diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 36 |
1 files changed, 9 insertions, 27 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index c2d4de9f..655d27fd 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -46,7 +46,7 @@ type //constructor Create(Back: string; W, H: integer); overload; virtual; // W and H are the number of overlaps // interaction - function WideCharUpperCase(const wchar : WideChar) : WideString; + function WideCharUpperCase(wchar: WideChar) : WideString; procedure AddInteraction(Typ, Num: integer); procedure SetInteraction(Num: integer); property Interaction: integer read SelInteraction write SetInteraction; @@ -1546,34 +1546,16 @@ begin // nothing end; -function TMenu.WideCharUpperCase(const wchar : WideChar) : WideString; +function TMenu.WideCharUpperCase(wchar: WideChar) : WideString; begin - // JB - I got EIntOverflow in this function ( on Linux ), the same as eddie may have... - // after a little investigation I found this info : http://www.hu.freepascal.org/lists/fpc-pascal/2007-October/015233.html - // seems we need "cwstring", which I added to UltraStar.lpr and all seems to work now.. - // I assume it will work correcty on Darwin also. Im not sure if Eddie uses the Ultrastar.lpr file.. if not then maybe we need - // to move some of that stuff to the dpr file with appropriate IFDEF's to make it easier to maintain. - - {$IFDEF Win32} - Result := WideUpperCase(wchar); - {$ELSE} - debugwriteln( 'WideCharUpperCase('+wchar+'):'+inttostr(length(wchar)) ); - - // fpc implementation dosnt seem to like non wide strings... or Empty strings - if ( wchar <> emptyWideStr ) then - Result := WideUpperCase(wchar) - else - Result := UpperCase(wchar); - {$ENDIF} + // On Linux and MacOSX the cwstring unit is necessary for Unicode function-calls. + // Otherwise you will get an EIntOverflow exception (thrown by unimplementedwidestring()). -(* - {$IFDEF DARWIN} - // eddie: WideUpperCase crashes on the mac with WideChars. - Result := UpperCase(wchar); - {$ELSE} - Result := WideUpperCase(wchar); - {$ENDIF} -*) + // The FPC implementation of WideUpperCase returns nil if wchar is #0 (e.g. if an arrow key is pressed) + if (wchar <> #0) then + Result := WideUpperCase(wchar) + else + Result := #0; end; procedure TMenu.onHide; |