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-rw-r--r--Game/Code/Menu/UMenuButton.pas4
1 files changed, 2 insertions, 2 deletions
diff --git a/Game/Code/Menu/UMenuButton.pas b/Game/Code/Menu/UMenuButton.pas
index 93b987b7..e5a6d45b 100644
--- a/Game/Code/Menu/UMenuButton.pas
+++ b/Game/Code/Menu/UMenuButton.pas
@@ -4,7 +4,7 @@ interface
{$I switches.inc}
-uses TextGL, UTexture, OpenGL12, UMenuText;
+uses TextGL, UTexture, OpenGL12, UMenuText,SDL;
type
CButton = class of TButton;
@@ -291,7 +291,7 @@ begin
begin
if (FadeProgress < 1) and (FadeProgress > 0) then
begin
- Tick := GetTickCount div 16;
+ Tick := SDL_GetTicks() div 16;
if (Tick <> FadeLastTick) then
begin
FadeLastTick := Tick;