diff options
Diffstat (limited to 'Game/Code/Screens/UScreenEdit.pas')
-rw-r--r-- | Game/Code/Screens/UScreenEdit.pas | 242 |
1 files changed, 121 insertions, 121 deletions
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas index 492191ee..bf664eb1 100644 --- a/Game/Code/Screens/UScreenEdit.pas +++ b/Game/Code/Screens/UScreenEdit.pas @@ -1,121 +1,121 @@ -unit UScreenEdit;
-
-interface
-
-{$I switches.inc}
-
-uses UMenu, SDL, UThemes;
-
-type
- TScreenEdit = class(TMenu)
- public
-{ Tex_Background: TTexture;
- FadeOut: boolean;
- Path: string;
- FileName: string;}
- constructor Create; override;
- procedure onShow; override;
- function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override;
-{ function Draw: boolean; override;
- procedure Finish;}
- end;
-
-implementation
-
-uses UGraphic, UMusic, USkins, SysUtils;
-
-function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean;
-begin
- Result := true;
- If (PressedDown) Then
- begin // Key Down
- // check normal keys
- case WideCharUpperCase(CharCode)[1] of
- 'Q':
- begin
- Result := false;
- Exit;
- end;
- end;
-
- // check special keys
- case PressedKey of
- SDLK_ESCAPE,
- SDLK_BACKSPACE :
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
-// Result := false;
- end;
- SDLK_RETURN:
- begin
- if Interaction = 0 then
- begin
- AudioPlayback.PlaySound(SoundLib.Start);
- FadeTo(@ScreenEditConvert);
- end;
-// if Interaction = 1 then begin
-// Music.PlayStart;
-// FadeTo(@ScreenEditHeader);
-// end;
-
- if Interaction = 1 then
- begin
- AudioPlayback.PlaySound(SoundLib.Back);
- FadeTo(@ScreenMain);
- end;
- end;
-
- SDLK_DOWN:
- begin
- InteractNext;
- end;
- SDLK_UP:
- begin
- InteractPrev;
- end;
- end;
- end;
-end;
-
-constructor TScreenEdit.Create;
-begin
- inherited Create;
- AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
-// Button[High(Button)].Text[0].Size := 11;
-
-// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF');
-// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers');
-
-// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF');
-// AddButtonText(10, 5, 0, 0, 0, 'Set GAP');
-
- AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF'));
- AddButtonText(10, 5, 0, 0, 0, 'Exit');
-
-end;
-
-procedure TScreenEdit.onShow;
-begin
- inherited;
-
-// Interaction := 0;
-end;
-
-(*function TScreenEdit.Draw: boolean;
-var
- Min: integer;
- Sec: integer;
- Tekst: string;
- Pet: integer;
- AktBeat: integer;
-begin
-end;
-
-procedure TScreenEdit.Finish;
-begin
-//
-end;*)
-
-end.
+unit UScreenEdit; + +interface + +{$I switches.inc} + +uses UMenu, SDL, UThemes; + +type + TScreenEdit = class(TMenu) + public +{ Tex_Background: TTexture; + FadeOut: boolean; + Path: string; + FileName: string;} + constructor Create; override; + procedure onShow; override; + function ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; override; +{ function Draw: boolean; override; + procedure Finish;} + end; + +implementation + +uses UGraphic, UMusic, USkins, SysUtils; + +function TScreenEdit.ParseInput(PressedKey: Cardinal; CharCode: WideChar; PressedDown: Boolean): Boolean; +begin + Result := true; + If (PressedDown) Then + begin // Key Down + // check normal keys + case WideCharUpperCase(CharCode)[1] of + 'Q': + begin + Result := false; + Exit; + end; + end; + + // check special keys + case PressedKey of + SDLK_ESCAPE, + SDLK_BACKSPACE : + begin + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenMain); +// Result := false; + end; + SDLK_RETURN: + begin + if Interaction = 0 then + begin + AudioPlayback.PlaySound(SoundLib.Start); + FadeTo(@ScreenEditConvert); + end; +// if Interaction = 1 then begin +// Music.PlayStart; +// FadeTo(@ScreenEditHeader); +// end; + + if Interaction = 1 then + begin + AudioPlayback.PlaySound(SoundLib.Back); + FadeTo(@ScreenMain); + end; + end; + + SDLK_DOWN: + begin + InteractNext; + end; + SDLK_UP: + begin + InteractPrev; + end; + end; + end; +end; + +constructor TScreenEdit.Create; +begin + inherited Create; + AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF')); + AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt'); +// Button[High(Button)].Text[0].Size := 11; + +// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF'); +// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers'); + +// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF'); +// AddButtonText(10, 5, 0, 0, 0, 'Set GAP'); + + AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF')); + AddButtonText(10, 5, 0, 0, 0, 'Exit'); + +end; + +procedure TScreenEdit.onShow; +begin + inherited; + +// Interaction := 0; +end; + +(*function TScreenEdit.Draw: boolean; +var + Min: integer; + Sec: integer; + Tekst: string; + Pet: integer; + AktBeat: integer; +begin +end; + +procedure TScreenEdit.Finish; +begin +// +end;*) + +end. |