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-rw-r--r--Game/Code/Classes/UVisualizer.pas540
1 files changed, 275 insertions, 265 deletions
diff --git a/Game/Code/Classes/UVisualizer.pas b/Game/Code/Classes/UVisualizer.pas
index b6b3a1cc..a49187e7 100644
--- a/Game/Code/Classes/UVisualizer.pas
+++ b/Game/Code/Classes/UVisualizer.pas
@@ -1,66 +1,65 @@
-{############################################################################
-# Visualizer support for UltraStar deluxe #
-# #
-# Created by hennymcc #
-# Slight modifications by Jay Binks #
-# based on UVideo.pas #
-#############################################################################}
-
-unit UVisualizer;
-
-interface
-
-{$IFDEF FPC}
- {$MODE DELPHI}
-{$ENDIF}
-
-uses SDL,
- UGraphicClasses,
- textgl,
- math,
- OpenGL12,
- SysUtils,
- UIni,
- {$ifdef DebugDisplay}
- dialogs,
- {$ENDIF}
- projectM,
- UMusic,
- windows;
-
-implementation
-
-uses
- UGraphic;
-
-var
+{############################################################################
+# Visualizer support for UltraStar deluxe #
+# #
+# Created by hennymcc #
+# Slight modifications by Jay Binks #
+# based on UVideo.pas #
+#############################################################################}
+
+unit UVisualizer;
+
+interface
+
+{$IFDEF FPC}
+ {$MODE DELPHI}
+{$ENDIF}
+
+uses SDL,
+ UGraphicClasses,
+ textgl,
+ math,
+ OpenGL12,
+ SysUtils,
+ UIni,
+ {$ifdef DebugDisplay}
+ dialogs,
+ {$ENDIF}
+ projectM,
+ UMusic;
+
+implementation
+
+uses
+ UGraphic;
+
+var
singleton_VideoProjectM : IVideoPlayback;
-
-const
- gx = 32;
- gy = 24;
- fps = 30;
- texsize = 512;
- visuals_Dir = 'Visuals'; // TODO: move this to a place common for all visualizers
- projectM_Dir = visuals_Dir+'/projectM';
-
-type
- TVideoPlayback_ProjectM = class( TInterfacedObject, IVideoPlayback, IVideoVisualization )
+
+const
+ gx = 32;
+ gy = 24;
+ fps = 30;
+ texsize = 512;
+ visuals_Dir = 'Visuals'; // TODO: move this to a place common for all visualizers
+ projectM_Dir = visuals_Dir+'/projectM';
+
+type
+ TVideoPlayback_ProjectM = class( TInterfacedObject, IVideoPlayback, IVideoVisualization )
pm : PProjectM;
-
- VisualizerStarted ,
- VisualizerPaused : Boolean;
-
- VisualTex : glUint;
- PCMData : TPCMData;
- hRC : Integer;
- hDC : Integer;
+
+ VisualizerStarted ,
+ VisualizerPaused : Boolean;
+
+ VisualTex : glUint;
+ PCMData : TPCMData;
+ hRC : Integer;
+ hDC : Integer;
procedure VisualizerStart;
procedure VisualizerStop;
-
- procedure VisualizerTogglePause;
+
+ procedure VisualizerTogglePause;
public
constructor create();
procedure init();
@@ -79,40 +78,44 @@ type
procedure GetFrame(Time: Extended);
procedure DrawGL(Screen: integer);
end;
-
-
-constructor TVideoPlayback_ProjectM.create();
+
+
+constructor TVideoPlayback_ProjectM.create();
begin
end;
-
-
-procedure TVideoPlayback_ProjectM.init();
+
+
+procedure TVideoPlayback_ProjectM.init();
begin
writeln( 'TVideoPlayback_ProjectM - INITIALIZE !!!!!!!!' );
- VisualizerStarted := False;
- VisualizerPaused := False;
-
- glGenTextures(1, PglUint(@VisualTex));
- glBindTexture(GL_TEXTURE_2D, VisualTex);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-end;
-
-function TVideoPlayback_ProjectM.GetName: String;
+ VisualizerStarted := False;
+ VisualizerPaused := False;
+
+ glGenTextures(1, PglUint(@VisualTex));
+ glBindTexture(GL_TEXTURE_2D, VisualTex);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ New(pm);
+ projectM_reset(pm);
+
+end;
+
+function TVideoPlayback_ProjectM.GetName: String;
begin
result := 'ProjectM';
end;
-
-
-function TVideoPlayback_ProjectM.Open( aFileName : string): boolean; // true if succeed
-begin
- VisualizerStart();
- result := true;
-end;
-
-procedure TVideoPlayback_ProjectM.Close;
+
+
+function TVideoPlayback_ProjectM.Open( aFileName : string): boolean; // true if succeed
+begin
+ VisualizerStart();
+ result := true;
+end;
+
+procedure TVideoPlayback_ProjectM.Close;
begin
end;
@@ -137,33 +140,33 @@ begin
// in here, we cant realy move to a specific time, since its all random generated
// but a call to this function will change the preset, which changes the pattern
projectM_reset(pm);
-
- pm^.fullscreen := 0;
- pm^.renderTarget^.texsize := texsize;
- pm^.gx := gx;
- pm^.gy := gy;
- pm^.fps := fps;
- pm^.renderTarget^.usePbuffers := 0;
-
- pm^.fontURL := PChar(projectM_Dir+'/fonts');
- pm^.presetURL := PChar(projectM_Dir+'/presets');
-
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- projectM_init(pm);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
-
- projectM_resetGL(pm, ScreenW, ScreenH);
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
+
+ pm^.fullscreen := 0;
+ pm^.renderTarget^.texsize := texsize;
+ pm^.gx := gx;
+ pm^.gy := gy;
+ pm^.fps := fps;
+ pm^.renderTarget^.usePbuffers := 0;
+
+ pm^.fontURL := PChar(projectM_Dir+'/fonts');
+ pm^.presetURL := PChar(projectM_Dir+'/presets');
+
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+ projectM_init(pm);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+
+ projectM_resetGL(pm, ScreenW, ScreenH);
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glMatrixMode(GL_TEXTURE);
+ glPopMatrix();
glPopAttrib();
end;
@@ -173,158 +176,165 @@ begin
result := 0;
end;
-procedure TVideoPlayback_ProjectM.VisualizerStart;
-begin
- VisualizerStarted := True;
-
- New(pm);
- projectM_reset(pm);
-
- pm^.fullscreen := 0;
- pm^.renderTarget^.texsize := texsize;
- pm^.gx := gx;
- pm^.gy := gy;
- pm^.fps := fps;
- pm^.renderTarget^.usePbuffers := 0;
-
- pm^.fontURL := PChar(projectM_Dir+'/fonts');
- pm^.presetURL := PChar(projectM_Dir+'/presets');
-
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- projectM_init(pm);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
-
- projectM_resetGL(pm, ScreenW, ScreenH);
-
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
- glPopAttrib();
-end;
-
-procedure TVideoPlayback_ProjectM.VisualizerStop;
-begin
- if VisualizerStarted then begin
- VisualizerStarted := False;
- Dispose(pm);
- end;
-end;
-
-procedure TVideoPlayback_ProjectM.VisualizerTogglePause;
-begin
- VisualizerPaused := not VisualizerPaused;
-end;
-
-procedure TVideoPlayback_ProjectM.GetFrame(Time: Extended);
-var
- i: integer;
- nSamples: cardinal;
-begin
- if not VisualizerStarted then Exit;
- if VisualizerPaused then Exit;
-
- // get audio data
- nSamples := AudioPlayback.GetPCMData(PcmData);
- addPCM16Data(PSmallInt(@PcmData), nSamples);
-
- // store OpenGL state (might be messed up otherwise)
- glPushAttrib(GL_ALL_ATTRIB_BITS);
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glMatrixMode(GL_TEXTURE);
- glPushMatrix();
-
- // let projectM render a frame
- renderFrame(pm);
- glFlush();
-
- {$IFDEF UseTexture}
- glBindTexture(GL_TEXTURE_2D, VisualTex);
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, VisualWidth, VisualHeight, 0);
- {$ENDIF}
-
- // restore USDX OpenGL state
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- glMatrixMode(GL_TEXTURE);
- glPopMatrix();
- glPopAttrib();
-
- // discard projectM's depth buffer information (avoid overlay)
- glClear(GL_DEPTH_BUFFER_BIT);
-end;
-
-procedure TVideoPlayback_ProjectM.DrawGL(Screen: integer);
-begin
- {$IFDEF UseTexture}
- // have a nice black background to draw on (even if there were errors opening the vid)
- if Screen=1 then begin
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
- end;
- // exit if there's nothing to draw
- if not VisualizerStarted then Exit;
-
- // setup display
- glMatrixMode(GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity();
- gluOrtho2D(0, 1, 0, 1);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
-
- glEnable(GL_BLEND);
- glEnable(GL_TEXTURE_2D);
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glBindTexture(GL_TEXTURE_2D, VisualTex);
- glColor4f(1, 1, 1, 1);
-
- // draw projectM frame
- glBegin(GL_QUADS);
- glTexCoord2f(0, 0); glVertex2f(0, 0);
- glTexCoord2f(1, 0); glVertex2f(1, 0);
- glTexCoord2f(1, 1); glVertex2f(1, 1);
- glTexCoord2f(0, 1); glVertex2f(0, 1);
- glEnd();
-
- {
- glbegin(GL_QUADS);
- glTexCoord2f(0, 0);
- glVertex2f(400-VisualWidth/2, 300-VisualHeight/2);
- glTexCoord2f(0, 1);
- glVertex2f(400-VisualWidth/2, 300+VisualHeight/2);
- glTexCoord2f(1, 1);
- glVertex2f(400+VisualWidth/2, 300+VisualHeight/2);
- glTexCoord2f(1, 0);
- glVertex2f(400+VisualWidth/2, 300-VisualHeight/2);
- glEnd;
- }
-
- glDisable(GL_TEXTURE_2D);
- glDisable(GL_BLEND);
-
- // restore state
- glMatrixMode(GL_PROJECTION);
- glPopMatrix();
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
- {$ENDIF}
-end;
-
-
+procedure TVideoPlayback_ProjectM.VisualizerStart;
+begin
+ VisualizerStarted := True;
+
+// New(pm);
+// projectM_reset(pm);
+
+ writeln('Render Target');
+ writeln( inttostr( integer( assigned(pm^.renderTarget) ) ) );
+
+ pm^.fullscreen := 0;
+ pm^.gx := gx;
+ pm^.gy := gy;
+ pm^.fps := fps;
+
+ if assigned(pm^.renderTarget) then
+ begin
+ pm^.renderTarget^.texsize := texsize;
+ pm^.renderTarget^.usePbuffers := 0;
+ end;
+
+ pm^.fontURL := PChar(projectM_Dir+'/fonts');
+ pm^.presetURL := PChar(projectM_Dir+'/presets');
+
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+ projectM_init(pm);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+
+ projectM_resetGL(pm, ScreenW, ScreenH);
+
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glMatrixMode(GL_TEXTURE);
+ glPopMatrix();
+ glPopAttrib();
+end;
+
+procedure TVideoPlayback_ProjectM.VisualizerStop;
+begin
+ if VisualizerStarted then begin
+ VisualizerStarted := False;
+ Dispose(pm);
+ end;
+end;
+
+procedure TVideoPlayback_ProjectM.VisualizerTogglePause;
+begin
+ VisualizerPaused := not VisualizerPaused;
+end;
+
+procedure TVideoPlayback_ProjectM.GetFrame(Time: Extended);
+var
+ i: integer;
+ nSamples: cardinal;
+begin
+ if not VisualizerStarted then Exit;
+ if VisualizerPaused then Exit;
+
+ // get audio data
+ nSamples := AudioPlayback.GetPCMData(PcmData);
+ addPCM16Data(PSmallInt(@PcmData), nSamples);
+
+ // store OpenGL state (might be messed up otherwise)
+ glPushAttrib(GL_ALL_ATTRIB_BITS);
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glMatrixMode(GL_TEXTURE);
+ glPushMatrix();
+
+ // let projectM render a frame
+ renderFrame(pm);
+ glFlush();
+
+ {$IFDEF UseTexture}
+ glBindTexture(GL_TEXTURE_2D, VisualTex);
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, VisualWidth, VisualHeight, 0);
+ {$ENDIF}
+
+ // restore USDX OpenGL state
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ glMatrixMode(GL_TEXTURE);
+ glPopMatrix();
+ glPopAttrib();
+
+ // discard projectM's depth buffer information (avoid overlay)
+ glClear(GL_DEPTH_BUFFER_BIT);
+end;
+
+procedure TVideoPlayback_ProjectM.DrawGL(Screen: integer);
+begin
+ {$IFDEF UseTexture}
+ // have a nice black background to draw on (even if there were errors opening the vid)
+ if Screen=1 then begin
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
+ end;
+ // exit if there's nothing to draw
+ if not VisualizerStarted then Exit;
+
+ // setup display
+ glMatrixMode(GL_PROJECTION);
+ glPushMatrix();
+ glLoadIdentity();
+ gluOrtho2D(0, 1, 0, 1);
+ glMatrixMode(GL_MODELVIEW);
+ glPushMatrix();
+ glLoadIdentity();
+
+ glEnable(GL_BLEND);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+ glBindTexture(GL_TEXTURE_2D, VisualTex);
+ glColor4f(1, 1, 1, 1);
+
+ // draw projectM frame
+ glBegin(GL_QUADS);
+ glTexCoord2f(0, 0); glVertex2f(0, 0);
+ glTexCoord2f(1, 0); glVertex2f(1, 0);
+ glTexCoord2f(1, 1); glVertex2f(1, 1);
+ glTexCoord2f(0, 1); glVertex2f(0, 1);
+ glEnd();
+
+ {
+ glbegin(GL_QUADS);
+ glTexCoord2f(0, 0);
+ glVertex2f(400-VisualWidth/2, 300-VisualHeight/2);
+ glTexCoord2f(0, 1);
+ glVertex2f(400-VisualWidth/2, 300+VisualHeight/2);
+ glTexCoord2f(1, 1);
+ glVertex2f(400+VisualWidth/2, 300+VisualHeight/2);
+ glTexCoord2f(1, 0);
+ glVertex2f(400+VisualWidth/2, 300-VisualHeight/2);
+ glEnd;
+ }
+
+ glDisable(GL_TEXTURE_2D);
+ glDisable(GL_BLEND);
+
+ // restore state
+ glMatrixMode(GL_PROJECTION);
+ glPopMatrix();
+ glMatrixMode(GL_MODELVIEW);
+ glPopMatrix();
+ {$ENDIF}
+end;
+
+
initialization
singleton_VideoProjectM := TVideoPlayback_ProjectM.create();
@@ -334,6 +344,6 @@ initialization
finalization
AudioManager.Remove( singleton_VideoProjectM );
-
-
-end.
+
+
+end.