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-rw-r--r--Game/Code/Menu/UMenuSelect.pas402
1 files changed, 201 insertions, 201 deletions
diff --git a/Game/Code/Menu/UMenuSelect.pas b/Game/Code/Menu/UMenuSelect.pas
index 0699868b..a93c4ed0 100644
--- a/Game/Code/Menu/UMenuSelect.pas
+++ b/Game/Code/Menu/UMenuSelect.pas
@@ -1,201 +1,201 @@
-unit UMenuSelect;
-
-interface
-
-{$I switches.inc}
-
-uses TextGL, UTexture, gl, UMenuText;
-
-type
- PSelect = ^TSelect;
- TSelect = class
- private
- SelectBool: boolean;
- public
- // objects
- Text: TText; // Main Text
- TextOpt: array of TText; // Options Text
- Texture: TTexture; // Select Texture
- TextureSBG: TTexture; // Background Selections Texture
- TextureS: array of TTexture; // Selections Texture
- SelectOptInt: integer;
- PData: ^integer;
-
- // for selection and deselection
- // main static
- ColR: real;
- ColG: real;
- ColB: real;
- Int: real;
- DColR: real;
- DColG: real;
- DColB: real;
- DInt: real;
-
- // main text
- TColR: real;
- TColG: real;
- TColB: real;
- TInt: real;
- TDColR: real;
- TDColG: real;
- TDColB: real;
- TDInt: real;
-
- // selection background static
- SBGColR: real;
- SBGColG: real;
- SBGColB: real;
- SBGInt: real;
- SBGDColR: real;
- SBGDColG: real;
- SBGDColB: real;
- SBGDInt: real;
-
- // selection statics
- SColR: real;
- SColG: real;
- SColB: real;
- SInt: real;
- SDColR: real;
- SDColG: real;
- SDColB: real;
- SDInt: real;
-
- // selection text
- STColR: real;
- STColG: real;
- STColB: real;
- STInt: real;
- STDColR: real;
- STDColG: real;
- STDColB: real;
- STDInt: real;
-
- // position and size
- property X: real read Texture.x write Texture.x;
- property Y: real read Texture.y write Texture.y;
- property W: real read Texture.w write Texture.w;
- property H: real read Texture.h write Texture.h;
-// property X2: real read Texture2.x write Texture2.x;
-// property Y2: real read Texture2.y write Texture2.y;
-// property W2: real read Texture2.w write Texture2.w;
-// property H2: real read Texture2.h write Texture2.h;
-
- // procedures
- procedure SetSelect(Value: boolean);
- property Selected: Boolean read SelectBool write SetSelect;
- procedure SetSelectOpt(Value: integer);
- property SelectedOption: integer read SelectOptInt write SetSelectOpt;
- procedure Draw(ButtonAlpha: real);
- constructor Create;
- end;
-
-implementation
-uses UDrawTexture;
-
-// ------------ Select
-constructor TSelect.Create;
-begin
- inherited Create;
- Text := TText.Create;
-end;
-
-procedure TSelect.SetSelect(Value: boolean);
-{var
- SO: integer;}
-begin // default 1, 0.4
- SelectBool := Value;
- if Value then begin
- Texture.ColR := ColR;
- Texture.ColG := ColG;
- Texture.ColB := ColB;
- Texture.Int := Int;
-
- Text.ColR := TColR;
- Text.ColG := TColG;
- Text.ColB := TColB;
- Text.Int := TInt;
-
- TextureSBG.ColR := SBGColR;
- TextureSBG.ColG := SBGColG;
- TextureSBG.ColB := SBGColB;
- TextureSBG.Int := SBGInt;
-
-{ for SO := 0 to High(TextOpt) do begin
- if SelectOptInt = SO then begin
- TextOpt[SO].ColR := STColR;
- TextOpt[SO].ColG := STColG;
- TextOpt[SO].ColB := STColB;
- TextOpt[SO].Int := STInt;
- end else begin
- TextOpt[SO].ColR := STDColR;
- TextOpt[SO].ColG := STDColG;
- TextOpt[SO].ColB := STDColB;
- TextOpt[SO].Int := STDInt;
- end;
- end;}
-
- end else begin
- Texture.ColR := DColR;
- Texture.ColG := DColG;
- Texture.ColB := DColB;
- Texture.Int := DInt;
-
- Text.ColR := TDColR;
- Text.ColG := TDColG;
- Text.ColB := TDColB;
- Text.Int := TDInt;
-
- TextureSBG.ColR := SBGDColR;
- TextureSBG.ColG := SBGDColG;
- TextureSBG.ColB := SBGDColB;
- TextureSBG.Int := SBGDInt;
-
-{ for SO := 0 to High(TextOpt) do begin
- TextOpt[SO].ColR := STDColR;
- TextOpt[SO].ColG := STDColG;
- TextOpt[SO].ColB := STDColB;
- TextOpt[SO].Int := STDInt;
- end;}
- end;
-end;
-
-procedure TSelect.SetSelectOpt(Value: integer);
-var
- SO: integer;
-begin
- SelectOptInt := Value;
- PData^ := Value;
-// SetSelect(true); // reset all colors
-
- for SO := 0 to High(TextOpt) do begin
- if SelectOptInt = SO then begin
- TextOpt[SO].ColR := STColR;
- TextOpt[SO].ColG := STColG;
- TextOpt[SO].ColB := STColB;
- TextOpt[SO].Int := STInt;
- end else begin
- TextOpt[SO].ColR := STDColR;
- TextOpt[SO].ColG := STDColG;
- TextOpt[SO].ColB := STDColB;
- TextOpt[SO].Int := STDInt;
- end;
- end;
-end;
-
-procedure TSelect.Draw(ButtonAlpha: real);
-var
- SO: integer;
-begin
- DrawTexture(Texture);
- DrawTexture(TextureSBG);
-
- Text.Draw;
-
- for SO := 0 to High(TextOpt) do begin
- TextOpt[SO].Draw;
- end;
-end;
-
-end.
+unit UMenuSelect;
+
+interface
+
+{$I switches.inc}
+
+uses TextGL, UTexture, gl, UMenuText;
+
+type
+ PSelect = ^TSelect;
+ TSelect = class
+ private
+ SelectBool: boolean;
+ public
+ // objects
+ Text: TText; // Main Text
+ TextOpt: array of TText; // Options Text
+ Texture: TTexture; // Select Texture
+ TextureSBG: TTexture; // Background Selections Texture
+ TextureS: array of TTexture; // Selections Texture
+ SelectOptInt: integer;
+ PData: ^integer;
+
+ // for selection and deselection
+ // main static
+ ColR: real;
+ ColG: real;
+ ColB: real;
+ Int: real;
+ DColR: real;
+ DColG: real;
+ DColB: real;
+ DInt: real;
+
+ // main text
+ TColR: real;
+ TColG: real;
+ TColB: real;
+ TInt: real;
+ TDColR: real;
+ TDColG: real;
+ TDColB: real;
+ TDInt: real;
+
+ // selection background static
+ SBGColR: real;
+ SBGColG: real;
+ SBGColB: real;
+ SBGInt: real;
+ SBGDColR: real;
+ SBGDColG: real;
+ SBGDColB: real;
+ SBGDInt: real;
+
+ // selection statics
+ SColR: real;
+ SColG: real;
+ SColB: real;
+ SInt: real;
+ SDColR: real;
+ SDColG: real;
+ SDColB: real;
+ SDInt: real;
+
+ // selection text
+ STColR: real;
+ STColG: real;
+ STColB: real;
+ STInt: real;
+ STDColR: real;
+ STDColG: real;
+ STDColB: real;
+ STDInt: real;
+
+ // position and size
+ property X: real read Texture.x write Texture.x;
+ property Y: real read Texture.y write Texture.y;
+ property W: real read Texture.w write Texture.w;
+ property H: real read Texture.h write Texture.h;
+// property X2: real read Texture2.x write Texture2.x;
+// property Y2: real read Texture2.y write Texture2.y;
+// property W2: real read Texture2.w write Texture2.w;
+// property H2: real read Texture2.h write Texture2.h;
+
+ // procedures
+ procedure SetSelect(Value: boolean);
+ property Selected: Boolean read SelectBool write SetSelect;
+ procedure SetSelectOpt(Value: integer);
+ property SelectedOption: integer read SelectOptInt write SetSelectOpt;
+ procedure Draw(ButtonAlpha: real);
+ constructor Create;
+ end;
+
+implementation
+uses UDrawTexture;
+
+// ------------ Select
+constructor TSelect.Create;
+begin
+ inherited Create;
+ Text := TText.Create;
+end;
+
+procedure TSelect.SetSelect(Value: boolean);
+{var
+ SO: integer;}
+begin // default 1, 0.4
+ SelectBool := Value;
+ if Value then begin
+ Texture.ColR := ColR;
+ Texture.ColG := ColG;
+ Texture.ColB := ColB;
+ Texture.Int := Int;
+
+ Text.ColR := TColR;
+ Text.ColG := TColG;
+ Text.ColB := TColB;
+ Text.Int := TInt;
+
+ TextureSBG.ColR := SBGColR;
+ TextureSBG.ColG := SBGColG;
+ TextureSBG.ColB := SBGColB;
+ TextureSBG.Int := SBGInt;
+
+{ for SO := 0 to High(TextOpt) do begin
+ if SelectOptInt = SO then begin
+ TextOpt[SO].ColR := STColR;
+ TextOpt[SO].ColG := STColG;
+ TextOpt[SO].ColB := STColB;
+ TextOpt[SO].Int := STInt;
+ end else begin
+ TextOpt[SO].ColR := STDColR;
+ TextOpt[SO].ColG := STDColG;
+ TextOpt[SO].ColB := STDColB;
+ TextOpt[SO].Int := STDInt;
+ end;
+ end;}
+
+ end else begin
+ Texture.ColR := DColR;
+ Texture.ColG := DColG;
+ Texture.ColB := DColB;
+ Texture.Int := DInt;
+
+ Text.ColR := TDColR;
+ Text.ColG := TDColG;
+ Text.ColB := TDColB;
+ Text.Int := TDInt;
+
+ TextureSBG.ColR := SBGDColR;
+ TextureSBG.ColG := SBGDColG;
+ TextureSBG.ColB := SBGDColB;
+ TextureSBG.Int := SBGDInt;
+
+{ for SO := 0 to High(TextOpt) do begin
+ TextOpt[SO].ColR := STDColR;
+ TextOpt[SO].ColG := STDColG;
+ TextOpt[SO].ColB := STDColB;
+ TextOpt[SO].Int := STDInt;
+ end;}
+ end;
+end;
+
+procedure TSelect.SetSelectOpt(Value: integer);
+var
+ SO: integer;
+begin
+ SelectOptInt := Value;
+ PData^ := Value;
+// SetSelect(true); // reset all colors
+
+ for SO := 0 to High(TextOpt) do begin
+ if SelectOptInt = SO then begin
+ TextOpt[SO].ColR := STColR;
+ TextOpt[SO].ColG := STColG;
+ TextOpt[SO].ColB := STColB;
+ TextOpt[SO].Int := STInt;
+ end else begin
+ TextOpt[SO].ColR := STDColR;
+ TextOpt[SO].ColG := STDColG;
+ TextOpt[SO].ColB := STDColB;
+ TextOpt[SO].Int := STDInt;
+ end;
+ end;
+end;
+
+procedure TSelect.Draw(ButtonAlpha: real);
+var
+ SO: integer;
+begin
+ DrawTexture(Texture);
+ DrawTexture(TextureSBG);
+
+ Text.Draw;
+
+ for SO := 0 to High(TextOpt) do begin
+ TextOpt[SO].Draw;
+ end;
+end;
+
+end.