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path: root/Game/Code/Screens/UScreenCredits.pas
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Diffstat (limited to 'Game/Code/Screens/UScreenCredits.pas')
-rw-r--r--Game/Code/Screens/UScreenCredits.pas27
1 files changed, 14 insertions, 13 deletions
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas
index 96eb1642..f20a0797 100644
--- a/Game/Code/Screens/UScreenCredits.pas
+++ b/Game/Code/Screens/UScreenCredits.pas
@@ -3,7 +3,7 @@ unit UScreenCredits;
interface
uses
- UMenu, SDL, UDisplay, UTexture, gl, UMusic, UFiles, SysUtils, UThemes, ULCD, ULight, UGraphicClasses;
+ UMenu, SDL, UDisplay, UTexture, gl, UMusic, UFiles, SysUtils, UThemes, UGraphicClasses;
type
TCreditsStages=(InitialDelay,Intro,MainPart,Outro);
@@ -159,6 +159,7 @@ end;
function TScreenCredits.Draw: boolean;
begin
DrawCredits;
+ Result := true;
end;
procedure TScreenCredits.onShow;
@@ -180,7 +181,7 @@ end;
Procedure TScreenCredits.Draw_FunkyText;
var
- S,I, Len: Integer;
+ S{,I, Len}: Integer;
X,Y,A: Real;
visibleText: PChar;
begin
@@ -479,7 +480,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -532,7 +533,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -590,7 +591,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -643,7 +644,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -699,7 +700,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -758,7 +759,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -814,7 +815,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -872,7 +873,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -898,7 +899,7 @@ Data := Music.GetFFTData;
end;
if CTime >=STime+Delay-10 then if CTime <=STime+Delay then begin
j:=CTime-(STime+Delay-10);
- f:=j*10.0;
+ //f:=j*10.0;
gltranslatef(0,-223,0);
glrotatef(j*-9,0,0,1);
gltranslatef(0,223,0);
@@ -931,7 +932,7 @@ Data := Music.GetFFTData;
if Data[k]>0.25 then ESC_Alpha:=5 else inc(ESC_Alpha);
if ESC_Alpha >20 then ESC_Alpha:=20;
if ((CTime-STime)<20) then ESC_Alpha:=20;
- k:=CTime-STime;
+ //k:=CTime-STime;
if CTime <=STime+10 then j:=CTime-STime else j:=10;
if (CTime >=STime+Delay-10) then if (CTime <=STime+Delay) then j:=(STime+Delay)-CTime else j:=0;
glColor4f(1, 1, 1, ESC_Alpha/20*j/10);
@@ -1107,4 +1108,4 @@ Data := Music.GetFFTData;
// Draw_FunkyText;
end;
-end.
+end. \ No newline at end of file