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-rw-r--r--Game/Code/Menu/UMenuText.pas9
1 files changed, 5 insertions, 4 deletions
diff --git a/Game/Code/Menu/UMenuText.pas b/Game/Code/Menu/UMenuText.pas
index f180a41b..3dff321a 100644
--- a/Game/Code/Menu/UMenuText.pas
+++ b/Game/Code/Menu/UMenuText.pas
@@ -11,7 +11,8 @@ interface
uses TextGL,
UTexture,
OpenGL12,
- SysUtils;
+ SysUtils,
+ SDL;
type
TText = class
@@ -102,7 +103,7 @@ begin
//Set Cursor Visible
SelectBlink := True;
- STicks := GettickCount div 550;
+ STicks := SDL_GetTicks() div 550;
end;
procedure TText.SetText(Value: String);
@@ -175,7 +176,7 @@ begin
//Set Cursor Visible
SelectBlink := True;
- STicks := GettickCount div 550;
+ STicks := SDL_GetTicks() div 550;
//Exit if there is no Need to Create Tiles
If (W <= 0) and (Pos('\n', Value) = 0) then
@@ -283,7 +284,7 @@ begin
//If Selected Set Blink...
if SelectBool then
begin
- I := Gettickcount div 550;
+ I := SDL_GetTicks() div 550;
if I <> STicks then
begin //Change Visability
STicks := I;