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path: root/Game/Code/Screens/UScreenEditConvert.pas
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-rw-r--r--Game/Code/Screens/UScreenEditConvert.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Screens/UScreenEditConvert.pas b/Game/Code/Screens/UScreenEditConvert.pas
index 6eb79d1c..fe9eab02 100644
--- a/Game/Code/Screens/UScreenEditConvert.pas
+++ b/Game/Code/Screens/UScreenEditConvert.pas
@@ -85,7 +85,7 @@ type
function SelectedNumber: integer;
constructor Create; override;
procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+ function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
function Draw: boolean; override;
procedure onHide; override;
end;
@@ -101,7 +101,7 @@ uses UGraphic,
OpenGL12,
USkins;
-function TScreenEditConvert.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+function TScreenEditConvert.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
var
T: integer;
begin