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-rw-r--r--Game/Code/Menu/UMenuText.pas283
1 files changed, 233 insertions, 50 deletions
diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas
index 65034f1d..adf58840 100644
--- a/Game/Code/Menu/UMenuText.pas
+++ b/Game/Code/Menu/UMenuText.pas
@@ -15,6 +15,8 @@ type
public
X: real;
Y: real;
+ MoveX: real; //Some Modifier for X - Position that don't Affect the Real Y
+ MoveY: real; //Some Modifier for Y - Position that don't Affect the Real Y
W: real; // if text is wider than W then it is breaked
// H: real;
Size: real;
@@ -54,66 +56,139 @@ end;
procedure TText.SetText(Value: String);
var
- I: Integer;
- L: Integer;
- LastPos: Integer;
- LastBreak: Integer;
+ NextPos: Cardinal; //NextPos of a Space etc.
+ LastPos: Cardinal; //LastPos "
+ LastBreak: Cardinal; //Last Break
+ isBreak: Boolean; //True if the Break is not Caused because the Text is out of the area
+ FirstWord: Word; //Is First Word after Break?
+ Len: Word; //Length of the Tiles Array
+ Function Smallest(const A, B: Cardinal):Cardinal;
+ begin
+ if (A < B) then
+ Result := A
+ else
+ Result := B;
+ end;
+
+ Function GetNextPos: Boolean;
+ var
+ T1, T2, T3: Cardinal;
+ begin
+ LastPos := NextPos;
+
+ //Next Space (If Width is given)
+ if (W > 0) then
+ T1 := PosEx(' ', Value, LastPos + 1)
+ else T1 := Length(Value);
+
+ {//Next -
+ T2 := PosEx('-', Value, LastPos + 1);}
+
+ //Next Break
+ T3 := PosEx('\n', Value, LastPos + 1);
+
+ if T1 = 0 then
+ T1 := Length(Value);
+ {if T2 = 0 then
+ T2 := Length(Value); }
+ if T3 = 0 then
+ T3 := Length(Value);
+
+ //Get Nearest Pos
+ NextPos := Smallest(T1, T3{Smallest(T2, T3)});
+
+ if (LastPos = Length(Value)) then
+ NextPos := 0;
+
+ isBreak := (NextPos = T3) AND (NextPos <> Length(Value));
+ Result := (NextPos <> 0);
+ end;
+ procedure AddBreak(const From, bTo: Cardinal);
+ begin
+ if (isBreak) OR (bTo - From > 1) then
+ begin
+ Inc(Len);
+ SetLength (TextTiles, Len);
+ TextTiles[Len-1] := Trim(Copy(Value, From, bTo - From));
+
+ if isBreak then
+ LastBreak := bTo + 2
+ else
+ LastBreak := bTo + 1;
+ FirstWord := 0;
+ end;
+ end;
begin
+ //Set TExtstring
TextString := Value;
- //Create Page Breaks if width is given
+ //Create Tiles
+ //Reset Text Array
+ SetLength (TextTiles, 0);
+ Len := 0;
+
+ //Reset Counter Vars
+ LastPos := 1;
+ NextPos := 1;
+ LastBreak := 1;
+ FirstWord := 1;
+
if (W > 0) then
begin
//Set Font Propertys
SetFontStyle(Style);
SetFontSize(Size);
+ end;
- //Create New TextTiles Array
- SetLength (TextTiles, 0);
- L := 0;
- LastPos := 1;
- LastBreak := 0;
- I := Pos (' ', Value);
- While (I <> 0) do
- begin
- if (glTextWidth(PChar(Copy (Value,LastBreak + 1,I - LastBreak))) > W) AND (LastPos <> 1) then
+ //go Through Text
+ While (GetNextPos) do
+ begin
+ //Break in Text
+ if isBreak then
begin
- //new Break
- SetLength (TextTiles, L+1);
- TextTiles[L] := Copy (Value, LastBreak + 1, LastPos - LastBreak);
-
- Inc(L);
- LastBreak := LastPos;
- end;
-
- LastPos := I;
- I := PosEx (' ', Value, I+1);
- end;
+ //Look for Break before the Break
+ if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) AND (NextPos-LastPos > 1) then
+ begin
+ //Not the First word after Break, so we don't have to break within a word
+ if (FirstWord > 1) then
+ begin
+ //Add Break before actual Position, because there the Text fits the Area
+ AddBreak(LastBreak, LastPos);
+ end
+ else //First Word after Break Break within the Word
+ begin
+ //ToDo
+ //AddBreak(LastBreak, LastBreak + 155);
+ end;
+ end;
- //Last Break
- if (glTextWidth(PChar(Copy (Value,LastBreak + 1,Length(Value) - LastBreak))) > W) AND (LastPos <> 1) then
+ //Add Break from Text
+ AddBreak(LastBreak, NextPos);
+ end
+ //Text comes out of the Text Area -> CreateBreak
+ else if (glTextWidth(PChar(Copy(Value, LastBreak, NextPos - LastBreak + 1))) > W) then
begin
- //new Break
- SetLength (TextTiles, L+1);
- TextTiles[L] := Copy (Value, LastBreak + 1, LastPos - LastBreak);
-
- Inc(L);
- LastBreak := LastPos;
+ //Not the First word after Break, so we don't have to break within a word
+ if (FirstWord > 1) then
+ begin
+ //Add Break before actual Position, because there the Text fits the Area
+ AddBreak(LastBreak, LastPos);
+ end
+ else //First Word after Break -> Break within the Word
+ begin
+ //ToDo
+ //AddBreak(LastBreak, LastBreak + 155);
+ end;
end;
-
- //last Part
- SetLength (TextTiles, L+1);
- TextTiles[L] := Copy (Value, LastBreak + 1, Length(Value) - LastBreak);
-
- end
- else
- begin
- SetLength (TextTiles, 1);
- TextTiles[0] := Value;
+ //end;
+ Inc(FirstWord)
end;
+ //Add Ending
+ AddBreak(LastBreak, Length(Value)+1);
+
- I := 0;
+ {I := 0;
// \n Hack
While (I <= High(TextTiles)) do
begin
@@ -135,12 +210,120 @@ begin
//Delete Text that now is in new Tile from cur. Tile
Delete(TextTiles[I], LastPos, Length(TextTiles[I]) - LastPos + 1);
TextTiles[I] := Trim (TextTiles[I]);
-
+
//Goto next Tile because cur. Tile can not have another /n Tag
- Inc(I)
+ Inc(I)
end;
end;
+ //Create Page Breaks if width is given and the Text overlapps the width
+ if (W > 0) then
+ begin
+ //Set Font Propertys
+ SetFontStyle(Style);
+ SetFontSize(Size);
+
+ {//Create New TextTiles Array
+ SetLength (TextTiles, 0);}{
+ I := 0;
+
+ //Go Through all Tiles
+ While (I <= High(TextTiles)) do
+ begin
+ LastPos := 0;
+ CurPos := Pos (' ', TextTiles[I]);
+
+ //Go through all Spaces
+ While (CurPos <> 0) do
+ begin
+ //Text is too long for given Width and not the First Word(That means that the Given Word don't Fit the given Width
+ if (glTextWidth(PChar(Copy (TextTiles[I],1,CurPos-1))) > W) AND (LastPos <> 1) then
+ begin
+ //Add a new Tile and move all Tiles behind actual Tile to the right
+ L := Length(TextTiles);
+ SetLength(TextTiles, L+1);
+ For L := L-1 downto I + 1 do
+ begin
+ TextTiles[L+1] := TextTiles[L];
+ end;
+
+ //Write Text to new Tile
+ TextTiles[I+1] := Trim(Copy(TextTiles[I], LastPos + 1, Length(TextTiles[I]) - LastPos));
+ //Delete Text that now is in new Tile from cur. Tile
+ Delete(TextTiles[I], LastPos, Length(TextTiles[I]) - LastPos + 1);
+ TextTiles[I] := Trim (TextTiles[I]);
+
+ //Goto next Tile because cur. Tile can not have another Space
+ Inc(I)
+ end;
+ //Set LastPos and Cur Pos
+ LastPos := CurPos;
+ CurPos := PosEx (' ', TextTiles[I], LastPos+1);
+ end;
+
+ //Look for PageBreak in Last Part of the Tile
+ CurPos := Length(TextTiles[I]);
+ if (glTextWidth(PChar(Copy (TextTiles[I],1,CurPos))) > W) AND (LastPos <> 1) then
+ begin
+ //Add a new Tile and move all Tiles behind actual Tile to the right
+ L := Length(TextTiles);
+ SetLength(TextTiles, L+1);
+ For L := L-1 downto I + 1 do
+ begin
+ TextTiles[L+1] := TextTiles[L];
+ end;
+
+ //Write Text to new Tile
+ TextTiles[I+1] := Trim(Copy(TextTiles[I], LastPos + 1, CurPos - LastPos));
+ //Delete Text from cur. Tile that now is in new Tile
+ Delete(TextTiles[I], LastPos, CurPos - LastPos + 1);
+ TextTiles[I] := Trim (TextTiles[I]);
+ //Goto next Tile because cur. Tile can not have another Space
+ Inc(I)
+ end;
+
+ //Inc I if Current Tile has no more Spaces
+ Inc(I)
+ end;
+
+ I := high(TextTiles);
+
+ {LastPos := 1;
+ LastBreak := 0;
+ I := Pos (' ', Value);
+ While (I <> 0) do
+ begin
+ if (glTextWidth(PChar(Copy (Value,LastBreak + 1,I - LastBreak))) > W) AND (LastPos <> 1) then
+ begin
+ //new Break
+ SetLength (TextTiles, L+1);
+ TextTiles[L] := Copy (Value, LastBreak + 1, LastPos - LastBreak);
+
+ Inc(L);
+ LastBreak := LastPos;
+ end;
+
+ LastPos := I;
+ I := PosEx (' ', Value, I+1);
+ end;
+
+ //Last Break
+ if (glTextWidth(PChar(Copy (Value,LastBreak + 1,Length(Value) - LastBreak))) > W) AND (LastPos <> 1) then
+ begin
+ //new Break
+ SetLength (TextTiles, L+1);
+ TextTiles[L] := Copy (Value, LastBreak + 1, LastPos - LastBreak);
+
+ Inc(L);
+ LastBreak := LastPos;
+ end;
+
+ //last Part
+ SetLength (TextTiles, L+1);
+ TextTiles[L] := Copy (Value, LastBreak + 1, Length(Value) - LastBreak);
+
+ end; }
+
//Set Cursor Visible
SelectBlink := True;
STicks := GettickCount div 550;
@@ -201,7 +384,7 @@ begin
end
else
begin //Draw Text as Many Strings
- Y2 := Y;
+ Y2 := Y + MoveY;
for I := 0 to high(TextTiles) do
begin
if (not (SelectBool AND SelectBlink)) OR (I <> high(TextTiles)) then
@@ -210,9 +393,9 @@ begin
Text2 := TextTiles[I] + '|';
case Align of
- 0: X2 := X;
- 1: X2 := X - glTextWidth(pchar(Text2))/2;
- 2: X2 := X - glTextWidth(pchar(Text2));
+ 0: X2 := X + MoveX;
+ 1: X2 := X + MoveX - glTextWidth(pchar(Text2))/2;
+ 2: X2 := X + MoveX - glTextWidth(pchar(Text2));
end;
SetFontPos(X2, Y2);