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path: root/Game/Code/Menu/UMenu.pas
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Diffstat (limited to 'Game/Code/Menu/UMenu.pas')
-rw-r--r--Game/Code/Menu/UMenu.pas80
1 files changed, 40 insertions, 40 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
index 7ffce9d1..c2d4de9f 100644
--- a/Game/Code/Menu/UMenu.pas
+++ b/Game/Code/Menu/UMenu.pas
@@ -63,12 +63,12 @@ type
// static
function AddStatic(ThemeStatic: TThemeStatic): integer; overload;
function AddStatic(X, Y, W, H: real; const Name: string): integer; overload;
- function AddStatic(X, Y, W, H: real; const Name, Format: string; Typ: TTextureType): integer; overload;
- function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType): integer; overload;
- function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType): integer; overload;
- function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType; Color: integer): integer; overload;
- function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType; Color: integer): integer; overload;
- function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name, Format: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; overload;
+ function AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer; overload;
+ function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; overload;
+ function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer; overload;
+ function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload;
+ function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; overload;
+ function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; overload;
// text
function AddText(ThemeText: TThemeText): integer; overload;
@@ -80,8 +80,8 @@ type
Procedure SetButtonLength(Length: Cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
function AddButton(ThemeButton: TThemeButton): integer; overload;
function AddButton(X, Y, W, H: real; const Name: String): integer; overload;
- function AddButton(X, Y, W, H: real; const Name, Format: String; Typ: TTextureType; Reflection: Boolean): integer; overload;
- function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; const Name, Format: String; Typ: TTextureType; Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; overload;
+ function AddButton(X, Y, W, H: real; const Name: String; Typ: TTextureType; Reflection: Boolean): integer; overload;
+ function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; const Name: String; Typ: TTextureType; Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; overload;
procedure ClearButtons;
procedure AddButtonText(AddX, AddY: real; const AddText: string); overload;
procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; const AddText: string); overload;
@@ -367,8 +367,8 @@ begin
TempDCol := RGBFloatToInt(ThemeCollection.Style.DColR, ThemeCollection.Style.DColG, ThemeCollection.Style.DColB);
// give encoded color to loadtexture
ButtonCollection[Num] := TButtonCollection.Create(
- Texture.LoadTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), 'JPG', TEXTURE_TYPE_COLORIZED, TempCol),
- Texture.LoadTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), 'JPG', TEXTURE_TYPE_COLORIZED, TempDCol));
+ Texture.LoadTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), TEXTURE_TYPE_COLORIZED, TempCol),
+ Texture.LoadTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), TEXTURE_TYPE_COLORIZED, TempDCol));
// Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); // use cache texture
end
@@ -418,7 +418,7 @@ begin
ButtonCollection[Num].FadeText := ThemeCollection.Style.FadeText;
if (ThemeCollection.Style.Typ = TEXTURE_TYPE_COLORIZED) then
ButtonCollection[Num].FadeTex := Texture.LoadTexture(
- PChar(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex)), 'JPG', TEXTURE_TYPE_COLORIZED, TempCol)
+ PChar(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex)), TEXTURE_TYPE_COLORIZED, TempCol)
else
ButtonCollection[Num].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), ThemeCollection.Style.Typ, true);
ButtonCollection[Num].FadeTexPos := ThemeCollection.Style.FadeTexPos;
@@ -439,29 +439,29 @@ begin
ThemeStatic.ColR, ThemeStatic.ColG, ThemeStatic.ColB,
ThemeStatic.TexX1, ThemeStatic.TexY1, ThemeStatic.TexX2, ThemeStatic.TexY2,
Skin.GetTextureFileName(ThemeStatic.Tex),
- 'JPG', ThemeStatic.Typ, $FFFFFF, ThemeStatic.Reflection, ThemeStatic.Reflectionspacing);
+ ThemeStatic.Typ, $FFFFFF, ThemeStatic.Reflection, ThemeStatic.Reflectionspacing);
end;
function TMenu.AddStatic(X, Y, W, H: real; const Name: string): integer;
begin
- Result := AddStatic(X, Y, W, H, Name, 'JPG', TEXTURE_TYPE_PLAIN);
+ Result := AddStatic(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN);
end;
-function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType): integer;
+function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer;
var
StatNum: integer;
begin
- Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
+ Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Typ, $FFFFFF);
end;
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType): integer;
+function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType): integer;
var
StatNum: integer;
begin
- Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
+ Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Typ, $FFFFFF);
end;
-function TMenu.AddStatic(X, Y, W, H: real; const Name, Format: string; Typ: TTextureType): integer;
+function TMenu.AddStatic(X, Y, W, H: real; const Name: string; Typ: TTextureType): integer;
var
StatNum: integer;
begin
@@ -470,7 +470,7 @@ begin
SetLength(Static, StatNum + 1);
// Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), Typ, $FF00FF)); // $FFFFFF
// Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), Typ, $FF00FF)); // new skin system
- Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Format, Typ, $FF00FF)); // new skin
+ Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Typ, $FF00FF)); // new skin
// configures static
Static[StatNum].Texture.X := X;
@@ -481,20 +481,20 @@ begin
Result := StatNum;
end;
-function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType; Color: integer): integer;
+function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer;
var
StatNum: integer;
begin
- Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Format, Typ, Color);
+ Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Typ, Color);
end;
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name, Format: string; Typ: TTextureType; Color: integer): integer;
+function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer;
begin
- Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Format, Typ, Color, False, 0);
+ Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, False, 0);
//
end;
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name, Format: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer;
+function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer;
var
StatNum: integer;
begin
@@ -506,10 +506,10 @@ begin
if (Typ = TEXTURE_TYPE_COLORIZED) then
begin
// give encoded color to loadtexture
- Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Format, Typ, RGBFloatToInt(ColR, ColG, ColB)));
+ Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)));
end
else
- Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Format, Typ, Color)); // new skin
+ Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Typ, Color)); // new skin
// Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ));
// configures static
@@ -595,7 +595,7 @@ begin
Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
ThemeButton.DColR, ThemeButton.DColG, ThemeButton.DColB, ThemeButton.DInt,
- Skin.GetTextureFileName(ThemeButton.Tex), 'JPG', ThemeButton.Typ,
+ Skin.GetTextureFileName(ThemeButton.Tex), ThemeButton.Typ,
ThemeButton.Reflection, ThemeButton.Reflectionspacing, ThemeButton.DeSelectReflectionspacing);
Button[Result].Z := ThemeButton.Z;
@@ -611,7 +611,7 @@ begin
Button[Result].FadeText := ThemeButton.FadeText;
if (ThemeButton.Typ = TEXTURE_TYPE_COLORIZED) then begin
Button[Result].FadeTex := Texture.LoadTexture(
- Skin.GetTextureFileName(ThemeButton.FadeTex), 'JPG', TEXTURE_TYPE_COLORIZED, RGBFloatToInt(ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB));
+ Skin.GetTextureFileName(ThemeButton.FadeTex), TEXTURE_TYPE_COLORIZED, RGBFloatToInt(ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB));
end
else
Button[Result].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeButton.FadeTex), ThemeButton.Typ, true);
@@ -649,16 +649,16 @@ end;
function TMenu.AddButton(X, Y, W, H: real; const Name: String): integer;
begin
- Result := AddButton(X, Y, W, H, Name, 'JPG', TEXTURE_TYPE_PLAIN, False);
+ Result := AddButton(X, Y, W, H, Name, TEXTURE_TYPE_PLAIN, False);
end;
-function TMenu.AddButton(X, Y, W, H: real; const Name, Format: String; Typ: TTextureType; Reflection: Boolean): integer;
+function TMenu.AddButton(X, Y, W, H: real; const Name: String; Typ: TTextureType; Reflection: Boolean): integer;
begin
- Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, 'JPG', TEXTURE_TYPE_PLAIN, Reflection, 15, 15);
+ Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, TEXTURE_TYPE_PLAIN, Reflection, 15, 15);
end;
function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real;
- const Name, Format: String; Typ: TTextureType;
+ const Name: String; Typ: TTextureType;
Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer;
begin
// adds button
@@ -682,8 +682,8 @@ begin
if (Typ = TEXTURE_TYPE_COLORIZED) then
begin
// give encoded color to loadtexture
- Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), Typ, RGBFloatToInt(ColR, ColG, ColB)),
- Texture.LoadTexture(PChar(Name), PChar(Format), Typ, RGBFloatToInt(DColR, DColG, DColB)));
+ Button[Result] := TButton.Create(Texture.LoadTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)),
+ Texture.LoadTexture(Name, Typ, RGBFloatToInt(DColR, DColG, DColB)));
// Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); // use cache texture
end
@@ -1082,7 +1082,7 @@ begin
Selects[S] := TSelect.Create;
if (Typ = TEXTURE_TYPE_COLORIZED) then
- Selects[S].Texture := Texture.LoadTexture(PChar(Name), 'PNG', Typ, RGBFloatToInt(ColR, ColG, ColB))
+ Selects[S].Texture := Texture.LoadTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB))
else
Selects[S].Texture := Texture.GetTexture(Name, Typ);
Selects[S].X := X;
@@ -1099,7 +1099,7 @@ begin
Selects[S].DInt := DInt;
if (SBGTyp = TEXTURE_TYPE_COLORIZED) then
- Selects[S].TextureSBG := Texture.LoadTexture(PChar(SBGName), 'PNG', SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB))
+ Selects[S].TextureSBG := Texture.LoadTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB))
else
Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
Selects[S].TextureSBG.X := X + W + SkipX;
@@ -1242,7 +1242,7 @@ begin
SelectsS[S] := TSelectSlide.Create;
if (Typ = TEXTURE_TYPE_COLORIZED) then
- SelectsS[S].Texture := Texture.LoadTexture(PChar(Name), 'PNG', Typ, RGBFloatToInt(ColR, ColG, ColB))
+ SelectsS[S].Texture := Texture.LoadTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB))
else
SelectsS[S].Texture := Texture.GetTexture(Name, Typ);
SelectsS[S].X := X;
@@ -1260,7 +1260,7 @@ begin
SelectsS[S].DInt := DInt;
if (SBGTyp = TEXTURE_TYPE_COLORIZED) then
- SelectsS[S].TextureSBG := Texture.LoadTexture(PChar(SBGName), 'PNG', SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB))
+ SelectsS[S].TextureSBG := Texture.LoadTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB))
else
SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
SelectsS[S].TextureSBG.X := X + W + SkipX;
@@ -1525,8 +1525,8 @@ end;
procedure TMenu.AddBox(X, Y, W, H: real);
begin
- AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
- AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), 'JPG', TEXTURE_TYPE_COLORIZED);
+ AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
+ AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('MainBar'), TEXTURE_TYPE_COLORIZED);
end;
procedure TMenu.onShow;