diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index 7475da7a..ed897071 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -140,7 +140,7 @@ begin Log.LogStatus( 'Font' , '---------------------------'); SetLength(Fonts, 5); - Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', 'Font', 0); + Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', 'Transparent', 0); Fonts[0].Tex.H := 30; Fonts[0].AspectW := 0.9; Fonts[0].Done := -1; @@ -148,21 +148,21 @@ begin Log.LogStatus( 'FontB' , '---------------------------'); - Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', 'Font', 0); + Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', 'Transparent', 0); Fonts[1].Tex.H := 30; Fonts[1].AspectW := 1; Fonts[1].Done := -1; Fonts[1].Outline := 0; Log.LogStatus( 'FontO' , '---------------------------'); - Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', 'Font Outline', 0); + Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', 'Transparent', 0); Fonts[2].Tex.H := 30; Fonts[2].AspectW := 0.95; Fonts[2].Done := -1; Fonts[2].Outline := 5; Log.LogStatus( 'FontO2' , '---------------------------'); - Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', 'Font Outline 2', 0); + Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', 'Transparent', 0); Fonts[3].Tex.H := 30; Fonts[3].AspectW := 0.95; Fonts[3].Done := -1; @@ -262,7 +262,7 @@ begin glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); - glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, TexNum); glBegin(GL_QUADS); @@ -321,7 +321,7 @@ begin glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); - glBlendFunc(GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, TexNum); glBegin(GL_QUADS); glTexCoord2f(TexX, TexY); glVertex2f(PL+XItal, PT); |