diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Screens/UScreenCredits.pas | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/Game/Code/Screens/UScreenCredits.pas b/Game/Code/Screens/UScreenCredits.pas index a95ef256..067defd9 100644 --- a/Game/Code/Screens/UScreenCredits.pas +++ b/Game/Code/Screens/UScreenCredits.pas @@ -188,32 +188,32 @@ constructor TScreenCredits.Create; begin inherited Create; - credits_bg_tex := Texture.LoadTexture(true, 'CRDTS_BG', 'PNG', TEXTURE_TYPE_PLAIN, 0); - credits_bg_ovl := Texture.LoadTexture(true, 'CRDTS_OVL', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - - credits_blindguard := Texture.LoadTexture(true, 'CRDTS_blindguard', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - credits_blindy := Texture.LoadTexture(true, 'CRDTS_blindy', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - credits_canni := Texture.LoadTexture(true, 'CRDTS_canni', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - credits_commandio := Texture.LoadTexture(true, 'CRDTS_commandio', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - credits_lazyjoker := Texture.LoadTexture(true, 'CRDTS_lazyjoker', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - credits_mog := Texture.LoadTexture(true, 'CRDTS_mog', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - credits_mota := Texture.LoadTexture(true, 'CRDTS_mota', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - credits_skillmaster := Texture.LoadTexture(true, 'CRDTS_skillmaster', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - credits_whiteshark := Texture.LoadTexture(true, 'CRDTS_whiteshark', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - - intro_layer01 := Texture.LoadTexture(true, 'INTRO_L01', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer02 := Texture.LoadTexture(true, 'INTRO_L02', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer03 := Texture.LoadTexture(true, 'INTRO_L03', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer04 := Texture.LoadTexture(true, 'INTRO_L04', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer05 := Texture.LoadTexture(true, 'INTRO_L05', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer06 := Texture.LoadTexture(true, 'INTRO_L06', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer07 := Texture.LoadTexture(true, 'INTRO_L07', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer08 := Texture.LoadTexture(true, 'INTRO_L08', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - intro_layer09 := Texture.LoadTexture(true, 'INTRO_L09', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - - outro_bg := Texture.LoadTexture(true, 'OUTRO_BG', 'PNG', TEXTURE_TYPE_PLAIN, 0); - outro_esc := Texture.LoadTexture(true, 'OUTRO_ESC', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); - outro_exd := Texture.LoadTexture(true, 'OUTRO_EXD', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); + credits_bg_tex := Texture.LoadTexture(true, 'CRDTS_BG', TEXTURE_TYPE_PLAIN, 0); + credits_bg_ovl := Texture.LoadTexture(true, 'CRDTS_OVL', TEXTURE_TYPE_TRANSPARENT, 0); + + credits_blindguard := Texture.LoadTexture(true, 'CRDTS_blindguard', TEXTURE_TYPE_TRANSPARENT, 0); + credits_blindy := Texture.LoadTexture(true, 'CRDTS_blindy', TEXTURE_TYPE_TRANSPARENT, 0); + credits_canni := Texture.LoadTexture(true, 'CRDTS_canni', TEXTURE_TYPE_TRANSPARENT, 0); + credits_commandio := Texture.LoadTexture(true, 'CRDTS_commandio', TEXTURE_TYPE_TRANSPARENT, 0); + credits_lazyjoker := Texture.LoadTexture(true, 'CRDTS_lazyjoker', TEXTURE_TYPE_TRANSPARENT, 0); + credits_mog := Texture.LoadTexture(true, 'CRDTS_mog', TEXTURE_TYPE_TRANSPARENT, 0); + credits_mota := Texture.LoadTexture(true, 'CRDTS_mota', TEXTURE_TYPE_TRANSPARENT, 0); + credits_skillmaster := Texture.LoadTexture(true, 'CRDTS_skillmaster', TEXTURE_TYPE_TRANSPARENT, 0); + credits_whiteshark := Texture.LoadTexture(true, 'CRDTS_whiteshark', TEXTURE_TYPE_TRANSPARENT, 0); + + intro_layer01 := Texture.LoadTexture(true, 'INTRO_L01', TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer02 := Texture.LoadTexture(true, 'INTRO_L02', TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer03 := Texture.LoadTexture(true, 'INTRO_L03', TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer04 := Texture.LoadTexture(true, 'INTRO_L04', TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer05 := Texture.LoadTexture(true, 'INTRO_L05', TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer06 := Texture.LoadTexture(true, 'INTRO_L06', TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer07 := Texture.LoadTexture(true, 'INTRO_L07', TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer08 := Texture.LoadTexture(true, 'INTRO_L08', TEXTURE_TYPE_TRANSPARENT, 0); + intro_layer09 := Texture.LoadTexture(true, 'INTRO_L09', TEXTURE_TYPE_TRANSPARENT, 0); + + outro_bg := Texture.LoadTexture(true, 'OUTRO_BG', TEXTURE_TYPE_PLAIN, 0); + outro_esc := Texture.LoadTexture(true, 'OUTRO_ESC', TEXTURE_TYPE_TRANSPARENT, 0); + outro_exd := Texture.LoadTexture(true, 'OUTRO_EXD', TEXTURE_TYPE_TRANSPARENT, 0); CRDTS_Stage:=InitialDelay; end; |