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-rw-r--r--Game/Code/Menu/UDisplay.pas6
1 files changed, 3 insertions, 3 deletions
diff --git a/Game/Code/Menu/UDisplay.pas b/Game/Code/Menu/UDisplay.pas
index 7ac5f9b2..74a55ea7 100644
--- a/Game/Code/Menu/UDisplay.pas
+++ b/Game/Code/Menu/UDisplay.pas
@@ -247,13 +247,13 @@ begin
if not BlackScreen then
NextScreen.onShow;
- lastTime:=GetTickCount; // TODO: use cross-plattform SDL_GetTicks() instead
+ lastTime:=SDL_GetTicks();
if (S=2) or (Screens = 1) then
myfade:=myfade+1;
end; // end texture creation in first fading step
//do some time-based fading
- currentTime:=GetTickCount; // TODO: use cross-plattform SDL_GetTicks() instead
+ currentTime:=SDL_GetTicks();
if (currentTime > lastTime+30) and (S=1) then
begin
myfade:=myfade+4;
@@ -462,7 +462,7 @@ begin
glColor4f(0, 0, 0, 1);
//Calculate FPS
- Ticks := GetTickCount; // TODO: use cross-plattform SDL_GetTicks() instead
+ Ticks := SDL_GetTicks();
if (Ticks >= NextFPSSwap) then
begin
LastFPS := FPSCounter * 4;