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-rw-r--r--Game/Code/Menu/UMenu.pas23
1 files changed, 22 insertions, 1 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 4fd9262a..fa09145d 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -163,6 +163,7 @@ const
implementation
uses UCommon,
+ ULog,
UMain,
UDrawTexture,
UGraphic,
@@ -1546,12 +1547,32 @@ end;
function TMenu.WideCharUpperCase(const wchar : WideChar) : WideString;
begin
+ // JB - I got EIntOverflow in this function ( on Linux ), the same as eddie may have...
+ // after a little investigation I found this info : http://www.hu.freepascal.org/lists/fpc-pascal/2007-October/015233.html
+ // seems we need "cwstring", which I added to UltraStar.lpr and all seems to work now..
+ // I assume it will work correcty on Darwin also. Im not sure if Eddie uses the Ultrastar.lpr file.. if not then maybe we need
+ // to move some of that stuff to the dpr file with appropriate IFDEF's to make it easier to maintain.
+
+ {$IFDEF Win32}
+ Result := WideUpperCase(wchar);
+ {$ELSE}
+ debugwriteln( 'WideCharUpperCase('+wchar+'):'+inttostr(length(wchar)) );
+
+ // fpc implementation dosnt seem to like non wide strings... or Empty strings
+ if ( wchar <> emptyWideStr ) then
+ Result := WideUpperCase(wchar)
+ else
+ Result := UpperCase(wchar);
+ {$ENDIF}
+
+(*
{$IFDEF DARWIN}
// eddie: WideUpperCase crashes on the mac with WideChars.
Result := UpperCase(wchar);
{$ELSE}
Result := WideUpperCase(wchar);
- {$ENDIF}
+ {$ENDIF}
+*)
end;
procedure TMenu.onHide;