVideoGAP].Visible := false;
- end;
-
- if LowerCase(Text[TextRelative].Text) = 'yes' then Static[StaticRelative].Visible := true
- else Static[StaticRelative].Visible := false;
-
- try
- StrToInt(Text[TextResolution].Text);
- if (StrToInt(Text[TextResolution].Text) <> 0) and (StrToInt(Text[TextResolution].Text) >= 1)
- then Static[StaticResolution].Visible := true
- else Static[StaticResolution].Visible := false;
- except
- Static[StaticResolution].Visible := false;
- end;
-
- try
- StrToInt(Text[TextNotesGAP].Text);
- Static[StaticNotesGAP].Visible := true;
- except
- Static[StaticNotesGAP].Visible := false;
- end;
-
- // start
- try
- StrToFloat(Text[TextStart].Text);
- if (StrToFloat(Text[TextStart].Text) > 0) then Static[StaticStart].Visible := true
- else Static[StaticStart].Visible := false;
- except
- Static[StaticStart].Visible := false;
- end;
-
- // GAP
- try
- StrToFloat(Text[TextGAP].Text);
- Static[StaticGAP].Visible := true;
- except
- Static[StaticGAP].Visible := false;
- end;
-
- // BPM
- try
- StrToFloat(Text[TextBPM].Text);
- if (StrToFloat(Text[TextBPM].Text) > 0) then Static[StaticBPM].Visible := true
- else Static[StaticBPM].Visible := false;
- except
- Static[StaticBPM].Visible := false;
- end;
-
-end;
-
-(*procedure TScreenEdit.Finish;
-begin
-//
-end;*)
-
-end.
+unit UScreenEditHeader;
+
+interface
+
+{$I switches.inc}
+
+uses UMenu,
+ SDL,
+ USongs,
+ USong,
+ UThemes;
+
+type
+ TScreenEditHeader = class(TMenu)
+ public
+ CurrentSong: TSong;
+ TextTitle: integer;
+ TextArtist: integer;
+ TextMp3: integer;
+ TextBackground: integer;
+ TextVideo: integer;
+ TextVideoGAP: integer;
+ TextRelative: integer;
+ TextResolution: integer;
+ TextNotesGAP: integer;
+ TextStart: integer;
+ TextGAP: integer;
+ TextBPM: integer;
+ StaticTitle: integer;
+ StaticArtist: integer;
+ StaticMp3: integer;
+ StaticBackground: integer;
+ StaticVideo: integer;
+ StaticVideoGAP: integer;
+ StaticRelative: integer;
+ StaticResolution: integer;
+ StaticNotesGAP: integer;
+ StaticStart: integer;
+ StaticGAP: integer;
+ StaticBPM: integer;
+ Sel: array[0..11] of boolean;
+ procedure SetRoundButtons;
+
+ constructor Create; override;
+ procedure onShow; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
+{ function Draw: boolean; override;
+ procedure Finish;}
+ end;
+
+implementation
+
+uses UGraphic, UMusic, SysUtils, UFiles, USkins, UTexture;
+
+function TScreenEditHeader.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
+var
+ T: integer;
+begin
+ Result := true;
+ If (PressedDown) Then begin // Key Down
+ // check normal keys
+ case WideCharUpperCase(CharCode)[1] of
+ 'Q':
+ begin
+ Result := false;
+ Exit;
+ end;
+ end;
+
+ // check special keys
+ case PressedKey of
+ SDLK_ESCAPE :
+ begin
+// Music.PlayBack;
+// FadeTo(@MainScreen);
+ Result := false;
+ end;
+
+ SDLK_RETURN:
+ begin
+ if Interaction = 1 then begin
+// Save;
+ end;
+ end;
+
+ SDLK_RIGHT:
+ begin
+ case Interaction of
+ 0..0: InteractNext;
+ 1: Interaction := 0;
+ end;
+ end;
+
+ SDLK_LEFT:
+ begin
+ case Interaction of
+ 0: Interaction := 1;
+ 1..1: InteractPrev;
+ end;
+ end;
+
+ SDLK_DOWN:
+ begin
+ case Interaction of
+ 0..1: Interaction := 2;
+ 2..12: InteractNext;
+ 13: Interaction := 0;
+ end;
+ end;
+
+ SDLK_UP:
+ begin
+ case Interaction of
+ 0..1: Interaction := 13;
+ 2: Interaction := 0;
+ 3..13: InteractPrev;
+ end;
+ end;
+
+ SDLK_BACKSPACE:
+ begin
+ T := Interaction - 2 + TextTitle;
+ if (Interaction >= 2) and (Interaction <= 13) and (Length(Text[T].Text) >= 1) then begin
+ Text[T].DeleteLastL;
+ SetRoundButtons;
+ end;
+ end;
+
+ end;
+ case CharCode of
+ #32..#255:
+ begin
+ if (Interaction >= 2) and (Interaction <= 13) then begin
+ Text[Interaction - 2 + TextTitle].Text :=
+ Text[Interaction - 2 + TextTitle].Text + CharCode;
+ SetRoundButtons;
+ end;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenEditHeader.Create;
+begin
+ inherited Create;
+
+ AddButton(40, 20, 100, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(15, 5, 'Open');
+
+ AddButton(160, 20, 100, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(20, 5, 'Save');
+
+ AddBox(80, 60, 640, 550);
+
+ AddText(160, 110 + 0*30, 0, 10, 0, 0, 0, 'Title:');
+ AddText(160, 110 + 1*30, 0, 10, 0, 0, 0, 'Artist:');
+ AddText(160, 110 + 2*30, 0, 10, 0, 0, 0, 'MP3:');
+
+ AddText(160, 110 + 4*30, 0, 10, 0, 0, 0, 'Background:');
+ AddText(160, 110 + 5*30, 0, 10, 0, 0, 0, 'Video:');
+ AddText(160, 110 + 6*30, 0, 10, 0, 0, 0, 'VideoGAP:');
+
+ AddText(160, 110 + 8*30, 0, 10, 0, 0, 0, 'Relative:');
+ AddText(160, 110 + 9*30, 0, 10, 0, 0, 0, 'Resolution:');
+ AddText(160, 110 + 10*30, 0, 10, 0, 0, 0, 'NotesGAP:');
+
+ AddText(160, 110 + 12*30, 0, 10, 0, 0, 0, 'Start:');
+ AddText(160, 110 + 13*30, 0, 10, 0, 0, 0, 'GAP:');
+ AddText(160, 110 + 14*30, 0, 10, 0, 0, 0, 'BPM:');
+
+ TextTitle := AddText(340, 110 + 0*30, 0, 10, 0, 0, 0, '');
+ TextArtist := AddText(340, 110 + 1*30, 0, 10, 0, 0, 0, '');
+ TextMp3 := AddText(340, 110 + 2*30, 0, 10, 0, 0, 0, '');
+
+ TextBackground := AddText(340, 110 + 4*30, 0, 10, 0, 0, 0, '');
+ TextVideo := AddText(340, 110 + 5*30, 0, 10, 0, 0, 0, '');
+ TextVideoGAP := AddText(340, 110 + 6*30, 0, 10, 0, 0, 0, '');
+
+ TextRelative := AddText(340, 110 + 8*30, 0, 10, 0, 0, 0, '');
+ TextResolution := AddText(340, 110 + 9*30, 0, 10, 0, 0, 0, '');
+ TextNotesGAP := AddText(340, 110 + 10*30, 0, 10, 0, 0, 0, '');
+
+ TextStart := AddText(340, 110 + 12*30, 0, 10, 0, 0, 0, '');
+ TextGAP := AddText(340, 110 + 13*30, 0, 10, 0, 0, 0, '');
+ TextBPM := AddText(340, 110 + 14*30, 0, 10, 0, 0, 0, '');
+
+ StaticTitle := AddStatic(130, 115 + 0*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticArtist := AddStatic(130, 115 + 1*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticMp3 := AddStatic(130, 115 + 2*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticBackground := AddStatic(130, 115 + 4*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticVideo := AddStatic(130, 115 + 5*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticVideoGAP := AddStatic(130, 115 + 6*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticRelative := AddStatic(130, 115 + 8*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticResolution := AddStatic(130, 115 + 9*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticNotesGAP := AddStatic(130, 115 + 10*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticStart := AddStatic(130, 115 + 12*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticGAP := AddStatic(130, 115 + 13*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+ StaticBPM := AddStatic(130, 115 + 14*30, 20, 20, 1, 1, 1, 'RoundButton', TEXTURE_TYPE_TRANSPARENT, $FF00FF);
+
+ AddInteraction(iText, TextTitle);
+ AddInteraction(iText, TextArtist);
+ AddInteraction(iText, TextMp3);
+ AddInteraction(iText, TextBackground);
+ AddInteraction(iText, TextVideo);
+ AddInteraction(iText, TextVideoGAP);
+ AddInteraction(iText, TextRelative);
+ AddInteraction(iText, TextResolution);
+ AddInteraction(iText, TextNotesGAP);
+ AddInteraction(iText, TextStart);
+ AddInteraction(iText, TextGAP);
+ AddInteraction(iText, TextBPM);
+end;
+
+procedure TScreenEditHeader.onShow;
+begin
+ inherited;
+
+{ if FileExists(FileName) then begin // load file
+ CurrentSong.FileName := FileName;
+ SkanujPlik(CurrentSong);
+
+ SetLength(TrueBoolStrs, 1);
+ TrueBoolStrs[0] := 'yes';
+ SetLength(FalseBoolStrs, 1);
+ FalseBoolStrs[0] := 'no';
+
+ Text[TextTitle].Text := CurrentSong.Title;
+ Text[TextArtist].Text := CurrentSong.Artist;
+ Text[TextMP3].Text := CurrentSong.Mp3;
+ Text[TextBackground].Text := CurrentSong.Background;
+ Text[TextVideo].Text := CurrentSong.Video;
+ Text[TextVideoGAP].Text := FloatToStr(CurrentSong.VideoGAP);
+ Text[TextRelative].Text := BoolToStr(CurrentSong.Relative, true);
+ Text[TextResolution].Text := IntToStr(CurrentSong.Resolution);
+ Text[TextNotesGAP].Text := IntToStr(CurrentSong.NotesGAP);
+ Text[TextStart].Text := FloatToStr(CurrentSong.Start);
+ Text[TextGAP].Text := FloatToStr(CurrentSong.GAP);
+ Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM);
+ SetRoundButtons;
+ end;}
+
+ Interaction := 0;
+end;
+
+(*function TScreenEdit.Draw: boolean;
+var
+ Min: integer;
+ Sec: integer;
+ Tekst: string;
+ Pet: integer;
+ AktBeat: integer;
+begin
+{ glClearColor(1,1,1,1);
+
+ // control music
+ if PlaySentence then begin
+ // stop the music
+ if (Music.Position > PlayStopTime) then begin
+ Music.Stop;
+ PlaySentence := false;
+ end;
+
+ // click
+ if (Click) and (PlaySentence) then begin
+ AktBeat := Floor(CurrentSong.BPM[0].BPM * (Music.Position - CurrentSong.GAP / 1000) / 60);
+ Text[TextDebug].Text := IntToStr(AktBeat);
+ if AktBeat <> LastClick then begin
+ for Pet := 0 to Czesci[0].Czesc[Czesci[0].Akt].HighNut do
+ if (Czesci[0].Czesc[Czesci[0].Akt].Nuta[Pet].Start = AktBeat) then begin
+ Music.PlayClick;
+ LastClick := AktBeat;
+ end;
+ end;
+ end; // click
+ end; // if PlaySentence
+
+ Text[TextSentence].Text := IntToStr(Czesci[0].Akt + 1) + ' / ' + IntToStr(Czesci[0].Ilosc);
+ Text[TextNote].Text := IntToStr(AktNuta + 1) + ' / ' + IntToStr(Czesci[0].Czesc[Czesci[0].Akt].LengthNote);
+
+ // Song info
+ Text[TextBPM].Text := FloatToStr(CurrentSong.BPM[0].BPM / 4);
+ Text[TextGAP].Text := FloatToStr(CurrentSong.GAP);
+
+ // Note info
+ Text[TextNStart].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Start);
+ Text[TextNDlugosc].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Dlugosc);
+ Text[TextNTon].Text := IntToStr(Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Ton);
+ Text[TextNText].Text := Czesci[0].Czesc[Czesci[0].Akt].Nuta[AktNuta].Tekst;
+
+ // draw static menu
+ inherited Draw;
+
+ // draw notes
+ SingDrawNoteLines(20, 300, 780, 15);
+ SingDrawBeatDelimeters(40, 300, 760, 0);
+ SingDrawCzesc(40, 405, 760, 0);
+
+ // draw text
+ Lyric.Draw;}
+
+end;*)
+
+procedure TScreenEditHeader.SetRoundButtons;
+begin
+ if Length(Text[TextTitle].Text) > 0 then Static[StaticTitle].Visible := true
+ else Static[StaticTitle].Visible := false;
+
+ if Length(Text[TextArtist].Text) > 0 then Static[StaticArtist].Visible := true
+ else Static[StaticArtist].Visible := false;
+
+ if Length(Text[TextMp3].Text) > 0 then Static[StaticMp3].Visible := true
+ else Static[StaticMp3].Visible := false;
+
+ if Length(Text[TextBackground].Text) > 0 then Static[StaticBackground].Visible := true
+ else Static[StaticBackground].Visible := false;
+
+ if Length(Text[TextVideo].Text) > 0 then Static[StaticVideo].Visible := true
+ else Static[StaticVideo].Visible := false;
+
+ try
+ StrToFloat(Text[TextVideoGAP].Text);
+ if StrToFloat(Text[TextVideoGAP].Text)<> 0 then Static[StaticVideoGAP].Visible := true
+ else Static[StaticVideoGAP].Visible := false;
+ except
+ Static[StaticVideoGAP].Visible := false;
+ end;
+
+ if LowerCase(Text[TextRelative].Text) = 'yes' then Static[StaticRelative].Visible := true
+ else Static[StaticRelative].Visible := false;
+
+ try
+ StrToInt(Text[TextResolution].Text);
+ if (StrToInt(Text[TextResolution].Text) <> 0) and (StrToInt(Text[TextResolution].Text) >= 1)
+ then Static[StaticResolution].Visible := true
+ else Static[StaticResolution].Visible := false;
+ except
+ Static[StaticResolution].Visible := false;
+ end;
+
+ try
+ StrToInt(Text[TextNotesGAP].Text);
+ Static[StaticNotesGAP].Visible := true;
+ except
+ Static[StaticNotesGAP].Visible := false;
+ end;
+
+ // start
+ try
+ StrToFloat(Text[TextStart].Text);
+ if (StrToFloat(Text[TextStart].Text) > 0) then Static[StaticStart].Visible := true
+ else Static[StaticStart].Visible := false;
+ except
+ Static[StaticStart].Visible := false;
+ end;
+
+ // GAP
+ try
+ StrToFloat(Text[TextGAP].Text);
+ Static[StaticGAP].Visible := true;
+ except
+ Static[StaticGAP].Visible := false;
+ end;
+
+ // BPM
+ try
+ StrToFloat(Text[TextBPM].Text);
+ if (StrToFloat(Text[TextBPM].Text) > 0) then Static[StaticBPM].Visible := true
+ else Static[StaticBPM].Visible := false;
+ except
+ Static[StaticBPM].Visible := false;
+ end;
+
+end;
+
+(*procedure TScreenEdit.Finish;
+begin
+//
+end;*)
+
+end.