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-rw-r--r--Game/Code/Menu/UMenu.pas1136
1 files changed, 1136 insertions, 0 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas
new file mode 100644
index 00000000..7c256b5c
--- /dev/null
+++ b/Game/Code/Menu/UMenu.pas
@@ -0,0 +1,1136 @@
+unit UMenu;
+
+interface
+
+uses OpenGL12, SysUtils, UTexture, UMenuStatic, UMenuText, UMenuButton, UMenuSelect, UMenuSelectSlide,
+ UMenuInteract, UThemes;
+
+type
+{ Int16 = SmallInt;}
+
+ PMenu = ^TMenu;
+ TMenu = class
+ protected
+ Interactions: array of TInteract;
+ SelInteraction: integer;
+ Static: array of TStatic;
+ Button: array of TButton;
+ Selects: array of TSelect;
+ SelectsS: array of TSelectSlide;
+ BackImg: TTexture;
+ BackW: integer;
+ BackH: integer;
+ public
+ Text: array of TText;
+ mX: integer; // mouse X
+ mY: integer; // mouse Y
+
+ Fade: integer; // fade type
+ ShowFinish: boolean; // true if there is no fade
+
+
+ destructor Destroy; override;
+ constructor Create; overload; virtual;
+ constructor Create(Back: string); overload; virtual; // Back is a JPG resource name for background
+ constructor Create(Back: string; W, H: integer); overload; virtual; // W and H are the number of overlaps
+
+ // interaction
+ procedure AddInteraction(Typ, Num: integer);
+ procedure SetInteraction(Num: integer);
+ property Interaction: integer read SelInteraction write SetInteraction;
+
+ // background
+ procedure AddBackground(Name: string);
+
+ // static
+ function AddStatic(ThemeStatic: TThemeStatic): integer; overload;
+ function AddStatic(X, Y, W, H: real; Name: string): integer; overload;
+ function AddStatic(X, Y, W, H: real; Name, Format, Typ: string): integer; overload;
+ function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; overload;
+ function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer; overload;
+ function AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; overload;
+ function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer; overload;
+ function AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; Name, Format, Typ: string; Color: integer): integer; overload;
+
+ // text
+ function AddText(ThemeText: TThemeText): integer; overload;
+ function AddText(X, Y: real; Tekst: string): integer; overload;
+ function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Tekst: string): integer; overload;
+ function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; Tekst: string): integer; overload;
+
+ // button
+ function AddButton(ThemeButton: TThemeButton): integer; overload;
+ function AddButton(X, Y, W, H: real; Name: String): integer; overload;
+ function AddButton(X, Y, W, H: real; Name, Format, Typ: String; Reflection: Boolean): integer; overload;
+ function AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; Name, Format, Typ: String; Reflection: Boolean): integer; overload;
+ procedure ClearButtons;
+ procedure AddButtonText(AddX, AddY: real; AddText: string); overload;
+ procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; AddText: string); overload;
+ procedure AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string); overload;
+
+ // select
+ function AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer; overload;
+ function AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
+ TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
+ SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
+ STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
+ Name, Typ: String; SBGName, SBGTyp: String;
+ Caption: string; var Data: integer): integer; overload;
+ procedure AddSelectOption(AddX, AddY: real; AddText: string); overload;
+ procedure AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; AddText: string); overload;
+ procedure UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer);
+
+ // select slide
+ function AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer; overload;
+ function AddSelectSlide(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
+ TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
+ SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
+ STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
+ Name, Typ: String; SBGName, SBGTyp: String;
+ Caption: string; var Data: integer): integer; overload;
+ procedure AddSelectSlideOption(AddText: string); overload;
+ procedure AddSelectSlideOption(SelectNo: Cardinal; AddText: string); overload;
+ procedure UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
+
+
+// function AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
+// procedure ClearWidgets(MinNumber : Int16);
+ procedure FadeTo(Screen: PMenu);
+
+ function DrawBG: boolean; virtual;
+ function DrawFG: boolean; virtual;
+ function Draw: boolean; virtual;
+ function ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown : Boolean): Boolean; virtual;
+ function ParseMouse(Typ: integer; X: integer; Y: integer): Boolean; virtual; abstract;
+ function InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean;
+ function InStaticRegion(StaticNr: integer; X, Y: integer): Boolean;
+ procedure onShow; virtual;
+ procedure onShowFinish; virtual;
+ procedure onHide; virtual;
+
+ procedure SetAnimationProgress(Progress: real); virtual;
+
+
+ procedure InteractNext; virtual;
+ procedure InteractCustom(CustomSwitch: integer); virtual;
+ procedure InteractPrev; virtual;
+ procedure InteractInc; virtual;
+ procedure InteractDec; virtual;
+
+ procedure AddBox(X, Y, W, H: real);
+ end;
+
+const
+ pmMove = 1;
+ pmClick = 2;
+ pmUnClick = 3;
+
+ iButton = 0; // interaction type
+ iSelect = 1;
+ iText = 2;
+ iSelectS = 3;
+
+// fBlack = 0; // fade type
+// fWhite = 1;
+
+implementation
+
+uses UMain, UDrawTexture, UGraphic, UDisplay, UCovers, USkins;
+
+destructor TMenu.Destroy;
+begin
+ inherited;
+end;
+
+constructor TMenu.Create;
+begin
+ Fade := 0;//fWhite;
+
+ SetLength(Static, 0);
+ SetLength(Button, 0);
+
+ BackImg.TexNum := -1;
+end;
+
+constructor TMenu.Create(Back: String);
+begin
+ inherited Create;
+
+ if Back <> '' then begin
+// BackImg := Texture.LoadTexture(true, PChar(Back), 'JPG', 'Plain', 0);
+ BackImg := Texture.LoadTexture(PChar(Back), 'JPG', 'Plain', 0); // new theme system
+ BackImg.W := 800;//640;
+ BackImg.H := 600;//480;
+ BackW := 1;
+ BackH := 1;
+ end else
+ BackImg.TexNum := -1;
+end;
+
+constructor TMenu.Create(Back: string; W, H: integer);
+begin
+ Create(Back);
+ BackImg.W := BackImg.W / W;
+ BackImg.H := BackImg.H / H;
+ BackW := W;
+ BackH := H;
+end;
+
+procedure TMenu.AddInteraction(Typ, Num: integer);
+var
+ IntNum: integer;
+begin
+ IntNum := Length(Interactions);
+ SetLength(Interactions, IntNum+1);
+ Interactions[IntNum].Typ := Typ;
+ Interactions[IntNum].Num := Num;
+ Interaction := 0;
+end;
+
+procedure TMenu.SetInteraction(Num: integer);
+var
+ OldNum, OldTyp: integer;
+ NewNum, NewTyp: integer;
+begin
+ // set inactive
+ OldNum := Interactions[Interaction].Num;
+ OldTyp := Interactions[Interaction].Typ;
+ case OldTyp of
+ iButton: Button[OldNum].Selected := False;
+ iSelect: Selects[OldNum].Selected := False;
+ iText: Text[OldNum].Selected := False;
+ iSelectS: SelectsS[OldNum].Selected := False;
+ end;
+
+ // set active
+ SelInteraction := Num;
+ NewNum := Interactions[Interaction].Num;
+ NewTyp := Interactions[Interaction].Typ;
+ case NewTyp of
+ iButton: Button[NewNum].Selected := True;
+ iSelect: Selects[NewNum].Selected := True;
+ iText: Text[NewNum].Selected := True;
+ iSelectS: SelectsS[NewNum].Selected := True;
+ end;
+end;
+
+procedure TMenu.AddBackground(Name: string);
+begin
+ if Name <> '' then begin
+// BackImg := Texture.LoadTexture(false, PChar(Skin.SkinPath + FileName), 'JPG', 'Plain', 0); // new theme system
+ BackImg := Texture.GetTexture(Skin.GetTextureFileName(Name), 'Plain');
+ BackImg.W := 800;
+ BackImg.H := 600;
+ BackW := 1;
+ BackH := 1;
+ end;
+end;
+
+function TMenu.AddStatic(ThemeStatic: TThemeStatic): integer;
+begin
+ Result := AddStatic(ThemeStatic.X, ThemeStatic.Y, ThemeStatic.W, ThemeStatic.H, ThemeStatic.Z,
+ ThemeStatic.ColR, ThemeStatic.ColG, ThemeStatic.ColB,
+ ThemeStatic.TexX1, ThemeStatic.TexY1, ThemeStatic.TexX2, ThemeStatic.TexY2,
+ {<0.5.1: Skin.SkinPath + ThemeStatic.Tex, 0.5.1:} Skin.GetTextureFileName(ThemeStatic.Tex),
+ 'JPG', ThemeStatic.Typ, $FFFFFF);
+ //'Font Black');
+end;
+
+function TMenu.AddStatic(X, Y, W, H: real; Name: string): integer;
+begin
+ Result := AddStatic(X, Y, W, H, Name, 'JPG', 'Plain');
+end;
+
+function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer;
+var
+ StatNum: integer;
+begin
+ Result := AddStatic(X, Y, W, H, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
+end;
+
+function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string): integer;
+var
+ StatNum: integer;
+begin
+ Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, Name, Format, Typ, $FFFFFF);
+end;
+
+function TMenu.AddStatic(X, Y, W, H: real; Name, Format, Typ: string): integer;
+var
+ StatNum: integer;
+begin
+ // adds static
+ StatNum := Length(Static);
+ SetLength(Static, StatNum + 1);
+// Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // $FFFFFF
+// Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // new skin system
+ Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), $FF00FF)); // new skin
+
+ // configures static
+ Static[StatNum].Texture.X := X;
+ Static[StatNum].Texture.Y := Y;
+ Static[StatNum].Texture.W := W;
+ Static[StatNum].Texture.H := H;
+ Static[StatNum].Visible := true;
+ Result := StatNum;
+end;
+
+function TMenu.AddStatic(X, Y, W, H: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer;
+var
+ StatNum: integer;
+begin
+ Result := AddStatic(X, Y, W, H, 0, ColR, ColG, ColB, Name, Format, Typ, Color);
+end;
+
+function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; Name, Format, Typ: string; Color: integer): integer;
+begin
+ Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Format, Typ, Color);
+//
+end;
+
+function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; Name, Format, Typ: string; Color: integer): integer;
+var
+ StatNum: integer;
+begin
+ // adds static
+ StatNum := Length(Static);
+ SetLength(Static, StatNum + 1);
+// Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color));
+// Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin system
+Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), Color)); // new skin
+// Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ));
+
+ // configures static
+ Static[StatNum].Texture.X := X;
+ Static[StatNum].Texture.Y := Y;
+ Static[StatNum].Texture.W := W;
+ Static[StatNum].Texture.H := H;
+ Static[StatNum].Texture.Z := Z;
+ Static[StatNum].Texture.ColR := ColR;
+ Static[StatNum].Texture.ColG := ColG;
+ Static[StatNum].Texture.ColB := ColB;
+ Static[StatNum].Texture.TexX1 := TexX1;
+ Static[StatNum].Texture.TexY1 := TexY1;
+ Static[StatNum].Texture.TexX2 := TexX2;
+ Static[StatNum].Texture.TexY2 := TexY2;
+ Static[StatNum].Texture.Alpha := 1;
+ Static[StatNum].Visible := true;
+ Result := StatNum;
+end;
+
+function TMenu.AddText(ThemeText: TThemeText): integer;
+begin
+ Result := AddText(ThemeText.X, ThemeText.Y, ThemeText.Font, ThemeText.Size,
+ ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text);
+end;
+
+function TMenu.AddText(X, Y: real; Tekst: string): integer;
+var
+ TextNum: integer;
+begin
+ // adds text
+ TextNum := Length(Text);
+ SetLength(Text, TextNum + 1);
+ Text[TextNum] := TText.Create(X, Y, Tekst);
+ Result := TextNum;
+end;
+
+function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Tekst: string): integer;
+begin
+ Result := AddText(X, Y, Style, Size, ColR, ColG, ColB, 0, Tekst);
+end;
+
+function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; Tekst: string): integer;
+var
+ TextNum: integer;
+begin
+ // adds text
+ TextNum := Length(Text);
+ SetLength(Text, TextNum + 1);
+ Text[TextNum] := TText.Create(X, Y, Style, Size, ColR, ColG, ColB, Align, Tekst);
+ Result := TextNum;
+end;
+
+
+// Method to add a button in our TMenu. It returns the assigned ButtonNumber
+function TMenu.AddButton(ThemeButton: TThemeButton): integer;
+var
+ BT: integer;
+ BTLen: integer;
+ temp: integer;
+begin
+{ Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
+ ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
+ ThemeButton.DColR, ThemeButton.DColG, ThemeButton.DColB, ThemeButton.DInt,
+ ThemeButton.Tex, 'JPG', 'Font Black');}
+
+ Result := AddButton(ThemeButton.X, ThemeButton.Y, ThemeButton.W, ThemeButton.H,
+ ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB, ThemeButton.Int,
+ ThemeButton.DColR, ThemeButton.DColG, ThemeButton.DColB, ThemeButton.DInt,
+ Skin.GetTextureFileName(ThemeButton.Tex), 'JPG', ThemeButton.Typ, ThemeButton.Reflection);
+
+
+ BTLen := Length(ThemeButton.Text);
+ for BT := 0 to BTLen-1 do begin
+ AddButtonText(ThemeButton.Text[BT].X, ThemeButton.Text[BT].Y,
+ ThemeButton.Text[BT].ColR, ThemeButton.Text[BT].ColG, ThemeButton.Text[BT].ColB,
+ ThemeButton.Text[BT].Font, ThemeButton.Text[BT].Size, ThemeButton.Text[BT].Align,
+ ThemeButton.Text[BT].Text);
+ end;
+end;
+
+function TMenu.AddButton(X, Y, W, H: real; Name: String): integer;
+begin
+ Result := AddButton(X, Y, W, H, Name, 'JPG', 'Plain', False);
+end;
+
+function TMenu.AddButton(X, Y, W, H: real; Name, Format, Typ: String; Reflection: Boolean): integer;
+begin
+ Result := AddButton(X, Y, W, H, 1, 1, 1, 1, 1, 1, 1, 0.5, Name, 'JPG', 'Plain', Reflection);
+end;
+
+function TMenu.AddButton(X, Y, W, H, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt: real; Name, Format, Typ: String; Reflection: Boolean): integer;
+var
+ ButNum : integer;
+begin
+ // adds button
+ ButNum := Length(Button);
+ SetLength(Button, ButNum + 1);
+// Button[ButNum] := TButton.Create(Texture.GetTexture(Name, Typ));
+
+ // check here for cache
+// Texture.GetTexture(Name, Typ, false); // preloads textures and creates cahce mipmap when needed
+// if Covers.CoverExists(Name) then
+ Button[ButNum] := TButton.Create(Texture.GetTexture(Name, Typ, true)); // use cache texture
+// else
+// Button[ButNum] := TButton.Create(Texture.GetTexture(Name, Typ, false)); // don't use cache texture}
+
+ // configures button
+ Button[ButNum].Texture.X := X;
+ Button[ButNum].Texture.Y := Y;
+ Button[ButNum].Texture.W := W;
+ Button[ButNum].Texture.H := H;
+ Button[ButNum].SelectColR := ColR;
+ Button[ButNum].SelectColG := ColG;
+ Button[ButNum].SelectColB := ColB;
+ Button[ButNum].SelectInt := Int;
+ Button[ButNum].DeselectColR := DColR;
+ Button[ButNum].DeselectColG := DColG;
+ Button[ButNum].DeselectColB := DColB;
+ Button[ButNum].DeselectInt := DInt;
+ Button[ButNum].Texture.TexX1 := 0;
+ Button[ButNum].Texture.TexY1 := 0;
+ Button[ButNum].Texture.TexX2 := 1;
+ Button[ButNum].Texture.TexY2 := 1;
+ Button[ButNum].SetSelect(false);
+
+ Button[ButNum].Reflection := Reflection;
+
+ // adds interaction
+ AddInteraction(iButton, ButNum);
+ Interaction := 0;
+end;
+
+procedure TMenu.ClearButtons;
+begin
+ Setlength(Button, 0);
+end;
+
+// Method to draw our TMenu and all his child buttons
+function TMenu.DrawBG: boolean;
+var
+ PetX: integer;
+ PetY: integer;
+begin
+// glClearColor(1, 1, 1, 1);
+// glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity;
+ glOrtho(0, RenderW, RenderH, 0, -1, 100);
+ glMatrixMode(GL_MODELVIEW);
+
+ BackImg.ColR := 1;
+ BackImg.ColG := 1;
+ BackImg.ColB := 1;
+ BackImg.TexX1 := 0;
+ BackImg.TexY1 := 0;
+ BackImg.TexX2 := 1;
+ BackImg.TexY2 := 1;
+ if (BackImg.TexNum <> -1) then begin
+ // draw texture with overlapping
+ for PetY := 1 to BackH do
+ for PetX := 1 to BackW do begin
+ BackImg.X := (PetX-1)/BackW * 800; //640
+ BackImg.Y := (PetY-1)/BackH * 600; //480
+ DrawTexture(BackImg);
+ end; // for PetX
+ end; // if
+end;
+
+function TMenu.DrawFG: boolean;
+var
+ J: Integer;
+begin
+ // We don't forget about newly implemented static for nice skin ...
+ for J := 0 to Length(Static) - 1 do
+ Static[J].Draw;
+
+ // ... and slightly implemented menutext unit
+ for J := 0 to Length(Text) - 1 do
+ Text[J].Draw;
+
+ // Second, we draw all of our buttons
+ for J := 0 to Length(Button) - 1 do
+ Button[J].Draw;
+
+ // Third, we draw all of our selects
+ for J := 0 to Length(Selects) - 1 do
+ Selects[J].Draw(1);
+
+ for J := 0 to Length(SelectsS) - 1 do
+ SelectsS[J].Draw;
+
+ // Third, we draw all our widgets
+// for J := 0 to Length(WidgetsSrc) - 1 do
+// SDL_BlitSurface(WidgetsSrc[J], nil, ParentBackBuf, WidgetsRect[J]);
+ Result := True;
+end;
+
+function TMenu.Draw: boolean;
+begin
+ DrawBG;
+ DrawFG;
+ Result := True;
+end;
+
+{function TMenu.GetNextScreen(): PMenu;
+begin
+ Result := NextScreen;
+end;}
+
+{function TMenu.AddWidget(X, Y : UInt16; WidgetSrc : PSDL_Surface): Int16;
+var
+ WidgetNum : Int16;
+
+begin
+ If (Assigned(WidgetSrc)) Then
+ begin
+ WidgetNum := Length(WidgetsSrc);
+
+ SetLength(WidgetsSrc, WidgetNum + 1);
+ SetLength(WidgetsRect, WidgetNum + 1);
+
+ WidgetsSrc[WidgetNum] := WidgetSrc;
+ WidgetsRect[WidgetNum] := new(PSDL_Rect);
+ WidgetsRect[WidgetNum]^.x := X;
+ WidgetsRect[WidgetNum]^.y := Y;
+ WidgetsRect[WidgetNum]^.w := WidgetSrc^.w;
+ WidgetsRect[WidgetNum]^.h := WidgetSrc^.h;
+
+ Result := WidgetNum;
+ end
+ else
+ Result := -1;
+end;}
+
+{procedure TMenu.ClearWidgets(MinNumber : Int16);
+var
+ J : Int16;
+begin
+ For J := MinNumber to (Length(WidgetsSrc) - 1) do
+ begin
+ SDL_FreeSurface(WidgetsSrc[J]);
+ dispose(WidgetsRect[J]);
+ end;
+
+ SetLength(WidgetsSrc, MinNumber);
+ SetLength(WidgetsRect, MinNumber);
+end;}
+
+procedure TMenu.InteractNext;
+var
+ Num: integer;
+ Typ: integer;
+ Again: boolean;
+begin
+ Again := true;
+
+ // change interaction as long as it's needed
+ while (Again = true) do begin
+ Num := (Interaction + 1) Mod Length(Interactions);
+ Interaction := Num;
+ Again := false; // reset, default to accept changing interaction
+
+
+ // checking newly interacted element
+ Num := Interactions[Interaction].Num;
+ Typ := Interactions[Interaction].Typ;
+ case Typ of
+ iButton:
+ begin
+ if Button[Num].Selectable = false then Again := True;
+ end;
+ end; // case
+ end; // while
+end;
+
+
+procedure TMenu.InteractPrev;
+var
+ Num: integer;
+ Typ: integer;
+ Again: boolean;
+begin
+ Again := true;
+
+ // change interaction as long as it's needed
+ while (Again = true) do begin
+ Num := SelInteraction - 1;
+ if Num = -1 then Num := High(Interactions);
+ Interaction := Num;
+ Again := false; // reset, default to accept changing interaction
+
+ // checking newly interacted element
+ Num := Interactions[Interaction].Num;
+ Typ := Interactions[Interaction].Typ;
+ case Typ of
+ iButton:
+ begin
+ if Button[Num].Selectable = false then Again := True;
+ end;
+ end; // case
+ end; // while
+
+end;
+
+
+procedure TMenu.InteractCustom(CustomSwitch: integer);
+var
+ Num: integer;
+ Typ: integer;
+ Again: boolean;
+begin
+ if num<0 then begin
+ CustomSwitch:= CustomSwitch*(-1);
+ Again := true;
+ // change interaction as long as it's needed
+ while (Again = true) do begin
+ Num := SelInteraction - CustomSwitch;
+ if Num = -1 then Num := High(Interactions);
+ Interaction := Num;
+ Again := false; // reset, default to accept changing interaction
+
+ // checking newly interacted element
+ Num := Interactions[Interaction].Num;
+ Typ := Interactions[Interaction].Typ;
+ case Typ of
+ iButton:
+ begin
+ if Button[Num].Selectable = false then Again := True;
+ end;
+ end; // case
+ end; // while
+ end
+ else if num>0 then begin
+ Again := true;
+ // change interaction as long as it's needed
+ while (Again = true) do begin
+ Num := (Interaction + CustomSwitch) Mod Length(Interactions);
+ Interaction := Num;
+ Again := false; // reset, default to accept changing interaction
+
+
+ // checking newly interacted element
+ Num := Interactions[Interaction].Num;
+ Typ := Interactions[Interaction].Typ;
+ case Typ of
+ iButton:
+ begin
+ if Button[Num].Selectable = false then Again := True;
+ end;
+ end; // case
+ end; // while
+ end
+end;
+
+
+procedure TMenu.FadeTo(Screen: PMenu);
+begin
+ Display.Fade := 0;
+ Display.NextScreen := Screen;
+end;
+
+procedure TMenu.AddButtonText(AddX, AddY: real; AddText: string);
+begin
+ AddButtonText(AddX, AddY, 1, 1, 1, AddText);
+end;
+
+procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; AddText: string);
+var
+ Il: integer;
+begin
+ with Button[High(Button)] do begin
+ Il := Length(Text);
+ SetLength(Text, Il+1);
+ Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
+ Text[Il].ColR := ColR;
+ Text[Il].ColG := ColG;
+ Text[Il].ColB := ColB;
+ Text[Il].Int := 1;//0.5;
+ end;
+end;
+
+procedure TMenu.AddButtonText(AddX, AddY: real; ColR, ColG, ColB: real; Font: integer; Size: integer; Align: integer; AddText: string);
+var
+ Il: integer;
+begin
+ with Button[High(Button)] do begin
+ Il := Length(Text);
+ SetLength(Text, Il+1);
+ Text[Il] := TText.Create(X + AddX, Y + AddY, AddText);
+ Text[Il].ColR := ColR;
+ Text[Il].ColG := ColG;
+ Text[Il].ColB := ColB;
+ Text[Il].Int := 1;//0.5;
+ Text[Il].Style := Font;
+ Text[Il].Size := Size;
+ Text[Il].Align := Align;
+ end;
+end;
+
+function TMenu.AddSelect(ThemeSelect: TThemeSelect; var Data: integer; Values: array of string): integer;
+var
+ SO: integer;
+begin
+ Result := AddSelect(ThemeSelect.X, ThemeSelect.Y, ThemeSelect.W, ThemeSelect.H, ThemeSelect.SkipX,
+ ThemeSelect.ColR, ThemeSelect.ColG, ThemeSelect.ColB, ThemeSelect.Int,
+ ThemeSelect.DColR, ThemeSelect.DColG, ThemeSelect.DColB, ThemeSelect.DInt,
+ ThemeSelect.TColR, ThemeSelect.TColG, ThemeSelect.TColB, ThemeSelect.TInt,
+ ThemeSelect.TDColR, ThemeSelect.TDColG, ThemeSelect.TDColB, ThemeSelect.TDInt,
+ ThemeSelect.SBGColR, ThemeSelect.SBGColG, ThemeSelect.SBGColB, ThemeSelect.SBGInt,
+ ThemeSelect.SBGDColR, ThemeSelect.SBGDColG, ThemeSelect.SBGDColB, ThemeSelect.SBGDInt,
+ ThemeSelect.STColR, ThemeSelect.STColG, ThemeSelect.STColB, ThemeSelect.STInt,
+ ThemeSelect.STDColR, ThemeSelect.STDColG, ThemeSelect.STDColB, ThemeSelect.STDInt,
+ Skin.GetTextureFileName(ThemeSelect.Tex), 'Font Black',
+ Skin.GetTextureFileName(ThemeSelect.TexSBG), 'Font Black',
+ ThemeSelect.Text, Data);
+ for SO := 0 to High(Values) do
+ AddSelectOption(ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]);
+end;
+
+function TMenu.AddSelect(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
+ TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
+ SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
+ STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
+ Name, Typ: String; SBGName, SBGTyp: String;
+ Caption: string; var Data: integer): integer;
+var
+ S: integer;
+begin
+ S := Length(Selects);
+ SetLength(Selects, S + 1);
+ Selects[S] := TSelect.Create;
+
+ Selects[S].Texture := Texture.GetTexture(Name, Typ);
+ Selects[S].X := X;
+ Selects[S].Y := Y;
+ Selects[S].W := W;
+ Selects[S].H := H;
+ Selects[S].ColR := ColR;
+ Selects[S].ColG := ColG;
+ Selects[S].ColB := ColB;
+ Selects[S].Int := Int;
+ Selects[S].DColR := DColR;
+ Selects[S].DColG := DColG;
+ Selects[S].DColB := DColB;
+ Selects[S].DInt := DInt;
+
+ Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
+ Selects[S].TextureSBG.X := X + W + SkipX;
+ Selects[S].TextureSBG.Y := Y;
+ Selects[S].TextureSBG.W := 450;
+ Selects[S].TextureSBG.H := H;
+ Selects[S].SBGColR := SBGColR;
+ Selects[S].SBGColG := SBGColG;
+ Selects[S].SBGColB := SBGColB;
+ Selects[S].SBGInt := SBGInt;
+ Selects[S].SBGDColR := SBGDColR;
+ Selects[S].SBGDColG := SBGDColG;
+ Selects[S].SBGDColB := SBGDColB;
+ Selects[S].SBGDInt := SBGDInt;
+
+ Selects[S].Text.X := X + 20;
+ Selects[S].Text.Y := Y + 20;
+ Selects[S].Text.Text := Caption;
+ Selects[S].Text.Size := 10;
+ Selects[S].Text.Visible := true;
+ Selects[S].TColR := TColR;
+ Selects[S].TColG := TColG;
+ Selects[S].TColB := TColB;
+ Selects[S].TInt := TInt;
+ Selects[S].TDColR := TDColR;
+ Selects[S].TDColG := TDColG;
+ Selects[S].TDColB := TDColB;
+ Selects[S].TDInt := TDInt;
+
+ Selects[S].STColR := STColR;
+ Selects[S].STColG := STColG;
+ Selects[S].STColB := STColB;
+ Selects[S].STInt := STInt;
+ Selects[S].STDColR := STDColR;
+ Selects[S].STDColG := STDColG;
+ Selects[S].STDColB := STDColB;
+ Selects[S].STDInt := STDInt;
+
+ // new
+ Selects[S].Texture.TexX1 := 0;
+ Selects[S].Texture.TexY1 := 0;
+ Selects[S].Texture.TexX2 := 1;
+ Selects[S].Texture.TexY2 := 1;
+ Selects[S].TextureSBG.TexX1 := 0;
+ Selects[S].TextureSBG.TexY1 := 0;
+ Selects[S].TextureSBG.TexX2 := 1;
+ Selects[S].TextureSBG.TexY2 := 1;
+
+ // Sets Data to copy the value of selectops to global value;
+ Selects[S].PData := @Data;
+
+ // Sets default value of selectopt from Data;
+ Selects[S].SelectedOption := Data;
+
+ // Disables default selection
+ Selects[S].SetSelect(false);
+
+ // adds interaction
+ AddInteraction(iSelect, S);
+end;
+
+procedure TMenu.AddSelectOption(AddX, AddY: real; AddText: string);
+begin
+ AddSelectOption (High(Selects), AddX, AddY, AddText);
+end;
+
+procedure TMenu.AddSelectOption(SelectNo: Cardinal; AddX, AddY: real; AddText: string);
+var
+ SO: integer;
+begin
+ SO := Length(Selects[SelectNo].TextOpt);
+ SetLength(Selects[SelectNo].TextOpt, SO + 1);
+
+ Selects[SelectNo].TextOpt[SO] := TText.Create;
+
+ Selects[SelectNo].TextOpt[SO].X := AddX;
+ Selects[SelectNo].TextOpt[SO].Y := AddY;
+ Selects[SelectNo].TextOpt[SO].Text := AddText;
+ Selects[SelectNo].TextOpt[SO].Size := 10;
+ Selects[SelectNo].TextOpt[SO].ColR := Selects[SelectNo].STDColR;
+ Selects[SelectNo].TextOpt[SO].ColG := Selects[SelectNo].STDColG;
+ Selects[SelectNo].TextOpt[SO].ColB := Selects[SelectNo].STDColB;
+ Selects[SelectNo].TextOpt[SO].Int := Selects[SelectNo].STDInt;
+ Selects[SelectNo].TextOpt[SO].Visible := true;
+
+ if SO = Selects[SelectNo].PData^ then Selects[SelectNo].SelectedOption := SO;
+end;
+
+procedure TMenu.UpdateSelectOptions(ThemeSelect: TThemeSelect; SelectNum: integer; Values: array of string; var Data: integer);
+var
+ SO: integer;
+begin
+ SetLength(Selects[SelectNum].TextOpt, 0);
+ for SO := 0 to High(Values) do
+ AddSelectOption(SelectNum, ThemeSelect.X + ThemeSelect.W + ThemeSelect.SkipX + SO * 100 + 20, ThemeSelect.Y + 20, Values[SO]);
+end;
+
+function TMenu.AddSelectSlide(ThemeSelectS: TThemeSelectSlide; var Data: integer; Values: array of string): integer;
+var
+ SO: integer;
+begin
+ Result := AddSelectSlide(ThemeSelectS.X, ThemeSelectS.Y, ThemeSelectS.W, ThemeSelectS.H, ThemeSelectS.SkipX,
+ ThemeSelectS.ColR, ThemeSelectS.ColG, ThemeSelectS.ColB, ThemeSelectS.Int,
+ ThemeSelectS.DColR, ThemeSelectS.DColG, ThemeSelectS.DColB, ThemeSelectS.DInt,
+ ThemeSelectS.TColR, ThemeSelectS.TColG, ThemeSelectS.TColB, ThemeSelectS.TInt,
+ ThemeSelectS.TDColR, ThemeSelectS.TDColG, ThemeSelectS.TDColB, ThemeSelectS.TDInt,
+ ThemeSelectS.SBGColR, ThemeSelectS.SBGColG, ThemeSelectS.SBGColB, ThemeSelectS.SBGInt,
+ ThemeSelectS.SBGDColR, ThemeSelectS.SBGDColG, ThemeSelectS.SBGDColB, ThemeSelectS.SBGDInt,
+ ThemeSelectS.STColR, ThemeSelectS.STColG, ThemeSelectS.STColB, ThemeSelectS.STInt,
+ ThemeSelectS.STDColR, ThemeSelectS.STDColG, ThemeSelectS.STDColB, ThemeSelectS.STDInt,
+ Skin.GetTextureFileName(ThemeSelectS.Tex), 'Font Black',
+ Skin.GetTextureFileName(ThemeSelectS.TexSBG), 'Font Black',
+ ThemeSelectS.Text, Data);
+ for SO := 0 to High(Values) do
+ AddSelectSlideOption(Values[SO]);
+
+ //Generate Lines
+ SelectsS[High(SelectsS)].GenLines;
+
+ SelectsS[High(SelectsS)].SelectedOption := SelectsS[High(SelectsS)].SelectOptInt; // refresh
+end;
+
+function TMenu.AddSelectSlide(X, Y, W, H, SkipX, ColR, ColG, ColB, Int, DColR, DColG, DColB, DInt,
+ TColR, TColG, TColB, TInt, TDColR, TDColG, TDColB, TDInt,
+ SBGColR, SBGColG, SBGColB, SBGInt, SBGDColR, SBGDColG, SBGDColB, SBGDInt,
+ STColR, STColG, STColB, STInt, STDColR, STDColG, STDColB, STDInt: real;
+ Name, Typ: String; SBGName, SBGTyp: String;
+ Caption: string; var Data: integer): integer;
+var
+ S: integer;
+ I: integer;
+begin
+ S := Length(SelectsS);
+ SetLength(SelectsS, S + 1);
+ SelectsS[S] := TSelectSlide.Create;
+
+ SelectsS[S].Texture := Texture.GetTexture(Name, Typ);
+ SelectsS[S].X := X;
+ SelectsS[S].Y := Y;
+ SelectsS[S].W := W;
+ SelectsS[S].H := H;
+ SelectsS[S].ColR := ColR;
+ SelectsS[S].ColG := ColG;
+ SelectsS[S].ColB := ColB;
+ SelectsS[S].Int := Int;
+ SelectsS[S].DColR := DColR;
+ SelectsS[S].DColG := DColG;
+ SelectsS[S].DColB := DColB;
+ SelectsS[S].DInt := DInt;
+
+ SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp);
+ SelectsS[S].TextureSBG.X := X + W + SkipX;
+ SelectsS[S].TextureSBG.Y := Y;
+ SelectsS[S].TextureSBG.W := 450;
+ SelectsS[S].TextureSBG.H := H;
+ SelectsS[S].SBGColR := SBGColR;
+ SelectsS[S].SBGColG := SBGColG;
+ SelectsS[S].SBGColB := SBGColB;
+ SelectsS[S].SBGInt := SBGInt;
+ SelectsS[S].SBGDColR := SBGDColR;
+ SelectsS[S].SBGDColG := SBGDColG;
+ SelectsS[S].SBGDColB := SBGDColB;
+ SelectsS[S].SBGDInt := SBGDInt;
+
+ SelectsS[S].Text.X := X + 20;
+ SelectsS[S].Text.Y := Y + 20;
+ SelectsS[S].Text.Text := Caption;
+ SelectsS[S].Text.Size := 10;
+ SelectsS[S].Text.Visible := true;
+ SelectsS[S].TColR := TColR;
+ SelectsS[S].TColG := TColG;
+ SelectsS[S].TColB := TColB;
+ SelectsS[S].TInt := TInt;
+ SelectsS[S].TDColR := TDColR;
+ SelectsS[S].TDColG := TDColG;
+ SelectsS[S].TDColB := TDColB;
+ SelectsS[S].TDInt := TDInt;
+
+ SelectsS[S].STColR := STColR;
+ SelectsS[S].STColG := STColG;
+ SelectsS[S].STColB := STColB;
+ SelectsS[S].STInt := STInt;
+ SelectsS[S].STDColR := STDColR;
+ SelectsS[S].STDColG := STDColG;
+ SelectsS[S].STDColB := STDColB;
+ SelectsS[S].STDInt := STDInt;
+
+ // new
+ SelectsS[S].Texture.TexX1 := 0;
+ SelectsS[S].Texture.TexY1 := 0;
+ SelectsS[S].Texture.TexX2 := 1;
+ SelectsS[S].Texture.TexY2 := 1;
+ SelectsS[S].TextureSBG.TexX1 := 0;
+ SelectsS[S].TextureSBG.TexY1 := 0;
+ SelectsS[S].TextureSBG.TexX2 := 1;
+ SelectsS[S].TextureSBG.TexY2 := 1;
+
+ // Sets Data to copy the value of selectops to global value;
+ SelectsS[S].PData := @Data;
+ // Configures Select options
+ {//SelectsS[S].TextOpt[0].Text := IntToStr(I+1);
+ SelectsS[S].TextOpt[0].Size := 10;
+ SelectsS[S].TextOpt[0].Align := 1;
+
+ SelectsS[S].TextOpt[0].ColR := SelectsS[S].STDColR;
+ SelectsS[S].TextOpt[0].ColG := SelectsS[S].STDColG;
+ SelectsS[S].TextOpt[0].ColB := SelectsS[S].STDColB;
+ SelectsS[S].TextOpt[0].Int := SelectsS[S].STDInt;
+ SelectsS[S].TextOpt[0].Visible := true; }
+
+ // Sets default value of selectopt from Data;
+ SelectsS[S].SelectedOption := Data;
+
+ // Disables default selection
+ SelectsS[S].SetSelect(false);
+
+ {// Configures 3 select options
+ for I := 0 to 2 do begin
+ SelectsS[S].TextOpt[I].X := SelectsS[S].TextureSBG.X + 20 + (50 + 20) + (150 - 20) * I;
+ SelectsS[S].TextOpt[I].Y := SelectsS[S].TextureSBG.Y + 20;
+ SelectsS[S].TextOpt[I].Text := IntToStr(I+1);
+ SelectsS[S].TextOpt[I].Size := 10;
+ SelectsS[S].TextOpt[I].Align := 1;
+
+
+ SelectsS[S].TextOpt[I].ColR := SelectsS[S].STDColR;
+ SelectsS[S].TextOpt[I].ColG := SelectsS[S].STDColG;
+ SelectsS[S].TextOpt[I].ColB := SelectsS[S].STDColB;
+ SelectsS[S].TextOpt[I].Int := SelectsS[S].STDInt;
+ SelectsS[S].TextOpt[I].Visible := true;
+ end;}
+
+
+ // adds interaction
+ AddInteraction(iSelectS, S);
+ Result := S;
+end;
+
+procedure TMenu.AddSelectSlideOption(AddText: string);
+begin
+ AddSelectSlideOption(High(SelectsS), AddText);
+end;
+
+procedure TMenu.AddSelectSlideOption(SelectNo: Cardinal; AddText: string);
+var
+ SO: integer;
+begin
+ SO := Length(SelectsS[SelectNo].TextOptT);
+
+ SetLength(SelectsS[SelectNo].TextOptT, SO + 1);
+ SelectsS[SelectNo].TextOptT[SO] := AddText;
+
+ //SelectsS[S].SelectedOption := SelectsS[S].SelectOptInt; // refresh
+
+ //if SO = Selects[S].PData^ then Selects[S].SelectedOption := SO;
+end;
+
+procedure TMenu.UpdateSelectSlideOptions(ThemeSelectSlide: TThemeSelectSlide; SelectNum: integer; Values: array of string; var Data: integer);
+var
+ SO: integer;
+begin
+ SetLength(SelectsS[SelectNum].TextOptT, 0);
+ for SO := 0 to High(Values) do
+ AddSelectSlideOption(SelectNum, Values[SO]);
+
+ SelectsS[SelectNum].GenLines;
+
+// SelectsS[SelectNum].SelectedOption := SelectsS[SelectNum].SelectOptInt; // refresh
+// SelectS[SelectNum].SetSelectOpt(Data);
+// SelectS[SelectNum].SelectedOption := 0;//Data;
+
+// Log.LogError(IntToStr(High(SelectsS[SelectNum].TextOptT)));
+// if 0 <= High(SelectsS[SelectNum].TextOptT) then
+
+ SelectsS[SelectNum].PData := @Data;
+ SelectsS[SelectNum].SelectedOption := Data;
+end;
+
+function TMenu.InRegion(X1, Y1, X2, Y2, X, Y: real): Boolean;
+begin
+ Result := false;
+ X1 := X1 * RenderW/640;
+ X2 := X2 * RenderW/640;
+ Y1 := Y1 * RenderH/480;
+ Y2 := Y2 * RenderH/480;
+ if (X >= X1) and (X <= X2) and (Y >= Y1) and (Y <= Y2) then
+ Result := true;
+end;
+
+function TMenu.InStaticRegion(StaticNr: integer; X, Y: integer): Boolean;
+begin
+ Result := InRegion(Static[StaticNr].Texture.X,
+ Static[StaticNr].Texture.Y,
+ Static[StaticNr].Texture.X + Static[StaticNr].Texture.W - 1,
+ Static[StaticNr].Texture.Y + Static[StaticNr].Texture.H - 1,
+ X, Y);
+end;
+
+procedure TMenu.InteractInc;
+var
+ Num: integer;
+ Value: integer;
+begin
+ case Interactions[Interaction].Typ of
+ iSelect: begin
+ Num := Interactions[Interaction].Num;
+ Value := Selects[Num].SelectedOption;
+ Value := (Value + 1) Mod (Length(Selects[Num].TextOpt));
+ Selects[Num].SelectedOption := Value;
+ end;
+ iSelectS: begin
+ Num := Interactions[Interaction].Num;
+ Value := SelectsS[Num].SelectedOption;
+// Value := (Value + 1) Mod (Length(SelectsS[Num].TextOptT));
+
+ // limit
+ Value := Value + 1;
+ if Value <= High(SelectsS[Num].TextOptT) then
+ SelectsS[Num].SelectedOption := Value;
+ end;
+ end;
+end;
+
+procedure TMenu.InteractDec;
+var
+ Num: integer;
+ Value: integer;
+begin
+ case Interactions[Interaction].Typ of
+ iSelect: begin
+ Num := Interactions[Interaction].Num;
+ Value := Selects[Num].SelectedOption;
+ Value := Value - 1;
+ if Value = -1 then
+ Value := High(Selects[Num].TextOpt);
+ Selects[Num].SelectedOption := Value;
+ end;
+ iSelectS: begin
+ Num := Interactions[Interaction].Num;
+ Value := SelectsS[Num].SelectedOption;
+ Value := Value - 1;
+// if Value = -1 then
+// Value := High(SelectsS[Num].TextOptT);
+
+ if Value >= 0 then
+ SelectsS[Num].SelectedOption := Value;
+ end;
+ end
+end;
+
+procedure TMenu.AddBox(X, Y, W, H: real);
+begin
+ AddStatic(X, Y, W, H, 0, 0, 0, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
+ AddStatic(X+2, Y+2, W-4, H-4, 1, 1, 1, Skin.GetTextureFileName('Bar'), 'JPG', 'Font Black');
+end;
+
+procedure TMenu.onShow;
+begin
+// nothing
+// beep;
+end;
+
+procedure TMenu.onShowFinish;
+begin
+// nothing
+// beep;
+end;
+
+procedure TMenu.onHide;
+begin
+// nothing
+// beep;
+end;
+
+function TMenu.ParseInput(PressedKey: Cardinal; ScanCode: byte; PressedDown: Boolean): Boolean;
+begin
+// nothing
+// Beep;
+ Result := true;
+end;
+
+procedure TMenu.SetAnimationProgress(Progress: real);
+begin
+// nothing
+//beep;
+end;
+
+end.
+