diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UMenuText.pas | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas index 4b376a90..3ed0095e 100644 --- a/Game/Code/Menu/UMenuText.pas +++ b/Game/Code/Menu/UMenuText.pas @@ -40,6 +40,10 @@ type Visible: boolean; Align: integer; // 0 = left, 1 = center, 2 = right + //Reflection + Reflection: boolean;
+ ReflectionSpacing: Real; + procedure SetSelect(Value: Boolean); property Selected: Boolean read SelectBool write SetSelect; @@ -51,7 +55,7 @@ type procedure Draw; constructor Create; overload; constructor Create(X, Y: real; Tekst: string); overload; - constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string); overload; + constructor Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: Boolean; ParReflectionSpacing: Real) overload; end; implementation @@ -276,6 +280,12 @@ begin glColor4f(ColR*Int, ColG*Int, ColB*Int, Alpha); + //Reflection + if Reflection = true then
+ SetFontReflection(true,ReflectionSpacing)
+ else
+ SetFontReflection(false,0); + //If Selected Set Blink... if SelectBool then begin @@ -346,10 +356,10 @@ end; constructor TText.Create(X, Y: real; Tekst: string); begin - Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst); + Create(X, Y, 0, 0, 10, 0, 0, 0, 0, Tekst, false, 0); end; -constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string); +constructor TText.Create(ParX, ParY, ParW: real; ParStyle: integer; ParSize, ParColR, ParColG, ParColB: real; ParAlign: integer; ParTekst: string; ParReflection: Boolean; ParReflectionSpacing: Real); begin inherited Create; Alpha := 1; @@ -366,6 +376,8 @@ begin Align := ParAlign; SelectBool := false; Visible := true; + Reflection:= ParReflection; + ReflectionSpacing:= ParReflectionSpacing; end; |