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-rw-r--r--Game/Code/Menu/UDisplay.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index ddbc0d1f..9d13d2a6 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -139,10 +139,10 @@ begin
//Create Fading texture if we're just starting
if myfade = 0 then
begin
- glViewPort((S-1) * 512, 0, 512, 512);
+ glViewPort(0, 0, 512, 512);
ActualScreen.Draw;
glBindTexture(GL_TEXTURE_2D, pTex[S]);
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, (S-1)*512, 0, 512, 512, 0);
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, 512, 512, 0);
glViewPort((S-1) * ScreenW div Screens, 0, ScreenW div Screens, ScreenH);
if glGetError <> GL_NO_ERROR then
begin