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-rw-r--r--Game/Code/Menu/UMenu.pas1544
1 files changed, 0 insertions, 1544 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
deleted file mode 100644
index 339402a2..00000000
--- a/Game/Code/Menu/UMenu.pas
+++ /dev/null
@@ -1,1544 +0,0 @@
-unit UMenu;
-
-interface
-
-{$IFDEF FPC}
- {$MODE Delphi}
-{$ENDIF}
-
-{$I switches.inc}
-
-uses OpenGL12, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelect, UMenuSelectSlide,
- UMenuInteract, UThemes, UMenuButtonCollection, Math, UMusic;
-
-type
-{ Int16 = SmallInt;}
-
- PMenu = ^TMenu;
- TMenu = class
- protected
- ButtonPos: Integer;
-
- Interactions: array of TInteract;
- SelInteraction: integer;
- Button: array of TButton;
- Selects: array of TSelect;
- SelectsS: array of TSelectSlide;
- ButtonCollection: Array of TButtonCollection;
- BackImg: TTexture;
- BackW: integer;
- BackH: integer;
- public
- Text: array of TText;
- Static: array of TStatic;
- mX: integer; // mouse X
- mY: integer; // mouse Y
-
- Fade: integer; // fade type
- ShowFinish: boolean; // true if there is no fade
-
-
- destructor Destroy; override;
- constructor Create; overload; virtual;
- //constructor Create(Back: string); overload; virtual; // Back is a JPG resource name for background
- //constructor Create(Back: string; W, H: integer); overload; virtual; // W and H are the number of overlaps
-
- // interaction
- procedure AddInteraction(Typ, Num: integer);
- procedure SetInteraction(Num: integer);
- property Interaction: integer read SelInteraction write SetInteraction;
-
- //Procedure Load BG, Texts, Statics and Button Collections from ThemeBasic
- procedure LoadFromTheme(const ThemeBasic: TThemeBasic);
-
- procedure PrepareButtonCollections(const Collections: AThemeButtonCollection);
- procedure AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte);
-
- // background
- procedure AddBackground(Name: string);
-
- // static
- function AddStatic(ThemeStatic: TThemeStatic): integer; overload;
- function AddStatic(X, Y, W, H: real; Name: string): integer; overload;
- function AddStatic(X, Y, W, H: real; Name, Format, Typ: string): integer; overload;
- function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; overload;
- function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; overload;
- function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; overload;
- function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; overload;
- function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; Name, Format, Typ: string; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; overload;
-
- // text
- function AddText(ThemeText: TThemeText): integer; overload;
- function AddText(X, Y: real; Tekst: string): integer; overload;
- function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Tekst: string): integer; overload;
- function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; Tekst: string): integer; overload;
-
- // button
- Procedure SetButtonLength(Length: Cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button
- function AddButton(ThemeButton: TThemeButton): integer; overload;
- function AddButton(X, Y, W, H: real; Name: String): integer; overload;
- function AddButton(X, Y, W, H: real; Name, Format, Typ: String; Reflection: Boolean): integer; overload;
- function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; Name, Format, Typ: String; Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer; overload;
- procedure ClearButtons;
- procedure AddButtonText(AddX, AddY: real; AddText: string); overload;
- procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; AddText: string); overload;
- procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string); overload;
- procedure AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string); overload;
-
- // select
- function AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer; overload;
- function AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
- TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
- SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
- STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- Name, Typ: String; SBGName, SBGTyp: String;
- Caption: string; var Data: integer): integer; overload;
- procedure AddSelectOption(AddX, AddY: real; AddText: string); overload;
- procedure AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; AddText: string); overload;
- procedure UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer);
-
- // select slide
- function AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer; overload;
- function AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
- TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
- SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
- STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- Name, Typ: String; SBGName, SBGTyp: String;
- Caption: string; var Data: integer): integer; overload;
- procedure AddSelectSlideOption(AddText: string); overload;
- procedure AddSelectSlideOption(SelectNo: Cardinal; AddText: string); overload;
- procedure UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
-
-
-// function AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
-// procedure ClearWidgets(MinNumber : Int16);
- procedure FadeTo(Screen: PMenu); overload;
- procedure FadeTo(Screen: PMenu; aSound: TAudioPlaybackStream); overload;
- //popup hack
- procedure CheckFadeTo(Screen: PMenu; msg: String);
-
- function DrawBG: boolean; virtual;
- function DrawFG: boolean; virtual;
- function Draw: boolean; virtual;
- function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown : Boolean): Boolean; virtual;
- function ParseMouse(Typ: integer; X: integer; Y: integer): Boolean; virtual; abstract;
- function InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean;
- function InStaticRegion(StaticNr: integer; X, Y: integer): Boolean;
- procedure onShow; virtual;
- procedure onShowFinish; virtual;
- procedure onHide; virtual;
-
- procedure SetAnimationProgress(Progress: real); virtual;
-
- function IsSelectable(Int: Cardinal): Boolean;
-
- procedure InteractNext; virtual;
- procedure InteractCustom(CustomSwitch: integer); virtual;
- procedure InteractPrev; virtual;
- procedure InteractInc; virtual;
- procedure InteractDec; virtual;
-
- procedure AddBox(X, Y, W, H: real);
- end;
-
-const
- pmMove = 1;
- pmClick = 2;
- pmUnClick = 3;
-
- iButton = 0; // interaction type
- iSelect = 1;
- iText = 2;
- iSelectS = 3;
- iBCollectionChild = 5;
-
-// fBlack = 0; // fade type
-// fWhite = 1;
-
-implementation
-
-uses UCommon,
- UMain,
- UDrawTexture,
- UGraphic,
- UDisplay,
- UCovers,
- USkins;
-
-destructor TMenu.Destroy;
-begin
- inherited;
-end;
-
-constructor TMenu.Create;
-begin
- Fade := 0;//fWhite;
-
- SetLength(Static, 0);
- SetLength(Button, 0);
-
- BackImg.TexNum := -1;
-
- //Set ButtonPos to Autoset Length
- ButtonPos := -1;
-end;
-{
-constructor TMenu.Create(Back: String);
-begin
- inherited Create;
-
- if Back <> '' then begin
-// BackImg := Texture.LoadTexture(true, PChar(Back), 'JPG', 'Plain', 0);
- BackImg := Texture.LoadTexture(PChar(Back), 'JPG', 'Plain', 0); // new theme system
- BackImg.W := 800;//640;
- BackImg.H := 600;//480;
- BackW := 1;
- BackH := 1;
- end else
- BackImg.TexNum := -1;
-
- //Set ButtonPos to Autoset Length
- ButtonPos := -1;
-end;
-
-constructor TMenu.Create(Back: string; W, H: integer);
-begin
- Create(Back);
- BackImg.W := BackImg.W / W;
- BackImg.H := BackImg.H / H;
- BackW := W;
- BackH := H;
-end; }
-
-procedure TMenu.AddInteraction(Typ, Num: integer);
-var
- IntNum: integer;
-begin
- IntNum := Length(Interactions);
- SetLength(Interactions, IntNum+1);
- Interactions[IntNum].Typ := Typ;
- Interactions[IntNum].Num := Num;
- Interaction := 0;
-end;
-
-procedure TMenu.SetInteraction(Num: integer);
-var
- OldNum, OldTyp: integer;
- NewNum, NewTyp: integer;
-begin
- // set inactive
- OldNum := Interactions[Interaction].Num;
- OldTyp := Interactions[Interaction].Typ;
-
- NewNum := Interactions[Num].Num;
- NewTyp := Interactions[Num].Typ;
-
- case OldTyp of
- iButton: Button[OldNum].Selected := False;
- iSelect: Selects[OldNum].Selected := False;
- iText: Text[OldNum].Selected := False;
- iSelectS: SelectsS[OldNum].Selected := False;
- //Button Collection Mod
- iBCollectionChild:
- begin
- Button[OldNum].Selected := False;
-
- //Deselect Collection if Next Button is Not from Collection
- if (NewTyp <> iButton) Or (Button[NewNum].Parent <> Button[OldNum].Parent) then
- ButtonCollection[Button[OldNum].Parent-1].Selected := False;
- end;
- end;
-
- // set active
- SelInteraction := Num;
- case NewTyp of
- iButton: Button[NewNum].Selected := True;
- iSelect: Selects[NewNum].Selected := True;
- iText: Text[NewNum].Selected := True;
- iSelectS: SelectsS[NewNum].Selected := True;
-
- //Button Collection Mod
- iBCollectionChild:
- begin
- Button[NewNum].Selected := True;
- ButtonCollection[Button[NewNum].Parent-1].Selected := True;
- end;
- end;
-end;
-
-//----------------------
-//LoadFromTheme - Load BG, Texts, Statics and
-//Button Collections from ThemeBasic
-//----------------------
-procedure TMenu.LoadFromTheme(const ThemeBasic: TThemeBasic);
-var
- I: Integer;
-begin
- //Add Button Collections (Set Button CollectionsLength)
- //Button Collections are Created when the first ChildButton is Created
- PrepareButtonCollections(ThemeBasic.ButtonCollection);
-
- //Add Background
- AddBackground(ThemeBasic.Background.Tex);
-
- //Add Statics and Texts
- for I := 0 to High(ThemeBasic.Static) do
- AddStatic(ThemeBasic.Static[I]);
-
- for I := 0 to High(ThemeBasic.Text) do
- AddText(ThemeBasic.Text[I]);
-end;
-
-procedure TMenu.AddBackground(Name: string);
-var
- lFileName : string;
-begin
- if Name <> '' then
- begin
- lFileName := Skin.GetTextureFileName(Name);
- lFileName := AdaptFilePaths( lFileName );
-
- if fileexists( lFileName ) then
- begin
- BackImg := Texture.GetTexture( lFileName , 'Plain');
-
- BackImg.W := 800;
- BackImg.H := 600;
- BackW := 1;
- BackH := 1;
- end;
- end;
-end;
-
-//----------------------
-//PrepareButtonCollections:
-//Add Button Collections (Set Button CollectionsLength)
-//----------------------
-procedure TMenu.PrepareButtonCollections(const Collections: AThemeButtonCollection);
-var
- I: Integer;
-begin
- SetLength(ButtonCollection, Length(Collections));
- For I := 0 to High(ButtonCollection) do
- AddButtonCollection(Collections[I], I);
-end;
-
-//----------------------
-//AddButtonCollection:
-//Create a Button Collection;
-//----------------------
-procedure TMenu.AddButtonCollection(const ThemeCollection: TThemeButtonCollection; Const Num: Byte);
-var
- BT, BTLen: Integer;
- TempR, TempG, TempB, TempR2, TempG2, TempB2: Cardinal;
-
-begin
- if (Num > High(ButtonCollection)) then
- exit;
-
-// colorize hack
-if ThemeCollection.Style.Typ='Colorized' then
-begin
- TempR:=floor(255*ThemeCollection.Style.ColR);
- TempG:=floor(255*ThemeCollection.Style.ColG);
- TempB:=floor(255*ThemeCollection.Style.ColB);
- TempR2:=floor(255*ThemeCollection.Style.DColR);
- TempG2:=floor(255*ThemeCollection.Style.DColG);
- TempB2:=floor(255*ThemeCollection.Style.DColB);
- // give encoded color to loadtexture
- ButtonCollection[Num] := TButtonCollection.Create(Texture.LoadTexture(PChar(Skin.GetTextureFileName(ThemeCollection.Style.Tex)), 'JPG', 'Colorized', ((((TempR shl 8) or TempG) shl 8)or TempB)),
- Texture.LoadTexture(PChar(Skin.GetTextureFileName(ThemeCollection.Style.Tex)), 'JPG', 'Colorized', ((((TempR2 shl 8) or TempG2) shl 8)or TempB2)));
-
-// Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); // use cache texture
-end
-else
- ButtonCollection[Num] := TButtonCollection.Create(Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), ThemeCollection.Style.Typ, true)); // use cache texture
-
- //Set Parent menu
- ButtonCollection[Num].ScreenButton := @Self.Button;
-
- //Set Attributes
- ButtonCollection[Num].FirstChild := ThemeCollection.FirstChild;
- ButtonCollection[Num].CountChilds := ThemeCollection.ChildCount;
- ButtonCollection[Num].Parent := Num + 1;
-
- //Set Style
- ButtonCollection[Num].X := ThemeCollection.Style.X;
- ButtonCollection[Num].Y := ThemeCollection.Style.Y;
- ButtonCollection[Num].W := ThemeCollection.Style.W;
- ButtonCollection[Num].H := ThemeCollection.Style.H;
- if ThemeCollection.Style.Typ <> 'Colorized' then begin
- ButtonCollection[Num].SelectColR := ThemeCollection.Style.ColR;
- ButtonCollection[Num].SelectColG := ThemeCollection.Style.ColG;
- ButtonCollection[Num].SelectColB := ThemeCollection.Style.ColB;
- ButtonCollection[Num].DeselectColR := ThemeCollection.Style.DColR;
- ButtonCollection[Num].DeselectColG := ThemeCollection.Style.DColG;
- ButtonCollection[Num].DeselectColB := ThemeCollection.Style.DColB;
- end;
- ButtonCollection[Num].SelectInt := ThemeCollection.Style.Int;
- ButtonCollection[Num].DeselectInt := ThemeCollection.Style.DInt;
- ButtonCollection[Num].Texture.TexX1 := 0;
- ButtonCollection[Num].Texture.TexY1 := 0;
- ButtonCollection[Num].Texture.TexX2 := 1;
- ButtonCollection[Num].Texture.TexY2 := 1;
- ButtonCollection[Num].SetSelect(false);
-
- ButtonCollection[Num].Reflection := ThemeCollection.Style.Reflection;
- ButtonCollection[Num].Reflectionspacing := ThemeCollection.Style.ReflectionSpacing;
- ButtonCollection[Num].DeSelectReflectionspacing := ThemeCollection.Style.DeSelectReflectionSpacing;
-
- ButtonCollection[Num].Z := ThemeCollection.Style.Z;
-
- //Some Things from ButtonFading
- ButtonCollection[Num].SelectH := ThemeCollection.Style.SelectH;
- ButtonCollection[Num].SelectW := ThemeCollection.Style.SelectW;
-
- ButtonCollection[Num].Fade := ThemeCollection.Style.Fade;
- ButtonCollection[Num].FadeText := ThemeCollection.Style.FadeText;
- if ThemeCollection.Style.Typ='Colorized' then
- ButtonCollection[Num].FadeTex := Texture.LoadTexture(PChar(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex)), 'JPG', 'Colorized', ((((TempR shl 8) or TempG) shl 8)or TempB))
- else
- ButtonCollection[Num].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), ThemeCollection.Style.Typ, true);
- ButtonCollection[Num].FadeTexPos := ThemeCollection.Style.FadeTexPos;
-
-
- BTLen := Length(ThemeCollection.Style.Text);
- for BT := 0 to BTLen-1 do begin
- AddButtonText(ButtonCollection[Num], ThemeCollection.Style.Text[BT].X, ThemeCollection.Style.Text[BT].Y,
- ThemeCollection.Style.Text[BT].ColR, ThemeCollection.Style.Text[BT].ColG, ThemeCollection.Style.Text[BT].ColB,
- ThemeCollection.Style.Text[BT].Font, ThemeCollection.Style.Text[BT].Size, ThemeCollection.Style.Text[BT].Align,
- ThemeCollection.Style.Text[BT].Text);
- end;
-end;
-
-function TMenu.AddStatic(ThemeStatic: TThemeStatic): integer;
-begin
- Result := AddStatic(ThemeStatic.X, ThemeStatic.Y, ThemeStatic.W, ThemeStatic.H, ThemeStatic.Z,
- ThemeStatic.ColR, ThemeStatic.ColG, ThemeStatic.ColB,
- ThemeStatic.TexX1, ThemeStatic.TexY1, ThemeStatic.TexX2, ThemeStatic.TexY2,
- {<0.5.1: Skin.SkinPath + ThemeStatic.Tex, 0.5.1:} Skin.GetTextureFileName(ThemeStatic.Tex),
- 'JPG', ThemeStatic.Typ, $FFFFFF, ThemeStatic.Reflection, ThemeStatic.Reflectionspacing);
- //'Font Black');
-end;
-
-function TMenu.AddStatic(X, Y, W, H: real; Name: string): integer;
-begin
- Result := AddStatic(X, Y, W, H, Name, 'JPG', 'Plain');
-end;
-
-function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer;
-var
- StatNum: integer;
-begin
- Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
-end;
-
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer;
-var
- StatNum: integer;
-begin
- Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
-end;
-
-function TMenu.AddStatic(X, Y, W, H: real; Name, Format, Typ: string): integer;
-var
- StatNum: integer;
-begin
- // adds static
- StatNum := Length(Static);
- SetLength(Static, StatNum + 1);
-// Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // $FFFFFF
-// Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // new skin system
- Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // new skin
-
- // configures static
- Static[StatNum].Texture.X := X;
- Static[StatNum].Texture.Y := Y;
- Static[StatNum].Texture.W := W;
- Static[StatNum].Texture.H := H;
- Static[StatNum].Visible := true;
- Result := StatNum;
-end;
-
-function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer;
-var
- StatNum: integer;
-begin
- Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Format, Typ, Color);
-end;
-
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer;
-begin
- Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Format, Typ, Color, False, 0);
-//
-end;
-
-function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; Name, Format, Typ: string; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer;
-var
- StatNum: integer;
- TempR, TempG, TempB: Cardinal;
- TempCol: Cardinal;
-begin
- // adds static
- StatNum := Length(Static);
- SetLength(Static, StatNum + 1);
-// Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color));
-// Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin system
-
-// colorize hack
-if Typ='Colorized' then
-begin
- TempR:=floor(255*ColR);
- TempG:=floor(255*ColG);
- TempB:=floor(255*ColB);
- // give encoded color to loadtexture
- Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR shl 8) or TempG) shl 8)or TempB)));
-end
-else
- Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin
-// Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ));
-
- // configures static
- Static[StatNum].Texture.X := X;
- Static[StatNum].Texture.Y := Y;
- Static[StatNum].Texture.W := W;
- Static[StatNum].Texture.H := H;
- Static[StatNum].Texture.Z := Z;
- if Typ <> 'Colorized' then begin
- Static[StatNum].Texture.ColR := ColR;
- Static[StatNum].Texture.ColG := ColG;
- Static[StatNum].Texture.ColB := ColB;
- end;
- Static[StatNum].Texture.TexX1 := TexX1;
- Static[StatNum].Texture.TexY1 := TexY1;
- Static[StatNum].Texture.TexX2 := TexX2;
- Static[StatNum].Texture.TexY2 := TexY2;
- Static[StatNum].Texture.Alpha := 1;
- Static[StatNum].Visible := true;
-
- //ReflectionMod
- Static[StatNum].Reflection := Reflection;
- Static[StatNum].ReflectionSpacing := ReflectionSpacing;
-
- Result := StatNum;
-end;
-
-function TMenu.AddText(ThemeText: TThemeText): integer;
-begin
- Result := AddText(ThemeText.X, ThemeText.Y, ThemeText.W, ThemeText.Font, ThemeText.Size,
- ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text);
-end;
-
-function TMenu.AddText(X, Y: real; Tekst: string): integer;
-var
- TextNum: integer;
-begin
- // adds text
- TextNum := Length(Text);
- SetLength(Text, TextNum + 1);
- Text[TextNum] := TText.Create(X, Y, Tekst);
- Result := TextNum;
-end;
-
-function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Tekst: string): integer;
-begin
- Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Tekst);
-end;
-
-function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; Tekst: string): integer;
-var
- TextNum: integer;
-begin
- // adds text
- TextNum := Length(Text);
- SetLength(Text, TextNum + 1);
- Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Tekst);
- Result := TextNum;
-end;
-
-//Function that Set Length of Button Array in one Step instead of register new Memory for every Button
-Procedure TMenu.SetButtonLength(Length: Cardinal);
-begin
- if (ButtonPos = -1) AND (Length > 0) then
- begin
- //Set Length of Button
- SetLength(Button, Length);
-
- //Set ButtonPos to start with 0
- ButtonPos := 0;
- end;
-end;
-
-
-// Method to add a button in our TMenu. It returns the assigned ButtonNumber
-function TMenu.AddButton(ThemeButton: TThemeButton): integer;
-var
- BT: integer;
- BTLen: integer;
- temp: integer;
- TempR, TempG, TempB, TempR2, TempG2, TempB2: Cardinal;
-begin
-{ Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
- ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
- ThemeButton.DColR, ThemeButton.DColG, ThemeButton.DColB, ThemeButton.DInt,
- ThemeButton.Tex, 'JPG', 'Font Black');}
-
- Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
- ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
- ThemeButton.DColR, ThemeButton.DColG, ThemeButton.DColB, ThemeButton.DInt,
- Skin.GetTextureFileName(ThemeButton.Tex), 'JPG', ThemeButton.Typ, ThemeButton.Reflection, ThemeButton.Reflectionspacing, ThemeButton.DeSelectReflectionspacing);
-
- Button[Result].Z := ThemeButton.Z;
-
- //Button Visibility
- Button[Result].Visible := ThemeButton.Visible;
-
- //Some Things from ButtonFading
- Button[Result].SelectH := ThemeButton.SelectH;
- Button[Result].SelectW := ThemeButton.SelectW;
-
- Button[Result].Fade := ThemeButton.Fade;
- Button[Result].FadeText := ThemeButton.FadeText;
- if ThemeButton.Typ='Colorized' then begin
- TempR:=floor(255*ThemeButton.ColR);
- TempG:=floor(255*ThemeButton.ColG);
- TempB:=floor(255*ThemeButton.ColB);
- Button[Result].FadeTex := Texture.LoadTexture(PChar(Skin.GetTextureFileName(ThemeButton.FadeTex)), 'JPG', 'Colorized', ((((TempR shl 8) or TempG) shl 8)or TempB));
- end
- else
- Button[Result].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeButton.FadeTex), ThemeButton.Typ, true);
- Button[Result].FadeTexPos := ThemeButton.FadeTexPos;
-
-
- BTLen := Length(ThemeButton.Text);
- for BT := 0 to BTLen-1 do begin
- AddButtonText(ThemeButton.Text[BT].X, ThemeButton.Text[BT].Y,
- ThemeButton.Text[BT].ColR, ThemeButton.Text[BT].ColG, ThemeButton.Text[BT].ColB,
- ThemeButton.Text[BT].Font, ThemeButton.Text[BT].Size, ThemeButton.Text[BT].Align,
- ThemeButton.Text[BT].Text);
- end;
-
- //BAutton Collection Mod
- if (ThemeButton.Parent <> 0) then
- begin
- //If Collection Exists then Change Interaction to Child Button
- if (@ButtonCollection[ThemeButton.Parent-1] <> nil) then
- begin
- Interactions[High(Interactions)].Typ := iBCollectionChild;
- Button[Result].Visible := False;
-
- for BT := 0 to BTLen-1 do
- Button[Result].Text[BT].Alpha := 0;
-
- Button[Result].Parent := ThemeButton.Parent;
- if (ButtonCollection[ThemeButton.Parent-1].Fade) then
- Button[Result].Texture.Alpha := 0;
- end;
- end;
-end;
-
-function TMenu.AddButton(X, Y, W, H: real; Name: String): integer;
-begin
- Result := AddButton(X, Y, W, H, Name, 'JPG', 'Plain', False);
-end;
-
-function TMenu.AddButton(X, Y, W, H: real; Name, Format, Typ: String; Reflection: Boolean): integer;
-begin
- Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, 'JPG', 'Plain', Reflection, 15, 15);
-end;
-
-function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; Name, Format, Typ: String; Reflection: Boolean; ReflectionSpacing, DeSelectReflectionSpacing: Real): integer;
-var TempR, TempG, TempB, TempR2, TempG2, TempB2: Cardinal;
-begin
- // adds button
- //SetLength is used once to reduce Memory usement
- if (ButtonPos <> -1) then
- begin
- Result := ButtonPos;
- Inc(ButtonPos)
- end
- else //Old Method -> Reserve new Memory for every Button
- begin
- Result := Length(Button);
- SetLength(Button, Result + 1);
- end;
-// Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ));
-
- // check here for cache
-// Texture.GetTexture(Name, Typ, false); // preloads textures and creates cahce mipmap when needed
-// if Covers.CoverExists(Name) then
-// colorize hack
-if Typ='Colorized' then
-begin
- TempR:=floor(255*ColR);
- TempG:=floor(255*ColG);
- TempB:=floor(255*ColB);
- TempR2:=floor(255*DColR);
- TempG2:=floor(255*DColG);
- TempB2:=floor(255*DColB);
- // give encoded color to loadtexture
- Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR shl 8) or TempG) shl 8)or TempB)),
- Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2)));
-
-// Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); // use cache texture
-end
-else
-
- Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, true)); // use cache texture
-// else
-// Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, false)); // don't use cache texture}
-
- // configures button
- Button[Result].X := X;
- Button[Result].Y := Y;
- Button[Result].W := W;
- Button[Result].H := H;
- if Typ <> 'Colorized' then begin
- Button[Result].SelectColR := ColR;
- Button[Result].SelectColG := ColG;
- Button[Result].SelectColB := ColB;
- Button[Result].DeselectColR := DColR;
- Button[Result].DeselectColG := DColG;
- Button[Result].DeselectColB := DColB;
- end;
- Button[Result].SelectInt := Int;
- Button[Result].DeselectInt := DInt;
- Button[Result].Texture.TexX1 := 0;
- Button[Result].Texture.TexY1 := 0;
- Button[Result].Texture.TexX2 := 1;
- Button[Result].Texture.TexY2 := 1;
- Button[Result].SetSelect(false);
-
- Button[Result].Reflection := Reflection;
- Button[Result].Reflectionspacing := ReflectionSpacing;
- Button[Result].DeSelectReflectionspacing := DeSelectReflectionSpacing;
-
- //Button Collection Mod
- Button[Result].Parent := 0;
-
-
- // adds interaction
- AddInteraction(iButton, Result);
- Interaction := 0;
-end;
-
-procedure TMenu.ClearButtons;
-begin
- Setlength(Button, 0);
-end;
-
-// Method to draw our TMenu and all his child buttons
-function TMenu.DrawBG: boolean;
-var
- PetX: integer;
- PetY: integer;
-begin
- BackImg.ColR := 1;
- BackImg.ColG := 1;
- BackImg.ColB := 1;
- BackImg.TexX1 := 0;
- BackImg.TexY1 := 0;
- BackImg.TexX2 := 1;
- BackImg.TexY2 := 1;
- if (BackImg.TexNum <> -1) then begin
- // does anyone know what these loops were for?
-{ // draw texture with overlapping
- for PetY := 1 to BackH do
- for PetX := 1 to BackW do begin
- BackImg.X := (PetX-1)/BackW * 800; //640
- BackImg.Y := (PetY-1)/BackH * 600; //480
- DrawTexture(BackImg);
- end; // for PetX}
- {BackImg.X:=BackW;
- BackImg.Y:=BackW; }
- BackImg.X := 0;
- BackImg.Y := 0;
- BackImg.Z := 0; // todo: eddie: to the opengl experts: please check this! On the mac z is not initialized???
- BackImg.W := 800;
- BackImg.H := 600;
- DrawTexture(BackImg);
- end; // if
-end;
-
-function TMenu.DrawFG: boolean;
-var
- J: Integer;
-begin
- // We don't forget about newly implemented static for nice skin ...
- for J := 0 to Length(Static) - 1 do
- Static[J].Draw;
-
- // ... and slightly implemented menutext unit
- for J := 0 to Length(Text) - 1 do
- Text[J].Draw;
-
-
- // Draw all ButtonCollections
- For J := 0 to High(ButtonCollection) do
- ButtonCollection[J].Draw;
-
- // Second, we draw all of our buttons
- for J := 0 to Length(Button) - 1 do
- Button[J].Draw;
-
- // Third, we draw all of our selects
- for J := 0 to Length(Selects) - 1 do
- Selects[J].Draw(1);
-
- for J := 0 to Length(SelectsS) - 1 do
- SelectsS[J].Draw;
-
- // Third, we draw all our widgets
-// for J := 0 to Length(WidgetsSrc) - 1 do
-// SDL_BlitSurface(WidgetsSrc[J], nil, ParentBackBuf, WidgetsRect[J]);
- Result := True;
-end;
-
-function TMenu.Draw: boolean;
-begin
- DrawBG;
- DrawFG;
- Result := True;
-end;
-
-{function TMenu.GetNextScreen(): PMenu;
-begin
- Result := NextScreen;
-end;}
-
-{function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
-var
- WidgetNum : Int16;
-
-begin
- If (Assigned(WidgetSrc)) Then
- begin
- WidgetNum := Length(WidgetsSrc);
-
- SetLength(WidgetsSrc, WidgetNum + 1);
- SetLength(WidgetsRect, WidgetNum + 1);
-
- WidgetsSrc[WidgetNum] := WidgetSrc;
- WidgetsRect[WidgetNum] := new(PSDL_Rect);
- WidgetsRect[WidgetNum]^.x := X;
- WidgetsRect[WidgetNum]^.y := Y;
- WidgetsRect[WidgetNum]^.w := WidgetSrc^.w;
- WidgetsRect[WidgetNum]^.h := WidgetSrc^.h;
-
- Result := WidgetNum;
- end
- else
- Result := -1;
-end;}
-
-{procedure TMenu.ClearWidgets(MinNumber : Int16);
-var
- J : Int16;
-begin
- For J := MinNumber to (Length(WidgetsSrc) - 1) do
- begin
- SDL_FreeSurface(WidgetsSrc[J]);
- dispose(WidgetsRect[J]);
- end;
-
- SetLength(WidgetsSrc, MinNumber);
- SetLength(WidgetsRect, MinNumber);
-end;}
-
-function TMenu.IsSelectable(Int: Cardinal): Boolean;
-begin
- Result := True;
- Case Interactions[Int].Typ of
- //Button
- iButton: Result := Button[Interactions[Int].Num].Visible and Button[Interactions[Int].Num].Selectable;
- //Select
- iSelect: Result := True;
- //Select Slide
- iSelectS: Result := SelectsS[Interactions[Int].Num].Visible;
-
- //ButtonCollection Child
- iBCollectionChild:
- Result := (ButtonCollection[Button[Interactions[Int].Num].Parent - 1].FirstChild - 1 = Int) AND ((Interactions[Interaction].Typ <> iBCollectionChild) OR (Button[Interactions[Interaction].Num].Parent <> Button[Interactions[Int].Num].Parent));
- end;
-end;
-
-procedure TMenu.InteractNext;
-var
- Int: Integer;
-begin
- Int := Interaction;
-
- // change interaction as long as it's needed
- repeat
- Int := (Int + 1) Mod Length(Interactions);
-
- //If no Interaction is Selectable Simply Select Next
- if (Int = Interaction) then
- begin
- Int := (Int + 1) Mod Length(Interactions);
- Break;
- end;
- Until IsSelectable(Int);
-
- //Set Interaction
- Interaction := Int;
-end;
-
-
-procedure TMenu.InteractPrev;
-var
- Int: Integer;
-begin
- Int := Interaction;
-
- // change interaction as long as it's needed
- repeat
- Int := Int - 1;
- if Int = -1 then Int := High(Interactions);
-
- //If no Interaction is Selectable Simply Select Next
- if (Int = Interaction) then
- begin
- Int := SelInteraction - 1;
- if Int = -1 then Int := High(Interactions);
- Break;
- end;
- Until IsSelectable(Int);
-
- //Set Interaction
- Interaction := Int
-end;
-
-
-procedure TMenu.InteractCustom(CustomSwitch: integer);
-var
- Num: integer;
- Typ: integer;
- Again: boolean;
-begin
- //Code Commented atm, because it needs to be Rewritten
- //it doesn't work with Button Collections
- {then begin
- CustomSwitch:= CustomSwitch*(-1);
- Again := true;
- // change interaction as long as it's needed
- while (Again = true) do begin
- Num := SelInteraction - CustomSwitch;
- if Num = -1 then Num := High(Interactions);
- Interaction := Num;
- Again := false; // reset, default to accept changing interaction
-
- // checking newly interacted element
- Num := Interactions[Interaction].Num;
- Typ := Interactions[Interaction].Typ;
- case Typ of
- iButton:
- begin
- if Button[Num].Selectable = false then Again := True;
- end;
- end; // case
- end; // while
- end
- else if num>0 then begin
- Again := true;
- // change interaction as long as it's needed
- while (Again = true) do begin
- Num := (Interaction + CustomSwitch) Mod Length(Interactions);
- Interaction := Num;
- Again := false; // reset, default to accept changing interaction
-
-
- // checking newly interacted element
- Num := Interactions[Interaction].Num;
- Typ := Interactions[Interaction].Typ;
- case Typ of
- iButton:
- begin
- if Button[Num].Selectable = false then Again := True;
- end;
- end; // case
- end; // while
- end }
-end;
-
-
-procedure TMenu.FadeTo(Screen: PMenu);
-begin
- Display.Fade := 0;
- Display.NextScreen := Screen;
-end;
-
-procedure TMenu.FadeTo(Screen: PMenu; aSound: TAudioPlaybackStream);
-begin
- FadeTo( Screen );
- AudioPlayback.PlaySound( aSound );
-end;
-
-
-//popup hack
-procedure TMenu.CheckFadeTo(Screen: PMenu; msg: String);
-begin
- Display.Fade := 0;
- Display.NextScreenWithCheck := Screen;
- Display.CheckOK:=False;
- ScreenPopupCheck.ShowPopup(msg);
-end;
-
-procedure TMenu.AddButtonText(AddX, AddY: real; AddText: string);
-begin
- AddButtonText(AddX, AddY, 1, 1, 1, AddText);
-end;
-
-procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; AddText: string);
-var
- Il: integer;
-begin
- with Button[High(Button)] do begin
- Il := Length(Text);
- SetLength(Text, Il+1);
- Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
- Text[Il].ColR := ColR;
- Text[Il].ColG := ColG;
- Text[Il].ColB := ColB;
- Text[Il].Int := 1;//0.5;
- end;
-end;
-
-procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string);
-var
- Il: integer;
-begin
- with Button[High(Button)] do begin
- Il := Length(Text);
- SetLength(Text, Il+1);
- Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
- Text[Il].ColR := ColR;
- Text[Il].ColG := ColG;
- Text[Il].ColB := ColB;
- Text[Il].Int := 1;//0.5;
- Text[Il].Style := Font;
- Text[Il].Size := Size;
- Text[Il].Align := Align;
- end;
-end;
-
-procedure TMenu.AddButtonText(CustomButton: TButton; AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string);
-var
- Il: integer;
-begin
- with CustomButton do begin
- Il := Length(Text);
- SetLength(Text, Il+1);
- Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
- Text[Il].ColR := ColR;
- Text[Il].ColG := ColG;
- Text[Il].ColB := ColB;
- Text[Il].Int := 1;//0.5;
- Text[Il].Style := Font;
- Text[Il].Size := Size;
- Text[Il].Align := Align;
- end;
-end;
-
-function TMenu.AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer;
-var
- SO: integer;
-begin
- Result := AddSelect(ThemeSelect.X, ThemeSelect.Y, ThemeSelect.W, ThemeSelect.H, ThemeSelect.SkipX,
- ThemeSelect.ColR, ThemeSelect.ColG, ThemeSelect.ColB, ThemeSelect.Int,
- ThemeSelect.DColR, ThemeSelect.DColG, ThemeSelect.DColB, ThemeSelect.DInt,
- ThemeSelect.TColR, ThemeSelect.TColG, ThemeSelect.TColB, ThemeSelect.TInt,
- ThemeSelect.TDColR, ThemeSelect.TDColG, ThemeSelect.TDColB, ThemeSelect.TDInt,
- ThemeSelect.SBGColR, ThemeSelect.SBGColG, ThemeSelect.SBGColB, ThemeSelect.SBGInt,
- ThemeSelect.SBGDColR, ThemeSelect.SBGDColG, ThemeSelect.SBGDColB, ThemeSelect.SBGDInt,
- ThemeSelect.STColR, ThemeSelect.STColG, ThemeSelect.STColB, ThemeSelect.STInt,
- ThemeSelect.STDColR, ThemeSelect.STDColG, ThemeSelect.STDColB, ThemeSelect.STDInt,
- Skin.GetTextureFileName(ThemeSelect.Tex), 'Font Black',
- Skin.GetTextureFileName(ThemeSelect.TexSBG), 'Font Black',
- ThemeSelect.Text, Data);
- for SO := 0 to High(Values) do
- AddSelectOption(ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]);
-end;
-
-function TMenu.AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
- TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
- SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
- STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- Name, Typ: String; SBGName, SBGTyp: String;
- Caption: string; var Data: integer): integer;
-var
- S: integer;
-begin
- S := Length(Selects);
- SetLength(Selects, S + 1);
- Selects[S] := TSelect.Create;
-
- Selects[S].Texture := Texture.GetTexture(Name, Typ);
- Selects[S].X := X;
- Selects[S].Y := Y;
- Selects[S].W := W;
- Selects[S].H := H;
- Selects[S].ColR := ColR;
- Selects[S].ColG := ColG;
- Selects[S].ColB := ColB;
- Selects[S].Int := Int;
- Selects[S].DColR := DColR;
- Selects[S].DColG := DColG;
- Selects[S].DColB := DColB;
- Selects[S].DInt := DInt;
-
- Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
- Selects[S].TextureSBG.X := X + W + SkipX;
- Selects[S].TextureSBG.Y := Y;
- Selects[S].TextureSBG.W := 450;
- Selects[S].TextureSBG.H := H;
- Selects[S].SBGColR := SBGColR;
- Selects[S].SBGColG := SBGColG;
- Selects[S].SBGColB := SBGColB;
- Selects[S].SBGInt := SBGInt;
- Selects[S].SBGDColR := SBGDColR;
- Selects[S].SBGDColG := SBGDColG;
- Selects[S].SBGDColB := SBGDColB;
- Selects[S].SBGDInt := SBGDInt;
-
- Selects[S].Text.X := X + 20;
- Selects[S].Text.Y := Y + 20;
- Selects[S].Text.Text := Caption;
- Selects[S].Text.Size := 10;
- Selects[S].Text.Visible := true;
- Selects[S].TColR := TColR;
- Selects[S].TColG := TColG;
- Selects[S].TColB := TColB;
- Selects[S].TInt := TInt;
- Selects[S].TDColR := TDColR;
- Selects[S].TDColG := TDColG;
- Selects[S].TDColB := TDColB;
- Selects[S].TDInt := TDInt;
-
- Selects[S].STColR := STColR;
- Selects[S].STColG := STColG;
- Selects[S].STColB := STColB;
- Selects[S].STInt := STInt;
- Selects[S].STDColR := STDColR;
- Selects[S].STDColG := STDColG;
- Selects[S].STDColB := STDColB;
- Selects[S].STDInt := STDInt;
-
- // new
- Selects[S].Texture.TexX1 := 0;
- Selects[S].Texture.TexY1 := 0;
- Selects[S].Texture.TexX2 := 1;
- Selects[S].Texture.TexY2 := 1;
- Selects[S].TextureSBG.TexX1 := 0;
- Selects[S].TextureSBG.TexY1 := 0;
- Selects[S].TextureSBG.TexX2 := 1;
- Selects[S].TextureSBG.TexY2 := 1;
-
- // Sets Data to copy the value of selectops to global value;
- Selects[S].PData := @Data;
-
- // Sets default value of selectopt from Data;
- Selects[S].SelectedOption := Data;
-
- // Disables default selection
- Selects[S].SetSelect(false);
-
- // adds interaction
- AddInteraction(iSelect, S);
-end;
-
-procedure TMenu.AddSelectOption(AddX, AddY: real; AddText: string);
-begin
- AddSelectOption (High(Selects), AddX, AddY, AddText);
-end;
-
-procedure TMenu.AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; AddText: string);
-var
- SO: integer;
-begin
- SO := Length(Selects[SelectNo].TextOpt);
- SetLength(Selects[SelectNo].TextOpt, SO + 1);
-
- Selects[SelectNo].TextOpt[SO] := TText.Create;
-
- Selects[SelectNo].TextOpt[SO].X := AddX;
- Selects[SelectNo].TextOpt[SO].Y := AddY;
- Selects[SelectNo].TextOpt[SO].Text := AddText;
- Selects[SelectNo].TextOpt[SO].Size := 10;
- Selects[SelectNo].TextOpt[SO].ColR := Selects[SelectNo].STDColR;
- Selects[SelectNo].TextOpt[SO].ColG := Selects[SelectNo].STDColG;
- Selects[SelectNo].TextOpt[SO].ColB := Selects[SelectNo].STDColB;
- Selects[SelectNo].TextOpt[SO].Int := Selects[SelectNo].STDInt;
- Selects[SelectNo].TextOpt[SO].Visible := true;
-
- if SO = Selects[SelectNo].PData^ then Selects[SelectNo].SelectedOption := SO;
-end;
-
-procedure TMenu.UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer);
-var
- SO: integer;
-begin
- SetLength(Selects[SelectNum].TextOpt, 0);
- for SO := 0 to High(Values) do
- AddSelectOption(SelectNum, ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]);
-end;
-
-function TMenu.AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer;
-var
- SO: integer;
-begin
- Result := AddSelectSlide(ThemeSelectS.X, ThemeSelectS.Y, ThemeSelectS.W, ThemeSelectS.H, ThemeSelectS.SkipX, ThemeSelectS.SBGW,
- ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeSelectS.Int,
- ThemeSelectS.DColR, ThemeSelectS.DColG, ThemeSelectS.DColB, ThemeSelectS.DInt,
- ThemeSelectS.TColR, ThemeSelectS.TColG, ThemeSelectS.TColB, ThemeSelectS.TInt,
- ThemeSelectS.TDColR, ThemeSelectS.TDColG, ThemeSelectS.TDColB, ThemeSelectS.TDInt,
- ThemeSelectS.SBGColR, ThemeSelectS.SBGColG, ThemeSelectS.SBGColB, ThemeSelectS.SBGInt,
- ThemeSelectS.SBGDColR, ThemeSelectS.SBGDColG, ThemeSelectS.SBGDColB, ThemeSelectS.SBGDInt,
- ThemeSelectS.STColR, ThemeSelectS.STColG, ThemeSelectS.STColB, ThemeSelectS.STInt,
- ThemeSelectS.STDColR, ThemeSelectS.STDColG, ThemeSelectS.STDColB, ThemeSelectS.STDInt,
- Skin.GetTextureFileName(ThemeSelectS.Tex), 'Font Black',
- Skin.GetTextureFileName(ThemeSelectS.TexSBG), 'Font Black',
- ThemeSelectS.Text, Data);
- for SO := 0 to High(Values) do
- AddSelectSlideOption(Values[SO]);
-
- SelectsS[High(SelectsS)].Text.Size := ThemeSelectS.TextSize;
-
- SelectsS[High(SelectsS)].Texture.Z := ThemeSelectS.Z;
- SelectsS[High(SelectsS)].TextureSBG.Z := ThemeSelectS.Z;
-
- //Generate Lines
- SelectsS[High(SelectsS)].GenLines;
-
- SelectsS[High(SelectsS)].SelectedOption := SelectsS[High(SelectsS)].SelectOptInt; // refresh
-end;
-
-function TMenu.AddSelectSlide(X, Y, W, H, SkipX, SBGW, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
- TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
- SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
- STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
- Name, Typ: String; SBGName, SBGTyp: String;
- Caption: string; var Data: integer): integer;
-var
- S: integer;
- I: integer;
-begin
- S := Length(SelectsS);
- SetLength(SelectsS, S + 1);
- SelectsS[S] := TSelectSlide.Create;
-
- SelectsS[S].Texture := Texture.GetTexture(Name, Typ);
- SelectsS[S].X := X;
- SelectsS[S].Y := Y;
- SelectsS[S].W := W;
- SelectsS[S].H := H;
-
- SelectsS[S].ColR := ColR;
- SelectsS[S].ColG := ColG;
- SelectsS[S].ColB := ColB;
- SelectsS[S].Int := Int;
- SelectsS[S].DColR := DColR;
- SelectsS[S].DColG := DColG;
- SelectsS[S].DColB := DColB;
- SelectsS[S].DInt := DInt;
-
- SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
- SelectsS[S].TextureSBG.X := X + W + SkipX;
- SelectsS[S].TextureSBG.Y := Y;
- //SelectsS[S].TextureSBG.W := 450;
- SelectsS[S].SBGW := SBGW;
- SelectsS[S].TextureSBG.H := H;
- SelectsS[S].SBGColR := SBGColR;
- SelectsS[S].SBGColG := SBGColG;
- SelectsS[S].SBGColB := SBGColB;
- SelectsS[S].SBGInt := SBGInt;
- SelectsS[S].SBGDColR := SBGDColR;
- SelectsS[S].SBGDColG := SBGDColG;
- SelectsS[S].SBGDColB := SBGDColB;
- SelectsS[S].SBGDInt := SBGDInt;
-
- SelectsS[S].Text.X := X + 20;
- SelectsS[S].Text.Y := Y + (SelectsS[S].TextureSBG.H / 2) - 15;
- SelectsS[S].Text.Text := Caption;
- SelectsS[S].Text.Size := 10;
- SelectsS[S].Text.Visible := true;
- SelectsS[S].TColR := TColR;
- SelectsS[S].TColG := TColG;
- SelectsS[S].TColB := TColB;
- SelectsS[S].TInt := TInt;
- SelectsS[S].TDColR := TDColR;
- SelectsS[S].TDColG := TDColG;
- SelectsS[S].TDColB := TDColB;
- SelectsS[S].TDInt := TDInt;
-
- SelectsS[S].STColR := STColR;
- SelectsS[S].STColG := STColG;
- SelectsS[S].STColB := STColB;
- SelectsS[S].STInt := STInt;
- SelectsS[S].STDColR := STDColR;
- SelectsS[S].STDColG := STDColG;
- SelectsS[S].STDColB := STDColB;
- SelectsS[S].STDInt := STDInt;
-
- // new
- SelectsS[S].Texture.TexX1 := 0;
- SelectsS[S].Texture.TexY1 := 0;
- SelectsS[S].Texture.TexX2 := 1;
- SelectsS[S].Texture.TexY2 := 1;
- SelectsS[S].TextureSBG.TexX1 := 0;
- SelectsS[S].TextureSBG.TexY1 := 0;
- SelectsS[S].TextureSBG.TexX2 := 1;
- SelectsS[S].TextureSBG.TexY2 := 1;
-
- // Sets Data to copy the value of selectops to global value;
- SelectsS[S].PData := @Data;
- // Configures Select options
- {//SelectsS[S].TextOpt[0].Text := IntToStr(I+1);
- SelectsS[S].TextOpt[0].Size := 10;
- SelectsS[S].TextOpt[0].Align := 1;
-
- SelectsS[S].TextOpt[0].ColR := SelectsS[S].STDColR;
- SelectsS[S].TextOpt[0].ColG := SelectsS[S].STDColG;
- SelectsS[S].TextOpt[0].ColB := SelectsS[S].STDColB;
- SelectsS[S].TextOpt[0].Int := SelectsS[S].STDInt;
- SelectsS[S].TextOpt[0].Visible := true; }
-
- // Sets default value of selectopt from Data;
- SelectsS[S].SelectedOption := Data;
-
- // Disables default selection
- SelectsS[S].SetSelect(false);
-
- {// Configures 3 select options
- for I := 0 to 2 do begin
- SelectsS[S].TextOpt[I].X := SelectsS[S].TextureSBG.X + 20 + (50 + 20) + (150 - 20) * I;
- SelectsS[S].TextOpt[I].Y := SelectsS[S].TextureSBG.Y + 20;
- SelectsS[S].TextOpt[I].Text := IntToStr(I+1);
- SelectsS[S].TextOpt[I].Size := 10;
- SelectsS[S].TextOpt[I].Align := 1;
-
-
- SelectsS[S].TextOpt[I].ColR := SelectsS[S].STDColR;
- SelectsS[S].TextOpt[I].ColG := SelectsS[S].STDColG;
- SelectsS[S].TextOpt[I].ColB := SelectsS[S].STDColB;
- SelectsS[S].TextOpt[I].Int := SelectsS[S].STDInt;
- SelectsS[S].TextOpt[I].Visible := true;
- end;}
-
-
- // adds interaction
- AddInteraction(iSelectS, S);
- Result := S;
-end;
-
-procedure TMenu.AddSelectSlideOption(AddText: string);
-begin
- AddSelectSlideOption(High(SelectsS), AddText);
-end;
-
-procedure TMenu.AddSelectSlideOption(SelectNo: Cardinal; AddText: string);
-var
- SO: integer;
-begin
- SO := Length(SelectsS[SelectNo].TextOptT);
-
- SetLength(SelectsS[SelectNo].TextOptT, SO + 1);
- SelectsS[SelectNo].TextOptT[SO] := AddText;
-
- //SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh
-
- //if SO = Selects[S].PData^ then Selects[S].SelectedOption := SO;
-end;
-
-procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
-var
- SO: integer;
-begin
- SetLength(SelectsS[SelectNum].TextOptT, 0);
- for SO := 0 to High(Values) do
- AddSelectSlideOption(SelectNum, Values[SO]);
-
- SelectsS[SelectNum].GenLines;
-
-// SelectsS[SelectNum].SelectedOption := SelectsS[SelectNum].SelectOptInt; // refresh
-// SelectS[SelectNum].SetSelectOpt(Data);
-// SelectS[SelectNum].SelectedOption := 0;//Data;
-
-// Log.LogError(IntToStr(High(SelectsS[SelectNum].TextOptT)));
-// if 0 <= High(SelectsS[SelectNum].TextOptT) then
-
- SelectsS[SelectNum].PData := @Data;
- SelectsS[SelectNum].SelectedOption := Data;
-end;
-
-function TMenu.InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean;
-begin
- Result := false;
- X1 := X1 * RenderW/640;
- X2 := X2 * RenderW/640;
- Y1 := Y1 * RenderH/480;
- Y2 := Y2 * RenderH/480;
- if (X >= X1) and (X <= X2) and (Y >= Y1) and (Y <= Y2) then
- Result := true;
-end;
-
-function TMenu.InStaticRegion(StaticNr: integer; X, Y: integer): Boolean;
-begin
- Result := InRegion(Static[StaticNr].Texture.X,
- Static[StaticNr].Texture.Y,
- Static[StaticNr].Texture.X + Static[StaticNr].Texture.W - 1,
- Static[StaticNr].Texture.Y + Static[StaticNr].Texture.H - 1,
- X, Y);
-end;
-
-procedure TMenu.InteractInc;
-var
- Num: integer;
- Value: integer;
-begin
- case Interactions[Interaction].Typ of
- iSelect: begin
- Num := Interactions[Interaction].Num;
- Value := Selects[Num].SelectedOption;
- Value := (Value + 1) Mod (Length(Selects[Num].TextOpt));
- Selects[Num].SelectedOption := Value;
- end;
- iSelectS: begin
- Num := Interactions[Interaction].Num;
- Value := SelectsS[Num].SelectedOption;
-// Value := (Value + 1) Mod (Length(SelectsS[Num].TextOptT));
-
- // limit
- Value := Value + 1;
- if Value <= High(SelectsS[Num].TextOptT) then
- SelectsS[Num].SelectedOption := Value;
- end;
- //Button Collection Mod
- iBCollectionChild:
- begin
-
- //Select Next Button in Collection
- For Num := 1 to High(Button) do
- begin
- Value := (Interaction + Num) Mod Length(Button);
- if Value = 0 then
- begin
- InteractNext;
- Break;
- end;
- if (Button[Value].Parent = Button[Interaction].Parent) then
- begin
- Interaction := Value;
- Break;
- end;
- end;
- end;
- //interact Next if there is Nothing to Change
- else InteractNext;
- end;
-end;
-
-procedure TMenu.InteractDec;
-var
- Num: integer;
- Value: integer;
-begin
- case Interactions[Interaction].Typ of
- iSelect: begin
- Num := Interactions[Interaction].Num;
- Value := Selects[Num].SelectedOption;
- Value := Value - 1;
- if Value = -1 then
- Value := High(Selects[Num].TextOpt);
- Selects[Num].SelectedOption := Value;
- end;
- iSelectS: begin
- Num := Interactions[Interaction].Num;
- Value := SelectsS[Num].SelectedOption;
- Value := Value - 1;
-// if Value = -1 then
-// Value := High(SelectsS[Num].TextOptT);
-
- if Value >= 0 then
- SelectsS[Num].SelectedOption := Value;
- end;
- //Button Collection Mod
- iBCollectionChild:
- begin
- //Select Prev Button in Collection
- For Num := High(Button) downto 1 do
- begin
- Value := (Interaction + Num) Mod Length(Button);
- if Value = High(Button) then
- begin
- InteractPrev;
- Break;
- end;
- if (Button[Value].Parent = Button[Interaction].Parent) then
- begin
- Interaction := Value;
- Break;
- end;
- end;
- end;
- //interact Prev if there is Nothing to Change
- else
- begin
- InteractPrev;
- //If ButtonCollection with more than 1 Entry then Select Last Entry
- if (Button[Interactions[Interaction].Num].Parent <> 0) AND (ButtonCollection[Button[Interactions[Interaction].Num].Parent-1].CountChilds > 1) then
- begin
- //Select Last Child
- For Num := High(Button) downto 1 do
- begin
- Value := (Interaction + Num) Mod Length(Button);
- if (Button[Value].Parent = Button[Interaction].Parent) then
- begin
- Interaction := Value;
- Break;
- end;
- end;
- end;
- end;
- end;
-end;
-
-procedure TMenu.AddBox(X, Y, W, H: real);
-begin
- AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
- AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
-end;
-
-procedure TMenu.onShow;
-begin
-// nothing
-// beep;
-end;
-
-procedure TMenu.onShowFinish;
-begin
-// nothing
-// beep;
-end;
-
-procedure TMenu.onHide;
-begin
-// nothing
-// beep;
-end;
-
-function TMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
-begin
-// nothing
-// Beep;
- Result := true;
-end;
-
-procedure TMenu.SetAnimationProgress(Progress: real);
-begin
-// nothing
-//beep;
-end;
-
-end.
-