aboutsummaryrefslogtreecommitdiffstats
path: root/Game/Code/Menu/UMenu.pas
diff options
context:
space:
mode:
Diffstat (limited to 'Game/Code/Menu/UMenu.pas')
-rw-r--r--Game/Code/Menu/UMenu.pas16
1 files changed, 6 insertions, 10 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 0fb1614f..b0622d4b 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -712,14 +712,6 @@ var
PetX: integer;
PetY: integer;
begin
-// glClearColor(1, 1, 1, 1);
-// glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity;
- glOrtho(0, RenderW, RenderH, 0, -1, 100);
- glMatrixMode(GL_MODELVIEW);
-
BackImg.ColR := 1;
BackImg.ColG := 1;
BackImg.ColB := 1;
@@ -728,13 +720,17 @@ begin
BackImg.TexX2 := 1;
BackImg.TexY2 := 1;
if (BackImg.TexNum <> -1) then begin
- // draw texture with overlapping
+ // does anyone know what these loops were for?
+{ // draw texture with overlapping
for PetY := 1 to BackH do
for PetX := 1 to BackW do begin
BackImg.X := (PetX-1)/BackW * 800; //640
BackImg.Y := (PetY-1)/BackH * 600; //480
DrawTexture(BackImg);
- end; // for PetX
+ end; // for PetX}
+ BackImg.X:=BackW;
+ BackImg.Y:=BackW;
+ DrawTexture(BackImg);
end; // if
end;