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-rwxr-xr-xGame/Code/MacOSX/English.lproj/InfoPlist.stringsbin0 -> 532 bytes
-rw-r--r--Game/Code/MacOSX/English.lproj/SDLMain.nib/classes.nib19
-rw-r--r--Game/Code/MacOSX/English.lproj/SDLMain.nib/info.nib21
-rw-r--r--Game/Code/MacOSX/English.lproj/SDLMain.nib/objects.nibbin0 -> 2590 bytes
4 files changed, 40 insertions, 0 deletions
diff --git a/Game/Code/MacOSX/English.lproj/InfoPlist.strings b/Game/Code/MacOSX/English.lproj/InfoPlist.strings
new file mode 100755
index 00000000..ce30d99a
--- /dev/null
+++ b/Game/Code/MacOSX/English.lproj/InfoPlist.strings
Binary files differ
diff --git a/Game/Code/MacOSX/English.lproj/SDLMain.nib/classes.nib b/Game/Code/MacOSX/English.lproj/SDLMain.nib/classes.nib
new file mode 100644
index 00000000..799eaadd
--- /dev/null
+++ b/Game/Code/MacOSX/English.lproj/SDLMain.nib/classes.nib
@@ -0,0 +1,19 @@
+{
+ IBClasses = (
+ {CLASS = FirstResponder; LANGUAGE = ObjC; SUPERCLASS = NSObject; },
+ {
+ ACTIONS = {
+ help = id;
+ newGame = id;
+ openGame = id;
+ prefsMenu = id;
+ saveGame = id;
+ saveGameAs = id;
+ };
+ CLASS = SDLMain;
+ LANGUAGE = ObjC;
+ SUPERCLASS = NSObject;
+ }
+ );
+ IBVersion = 1;
+} \ No newline at end of file
diff --git a/Game/Code/MacOSX/English.lproj/SDLMain.nib/info.nib b/Game/Code/MacOSX/English.lproj/SDLMain.nib/info.nib
new file mode 100644
index 00000000..1d6fb7e0
--- /dev/null
+++ b/Game/Code/MacOSX/English.lproj/SDLMain.nib/info.nib
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
+<plist version="1.0">
+<dict>
+ <key>IBDocumentLocation</key>
+ <string>62 117 356 240 0 0 1152 848 </string>
+ <key>IBEditorPositions</key>
+ <dict>
+ <key>29</key>
+ <string>62 362 195 44 0 0 1152 848 </string>
+ </dict>
+ <key>IBFramework Version</key>
+ <string>291.0</string>
+ <key>IBOpenObjects</key>
+ <array>
+ <integer>29</integer>
+ </array>
+ <key>IBSystem Version</key>
+ <string>6L60</string>
+</dict>
+</plist>
diff --git a/Game/Code/MacOSX/English.lproj/SDLMain.nib/objects.nib b/Game/Code/MacOSX/English.lproj/SDLMain.nib/objects.nib
new file mode 100644
index 00000000..63780152
--- /dev/null
+++ b/Game/Code/MacOSX/English.lproj/SDLMain.nib/objects.nib
Binary files differ