diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index 126fefa1..0eebeaf6 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -75,7 +75,7 @@ type function AddText(ThemeText: TThemeText): integer; overload; function AddText(X, Y: real; const Text_: string): integer; overload; function AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; overload; - function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string): integer; overload; + function AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real): integer; overload; // button Procedure SetButtonLength(Length: Cardinal); //Function that Set Length of Button Array in one Step instead of register new Memory for every Button @@ -539,7 +539,7 @@ end; function TMenu.AddText(ThemeText: TThemeText): integer; begin Result := AddText(ThemeText.X, ThemeText.Y, ThemeText.W, ThemeText.Font, ThemeText.Size, - ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text); + ThemeText.ColR, ThemeText.ColG, ThemeText.ColB, ThemeText.Align, ThemeText.Text, ThemeText.Reflection, ThemeText.ReflectionSpacing); end; function TMenu.AddText(X, Y: real; const Text_: string): integer; @@ -555,17 +555,17 @@ end; function TMenu.AddText(X, Y: real; Style: integer; Size, ColR, ColG, ColB: real; const Text: string): integer; begin - Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text); + Result := AddText(X, Y, 0, Style, Size, ColR, ColG, ColB, 0, Text, false, 0); end; -function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string): integer; +function TMenu.AddText(X, Y, W: real; Style: integer; Size, ColR, ColG, ColB: real; Align: integer; const Text_: string; Reflection_: Boolean; ReflectionSpacing_: Real): integer; var TextNum: integer; begin // adds text TextNum := Length(Text); SetLength(Text, TextNum + 1); - Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Text_); + Text[TextNum] := TText.Create(X, Y, W, Style, Size, ColR, ColG, ColB, Align, Text_, Reflection_, ReflectionSpacing_); Result := TextNum; end; |