diff options
Diffstat (limited to 'Game/Code/Menu')
-rw-r--r-- | Game/Code/Menu/UDisplay.pas | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas index 953282d7..67eed740 100644 --- a/Game/Code/Menu/UDisplay.pas +++ b/Game/Code/Menu/UDisplay.pas @@ -177,7 +177,8 @@ begin //Create Fading texture if we're just starting if FadeState = 0 then begin - // resize viewport to fit texture + // save old viewport and resize to fit texture + glPushAttrib(GL_VIEWPORT_BIT); glViewPort(0, 0, 512, 512); // draw screen that will be faded @@ -196,7 +197,9 @@ begin FadeFailed := true; Log.LogWarn('Fading disabled: ' + gluErrorString(glError), 'TDisplay.Draw'); end; - glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH); + + // restore viewport + glPopAttrib(); // blackscreen-hack if not BlackScreen then |