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-rw-r--r--Game/Code/MacOSX/Wrapper/UMacResources.pp1
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diff --git a/Game/Code/MacOSX/Wrapper/UMacResources.pp b/Game/Code/MacOSX/Wrapper/UMacResources.pp
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--- a/Game/Code/MacOSX/Wrapper/UMacResources.pp
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-unit UMacResources; interface procedure init; implementation uses SysUtils, Classes; procedure init; const PathName : string = '/Library/Application Support/UltraStarDeluxe/Resources'; var RelativePath, BaseDir, OldBaseDir : string; SearchInfo : TSearchRec; DirectoryList, FileList : TStringList; DirectoryIsFinished : longint; counter : longint; UserPathName : string; SourceFile, TargetFile : TFileStream; FileCopyBuffer : array [1..4096] of byte; NumberOfBytes : integer; begin getdir (0, OldBaseDir); BaseDir := OldBaseDir + '/UltraStarDeluxe.app/Contents/Resources'; chdir (BaseDir); UserPathName := GetEnvironmentVariable('HOME') + PathName; DirectoryIsFinished := 0; DirectoryList := TStringList.Create(); FileList := TStringList.Create(); DirectoryList.Add('.'); repeat RelativePath := DirectoryList[DirectoryIsFinished]; chdir (BaseDir + '/' + RelativePath); if (FindFirst('*', faAnyFile, SearchInfo) = 0) then repeat if DirectoryExists(SearchInfo.Name) then begin if (SearchInfo.Name <> '.') and (SearchInfo.Name <> '..') then DirectoryList.Add(RelativePath + '/' + SearchInfo.Name); end else Filelist.Add(RelativePath + '/' + SearchInfo.Name); until (FindNext(SearchInfo) <> 0); FindClose(SearchInfo); DirectoryIsFinished := succ(DirectoryIsFinished); until (DirectoryIsFinished = DirectoryList.Count); if not DirectoryExists(UserPathName) then mkdir (UserPathName); for counter := 0 to DirectoryList.Count-1 do if not DirectoryExists(UserPathName + '/' + DirectoryList[counter]) then mkdir (UserPathName + '/' + DirectoryList[counter]); DirectoryList.Free(); for counter := 0 to Filelist.Count-1 do if not FileExists(UserPathName + '/' + Filelist[counter]) then begin SourceFile := TFileStream.Create(BaseDir + '/' + Filelist[counter], fmOpenRead); TargetFile := TFileStream.Create(UserPathName + '/' + Filelist[counter], fmCreate); repeat NumberOfBytes := SourceFile.Read(FileCopyBuffer, SizeOf(FileCopyBuffer)); TargetFile.Write(FileCopyBuffer, NumberOfBytes); until (NumberOfBytes < SizeOf(FileCopyBuffer)); SourceFile.Free; TargetFile.Free; end; FileList.Free(); chdir (OldBaseDir); end; end. \ No newline at end of file