diff options
Diffstat (limited to '')
-rw-r--r-- | Game/Code/Menu/UMenu.pas | 62 |
1 files changed, 30 insertions, 32 deletions
diff --git a/Game/Code/Menu/UMenu.pas b/Game/Code/Menu/UMenu.pas index 655d27fd..653a6051 100644 --- a/Game/Code/Menu/UMenu.pas +++ b/Game/Code/Menu/UMenu.pas @@ -197,8 +197,8 @@ begin inherited Create; if Back <> '' then begin -// BackImg := Texture.LoadTexture(true, PChar(Back), 'JPG', TEXTURE_TYPE_PLAIN, 0); - BackImg := Texture.LoadTexture(PChar(Back), 'JPG', TEXTURE_TYPE_PLAIN, 0); // new theme system +// BackImg := Texture.GetTexture(true, Back, TEXTURE_TYPE_PLAIN, 0); + BackImg := Texture.GetTexture(Back, TEXTURE_TYPE_PLAIN, 0); // new theme system BackImg.W := 800;//640; BackImg.H := 600;//480; BackW := 1; @@ -365,15 +365,15 @@ begin begin TempCol := RGBFloatToInt(ThemeCollection.Style.ColR, ThemeCollection.Style.ColG, ThemeCollection.Style.ColB); TempDCol := RGBFloatToInt(ThemeCollection.Style.DColR, ThemeCollection.Style.DColG, ThemeCollection.Style.DColB); - // give encoded color to loadtexture + // give encoded color to GetTexture() ButtonCollection[Num] := TButtonCollection.Create( - Texture.LoadTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), TEXTURE_TYPE_COLORIZED, TempCol), - Texture.LoadTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), TEXTURE_TYPE_COLORIZED, TempDCol)); - - // Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); // use cache texture + Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), TEXTURE_TYPE_COLORIZED, TempCol), + Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), TEXTURE_TYPE_COLORIZED, TempDCol)); end else + begin ButtonCollection[Num] := TButtonCollection.Create(Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.Tex), ThemeCollection.Style.Typ, true)); // use cache texture + end; //Set Parent menu ButtonCollection[Num].ScreenButton := @Self.Button; @@ -417,8 +417,8 @@ begin ButtonCollection[Num].Fade := ThemeCollection.Style.Fade; ButtonCollection[Num].FadeText := ThemeCollection.Style.FadeText; if (ThemeCollection.Style.Typ = TEXTURE_TYPE_COLORIZED) then - ButtonCollection[Num].FadeTex := Texture.LoadTexture( - PChar(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex)), TEXTURE_TYPE_COLORIZED, TempCol) + ButtonCollection[Num].FadeTex := Texture.GetTexture( + Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), TEXTURE_TYPE_COLORIZED, TempCol) else ButtonCollection[Num].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeCollection.Style.FadeTex), ThemeCollection.Style.Typ, true); ButtonCollection[Num].FadeTexPos := ThemeCollection.Style.FadeTexPos; @@ -468,9 +468,7 @@ begin // adds static StatNum := Length(Static); SetLength(Static, StatNum + 1); -// Static[StatNum] := TStatic.Create(Texture.LoadTexture(PChar(Name), PChar(Format), Typ, $FF00FF)); // $FFFFFF -// Static[StatNum] := TStatic.Create(Texture.LoadTexture(Skin.SkinReg, PChar(Name), PChar(Format), Typ, $FF00FF)); // new skin system - Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Typ, $FF00FF)); // new skin + Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, $FF00FF)); // new skin // configures static Static[StatNum].Texture.X := X; @@ -491,7 +489,6 @@ end; function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; const Name: string; Typ: TTextureType; Color: integer): integer; begin Result := AddStatic(X, Y, W, H, Z, ColR, ColG, ColB, 0, 0, 1, 1, Name, Typ, Color, False, 0); -// end; function TMenu.AddStatic(X, Y, W, H, Z: real; ColR, ColG, ColB: real; TexX1, TexY1, TexX2, TexY2: real; const Name: string; Typ: TTextureType; Color: integer; Reflection: Boolean; ReflectionSpacing: Real): integer; @@ -505,12 +502,13 @@ begin // colorize hack if (Typ = TEXTURE_TYPE_COLORIZED) then begin - // give encoded color to loadtexture - Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB))); + // give encoded color to GetTexture() + Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB))); end else - Static[StatNum] := TStatic.Create(Texture.LoadTexture(Name, Typ, Color)); // new skin - // Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ)); + begin + Static[StatNum] := TStatic.Create(Texture.GetTexture(Name, Typ, Color)); // new skin + end; // configures static Static[StatNum].Texture.X := X; @@ -610,13 +608,16 @@ begin Button[Result].Fade := ThemeButton.Fade; Button[Result].FadeText := ThemeButton.FadeText; if (ThemeButton.Typ = TEXTURE_TYPE_COLORIZED) then begin - Button[Result].FadeTex := Texture.LoadTexture( - Skin.GetTextureFileName(ThemeButton.FadeTex), TEXTURE_TYPE_COLORIZED, RGBFloatToInt(ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB)); + Button[Result].FadeTex := Texture.GetTexture( + Skin.GetTextureFileName(ThemeButton.FadeTex), TEXTURE_TYPE_COLORIZED, + RGBFloatToInt(ThemeButton.ColR, ThemeButton.ColG, ThemeButton.ColB)); end else + begin Button[Result].FadeTex := Texture.GetTexture(Skin.GetTextureFileName(ThemeButton.FadeTex), ThemeButton.Typ, true); - Button[Result].FadeTexPos := ThemeButton.FadeTexPos; + end; + Button[Result].FadeTexPos := ThemeButton.FadeTexPos; BTLen := Length(ThemeButton.Text); for BT := 0 to BTLen-1 do begin @@ -681,17 +682,14 @@ begin // colorize hack if (Typ = TEXTURE_TYPE_COLORIZED) then begin - // give encoded color to loadtexture - Button[Result] := TButton.Create(Texture.LoadTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)), - Texture.LoadTexture(Name, Typ, RGBFloatToInt(DColR, DColG, DColB))); - - // Button[Result] := TButton.Create(Texture.LoadTexture(PChar(Name), PChar(Format), PChar(Typ), ((((TempR2 shl 8) or TempG2) shl 8)or TempB2))); // use cache texture + // give encoded color to GetTexture() + Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)), + Texture.GetTexture(Name, Typ, RGBFloatToInt(DColR, DColG, DColB))); end else - + begin Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, true)); // use cache texture - // else - // Button[Result] := TButton.Create(Texture.GetTexture(Name, Typ, false)); // don't use cache texture} + end; // configures button Button[Result].X := X; @@ -1082,7 +1080,7 @@ begin Selects[S] := TSelect.Create; if (Typ = TEXTURE_TYPE_COLORIZED) then - Selects[S].Texture := Texture.LoadTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)) + Selects[S].Texture := Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)) else Selects[S].Texture := Texture.GetTexture(Name, Typ); Selects[S].X := X; @@ -1099,7 +1097,7 @@ begin Selects[S].DInt := DInt; if (SBGTyp = TEXTURE_TYPE_COLORIZED) then - Selects[S].TextureSBG := Texture.LoadTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) + Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) else Selects[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp); Selects[S].TextureSBG.X := X + W + SkipX; @@ -1242,7 +1240,7 @@ begin SelectsS[S] := TSelectSlide.Create; if (Typ = TEXTURE_TYPE_COLORIZED) then - SelectsS[S].Texture := Texture.LoadTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)) + SelectsS[S].Texture := Texture.GetTexture(Name, Typ, RGBFloatToInt(ColR, ColG, ColB)) else SelectsS[S].Texture := Texture.GetTexture(Name, Typ); SelectsS[S].X := X; @@ -1260,7 +1258,7 @@ begin SelectsS[S].DInt := DInt; if (SBGTyp = TEXTURE_TYPE_COLORIZED) then - SelectsS[S].TextureSBG := Texture.LoadTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) + SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp, RGBFloatToInt(SBGColR, SBGColG, SBGColB)) else SelectsS[S].TextureSBG := Texture.GetTexture(SBGName, SBGTyp); SelectsS[S].TextureSBG.X := X + W + SkipX; |