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path: root/Game/Code/Menu/UMenuSelectSlide.pas
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-rw-r--r--Game/Code/Menu/UMenuSelectSlide.pas43
1 files changed, 22 insertions, 21 deletions
diff --git a/Game/Code/Menu/UMenuSelectSlide.pas b/Game/Code/Menu/UMenuSelectSlide.pas
index 0149ea2b..f18b45cd 100644
--- a/Game/Code/Menu/UMenuSelectSlide.pas
+++ b/Game/Code/Menu/UMenuSelectSlide.pas
@@ -308,33 +308,34 @@ begin
if (Lines <= 0) then
Lines := 1;
+ //Free old Space used by Texts
+ For I := low(TextOpt) to high(TextOpt) do
+ TextOpt[I].Free;
+
setLength (TextOpt, Lines);
for I := low(TextOpt) to high(TextOpt) do
begin
+ TextOpt[I] := TText.Create;
+ TextOpt[I].Size := Text.Size;
+ //TextOpt[I].Align := 1;
+ TextOpt[I].Align := 0;
+ TextOpt[I].Visible := True;
- //TextOpt[I] := TextOpt[0];
- TextOpt[I] := TText.Create;
- TextOpt[I].Size := Text.Size;
- //TextOpt[I].Align := 1;
- TextOpt[I].Align := 0;
- TextOpt[I].Visible := True;
-
- TextOpt[I].ColR := STDColR;
- TextOpt[I].ColG := STDColG;
- TextOpt[I].ColB := STDColB;
- TextOpt[I].Int := STDInt;
-
- //Generate Positions
- //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5);
- TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I;
- TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H / 2) - 1.5 * Text.Size{20};
-
- //Better Look with 2 Options
- if (Lines=2) AND (Length(TextOptT)= 2) then
- TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(PChar(TextOptT[1]))) * I;
+ TextOpt[I].ColR := STDColR;
+ TextOpt[I].ColG := STDColG;
+ TextOpt[I].ColB := STDColB;
+ TextOpt[I].Int := STDInt;
+
+ //Generate Positions
+ //TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * (I + 0.5);
+ TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W / Lines) * I;
+ TextOpt[I].Y := TextureSBG.Y + (TextureSBG.H / 2) - 1.5 * Text.Size{20};
+
+ //Better Look with 2 Options
+ if (Lines=2) AND (Length(TextOptT)= 2) then
+ TextOpt[I].X := TextureSBG.X + 20 + (TextureSBG.W -40 - glTextWidth(PChar(TextOptT[1]))) * I;
end;
- //TextOpt[I] := TextOpt[0];
end;
end.