diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenEdit.pas | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/Game/Code/Screens/UScreenEdit.pas b/Game/Code/Screens/UScreenEdit.pas new file mode 100644 index 00000000..aa3301a7 --- /dev/null +++ b/Game/Code/Screens/UScreenEdit.pas @@ -0,0 +1,104 @@ +unit UScreenEdit;
+
+interface
+
+uses UMenu, SDL, UThemes;
+
+type
+ TScreenEdit = class(TMenu)
+ public
+{ Tex_Background: TTexture;
+ FadeOut: boolean;
+ Path: string;
+ FileName: string;}
+ constructor Create(Back: String); override;
+ procedure onShow; override;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean; override;
+{ function Draw: boolean; override;
+ procedure Finish;}
+ end;
+
+implementation
+
+uses UGraphic, UMusic, USkins;
+
+function TScreenEdit.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+ Result := true;
+ If (PressedDown) Then
+ begin // Key Down
+ case PressedKey of
+ SDLK_ESCAPE :
+ begin
+ Music.PlayBack;
+ FadeTo(@ScreenMain);
+// Result := false;
+ end;
+ SDLK_RETURN:
+ begin
+ if Interaction = 0 then begin
+ Music.PlayStart;
+ FadeTo(@ScreenEditConvert);
+ end;
+// if Interaction = 1 then begin
+// Music.PlayStart;
+// FadeTo(@ScreenEditHeader);
+// end;
+
+ if Interaction = 1 then begin
+ Music.PlayBack;
+ FadeTo(@ScreenMain);
+ end;
+ end;
+
+ SDLK_DOWN:
+ begin
+ InteractNext;
+ end;
+ SDLK_UP:
+ begin
+ InteractPrev;
+ end;
+ end;
+ end;
+end;
+
+constructor TScreenEdit.Create(Back: String);
+begin
+ inherited Create(Back);
+ AddButton(400-200, 100 + 0*70, 400, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(10, 5, 0, 0, 0, 'Convert Midi to Txt');
+// Button[High(Button)].Text[0].Size := 11;
+
+// AddButton(400-200, 100 + 1*60, 400, 40, 'ButtonF');
+// AddButtonText(10, 5, 0, 0, 0, 'Edit Headers');
+
+// AddButton(400-200, 100 + 2*60, 400, 40, 'ButtonF');
+// AddButtonText(10, 5, 0, 0, 0, 'Set GAP');
+
+ AddButton(400-200, 100 + 3*60, 400, 40, Skin.GetTextureFileName('ButtonF'));
+ AddButtonText(10, 5, 0, 0, 0, 'Exit');
+
+end;
+
+procedure TScreenEdit.onShow;
+begin
+// Interaction := 0;
+end;
+
+(*function TScreenEdit.Draw: boolean;
+var
+ Min: integer;
+ Sec: integer;
+ Tekst: string;
+ Pet: integer;
+ AktBeat: integer;
+begin
+end;
+
+procedure TScreenEdit.Finish;
+begin
+//
+end;*)
+
+end.
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