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-rw-r--r--Game/Code/Classes/TextGL.pas2
-rw-r--r--Game/Code/Classes/UTexture.pas8
2 files changed, 6 insertions, 4 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas
index 12a9a8dc..b61e2657 100644
--- a/Game/Code/Classes/TextGL.pas
+++ b/Game/Code/Classes/TextGL.pas
@@ -73,12 +73,14 @@ procedure BuildFont; // Build Our Bitmap Font
var
Rejestr: TResourceStream;
begin
+ {$IFNDEF FPC}
Rejestr := TResourceStream.Create(HInstance, aResourceName , pchar( aType ) );
try
Rejestr.Read(Fonts[ aID ].Width, 256);
finally
Rejestr.Free;
end;
+ {$ENDIF}
end;
var
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas
index c1862828..6895a250 100644
--- a/Game/Code/Classes/UTexture.pas
+++ b/Game/Code/Classes/UTexture.pas
@@ -870,10 +870,10 @@ begin
Result.TexW := TexOrigW / TexNewW;
Result.TexH := TexOrigH / TexNewH;
- Result.Int := 1;
- Result.ColR := 1;
- Result.ColG := 1;
- Result.ColB := 1;
+ Result.Int := 1;
+ Result.ColR := 1;
+ Result.ColG := 1;
+ Result.ColB := 1;
Result.Alpha := 1;
// 0.4.2 new test - default use whole texure, taking TexW and TexH as const and changing these