diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/ULyrics.pas | 614 |
1 files changed, 273 insertions, 341 deletions
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index d0ef819f..b720b6f8 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -15,56 +15,61 @@ uses OpenGL12, type TLyricWord = record - X: Real; //X Pos of the Word - Width: Real; //Width of the Text - TexPos: Real; //Pos of the Word (0 to 1) in the Sentence Texture - TexWidth: Real; //width of the Word in Sentence Texture (0 to 1) - Start: Cardinal; //Start of the Words in Quarters (Beats) - Length: Cardinal; //Length of the Word in Quarters - Text: String; //Text of this Word - Freestyle: Boolean; //Is this Word Freestyle + X: Real; // left corner + Width: Real; // width + TexPos: Real; // left corner in texture (0 to 1) + TexWidth: Real; // width (0 to 1) + Start: Cardinal; // start of the word in quarters (beats) + Length: Cardinal; // length of the word in quarters + Text: String; // text + Freestyle: Boolean; // freestyle? end; ALyricWord = array of TLyricWord; PLyricLine = ^TLyricLine; TLyricLine = record - Text: String; //Text of the Line - Tex: glUInt; //Texture of the Text from this Line - Width: Real; //Width of the Lyricline in Tex - Size: Byte; //Size of the Font in the Texture - Words: ALyricWord; //Words from this Line - CurWord: Integer; //current active word (only valid if line is active) - Start: Cardinal; //Start in Quarters of teh Line - Length: Cardinal; //Length in Quarters (From Start of First Note to the End of Last Note) - Freestyle: Boolean; //Complete Line is Freestyle ? - Players: Byte; //Which Players Sing this Line (1: Player1; 2: Player2; 4: Player3; [..]) - Done: Boolean; //Is Sentence Sung + Text: String; // text + Tex: glUInt; // texture of the text + Width: Real; // width + Size: Byte; // fontsize + Words: ALyricWord; // words in this line + CurWord: Integer; // current active word idx (only valid if line is active) + Start: Cardinal; // start of this line in quarters + Length: Cardinal; // length in quarters + Freestyle: Boolean; // complete line is freestyle? + Players: Byte; // players that should sing that line (bitset, Player1: 1, Player2: 2, Player3: 4) + Done: Boolean; // is sentence already sung? end; TLyricEngine = class private - EoLastSentence: Real; //When did the Last Sentence End (in Beats) + EoLastSentence: Real; // end of the previous sentence (in beats) LastDrawBeat: Real; - UpperLine: TLyricLine; //Line in the Upper Part of the Lyric Display - LowerLine: TLyricLine; //Line in the Lower Part of teh Lyric Display - QueueLine: TLyricLine; //Line that is in Queue and will be added when next Line is Finished + UpperLine: TLyricLine; // first line displayed (top) + LowerLine: TLyricLine; // second lind displayed (bottom) + QueueLine: TLyricLine; // third line (queue and will be displayed when next line is finished) PUpperLine, PLowerLine, PQueueLine: PLyricLine; - IndicatorTex: TTexture; //Texture for Lyric Indikator(Bar that indicates when the Line start) - BallTex: TTexture; //Texture of the Ball for cur. Word hover in Ballmode - PlayerIconTex: array[0..5] of //Textures for PlayerIcon Index: Playernum; Index2: Enabled/Disabled - array [0..1] of + IndicatorTex: TTexture; // texture for lyric indikator + BallTex: TTexture; // texture of the ball for the lyric effekt + + inQueue: Boolean; // is line in queue + LCounter: Word; // line counter + + // duet mode - textures for player icons + PlayerIconTex: array[0..5] of // player idx + array [0..1] of // enabled disabled TTexture; - inQueue: Boolean; - LCounter: Word; //Some helper Procedures for Lyric Drawing procedure DrawLyrics (Beat: Real); procedure DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: PLyricLine; Beat: Real); procedure DrawPlayerIcon(const Player: Byte; const Enabled: Boolean; const X, Y, Size, Alpha: Real); + procedure DrawBall(const XBall, YBall:Real); + public - //Positions, Line specific Settings + // positions, line specific settings UpperLineX: Real; //X Start Pos of UpperLine UpperLineW: Real; //Width of UpperLine with Icon(s) and Text UpperLineY: Real; //Y Start Pos of UpperLine @@ -75,41 +80,48 @@ type LowerLineY: Real; //Y Start Pos of LowerLine LowerLineSize: Byte; //Max Size of Lyrics Text in LowerLine - //Display Propertys + // display propertys LineColor_en: TRGBA; //Color of Words in an Enabled Line LineColor_dis: TRGBA; //Color of Words in a Disabled Line LineColor_act: TRGBA; //Color of teh active Word FontStyle: Byte; //Font for the Lyric Text FontReSize: Boolean; //ReSize Lyrics if they don't fit Screen - - HoverEffekt: Byte; //Effekt of Hovering active Word: 0 - one selection, 1 - long selection, 2 - one selection with fade to normal text, 3 - long selection with fade with color from left - FadeInEffekt: Byte; //Effekt for Line Fading in: 0: No Effekt; 1: Fade Effekt; 2: Move Upwards from Bottom to Pos - FadeOutEffekt: Byte; //Effekt for Line Fading out: 0: No Effekt; 1: Fade Effekt; 2: Move Upwards + + + HoverEffekt: Byte; //effekt of hovering active words: + // 1 - simple (only current word is highlighted) + // 2 - zoom (current word is highlighted and zoomed bigger) + // 3 - slide (highlight the line up to the current position - like a progress bar) + // 4 - ball (current word is highlighted and ball is jumpung over that word) + + { // currently not used + FadeInEffekt: Byte; //Effekt for Line Fading in: 0: No Effekt; 1: Fade Effekt; 2: Move Upwards from Bottom to Pos + FadeOutEffekt: Byte; //Effekt for Line Fading out: 0: No Effekt; 1: Fade Effekt; 2: Move Upwards + } UseLinearFilter:Boolean; //Should Linear Tex Filter be used - //Song specific Settings + // song specific settings BPM: Real; Resolution: Integer; - //properties to easily update this Class within other Parts of Code - property LineinQueue: Boolean read inQueue; //True when there is a Line in Queue - property LineCounter: Word read LCounter; //Lines that was Progressed so far (after last Clear) - - Constructor Create; overload; //Constructor, just get Memory + // properties to easily read options of this class + property LineinQueue: Boolean read inQueue; // line in queue? + property LineCounter: Word read LCounter; // lines that were progressed so far (after last clear) + + Procedure AddLine(Line: PLine); // adds a line to the queue, if there is space + Procedure Draw (Beat: Real); // draw the current (active at beat) lyrics + + Procedure Clear (const cBPM: Real = 0; // clears all cached song specific information + const cResolution: Integer = 0); + + Constructor Create; overload; Constructor Create(ULX,ULY,ULW,ULS,LLX,LLY,LLW,LLS:Real); overload; - Procedure LoadTextures; //Load Player Textures and Create - - Procedure AddLine(Line: PLine); //Adds a Line to the Queue if there is Space - Procedure Draw (Beat: Real); //Procedure Draws Lyrics; Beat is curent Beat in Quarters - Procedure Clear (const cBPM: Real = 0; const cResolution: Integer = 0); //Clears all cached Song specific Information - - Destructor Free; //Frees Memory + Procedure LoadTextures; + Destructor Free; end; -const LyricTexStart = 2/512; - implementation uses SysUtils, @@ -153,12 +165,12 @@ begin PQueueLine:=@QueueLine; UseLinearFilter := True; - {$IFDEF DARWIN} - // eddie: Getting range check error with NAN on OS X: - LastDrawBeat:=0; - {$ELSE} - LastDrawBeat:=NAN; - {$ENDIF} + {$IFDEF DARWIN} + // eddie: Getting range check error with NAN on OS X: + LastDrawBeat:=0; + {$ELSE} + LastDrawBeat:=NAN; + {$ENDIF} end; Constructor TLyricEngine.Create(ULX,ULY,ULW,ULS,LLX,LLY,LLW,LLS:Real); @@ -202,12 +214,13 @@ begin PUpperline:=@UpperLine; PLowerLine:=@LowerLine; PQueueLine:=@QueueLine; - {$IFDEF DARWIN} - // eddie: Getting range check error with NAN on OS X: - LastDrawBeat:=0; - {$ELSE} - LastDrawBeat:=NAN; - {$ENDIF} + + {$IFDEF DARWIN} + // eddie: Getting range check error with NAN on OS X: + LastDrawBeat:=0; + {$ELSE} + LastDrawBeat:=NAN; + {$ENDIF} end; @@ -217,19 +230,20 @@ end; Procedure TLyricEngine.LoadTextures; var I: Integer; - PTexData: Pointer; - + function CreateLineTex: glUint; + var + PTexData: Pointer; begin - GetMem(pTexData, 1024*64*4); //get Memory to save Tex in + // get memory + GetMem(pTexData, 1024*64*4); - //generate and bind Texture + // generate and bind Texture glGenTextures(1, @Result); glBindTexture(GL_TEXTURE_2D, Result); - //Get Memory + // get texture memeory glTexImage2D(GL_TEXTURE_2D, 0, 4, 1024, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, pTexData); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); @@ -239,31 +253,25 @@ var glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); end; - //Free now unused Memory + // free unused memory FreeMem(pTexData); end; begin - //Load Texture for Lyric Indikator(Bar that indicates when the Line start) + + // lyric indikator (bar that indicates when the line start) IndicatorTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', 'Transparent', $FF00FF); - //Load Texture of the Ball for cur. Word hover in Ballmode - BallTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF); + // ball for current word hover in ball effekt + BallTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'PNG', 'Transparent', 0); - //Load PlayerTexs - For I := 0 to 1 do + // duet mode: load player icon + For I := 0 to 5 do begin PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0); PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0); end; - - //atm just unset other texs - For I := 2 to 5 do - begin - PlayerIconTex[I][0].TexNum := high(Cardinal); //Set to C's -1 - PlayerIconTex[I][1].TexNum := high(Cardinal); - end; - - //Create LineTexs + + // create line textures UpperLine.Tex := CreateLineTex; LowerLine.Tex := CreateLineTex; QueueLine.Tex := CreateLineTex; @@ -276,57 +284,67 @@ end; Procedure TLyricEngine.AddLine(Line: PLine); var LyricLine: PLyricLine; - I: Integer; countNotes: Cardinal; - PosX: Real; Viewport: Array[0..3] of Integer; + + PosX: Real; + I: Integer; begin - //Only Add Lines if there is enough space + // only add lines, if there is space If not LineinQueue then begin - //Set Pointer to Line to Write + // set pointer to line to write + If (LineCounter = 0) then - LyricLine := PUpperLine //Set Upper Line + LyricLine := PUpperLine else if (LineCounter = 1) then - LyricLine := PLowerLine //Set Lower Line + LyricLine := PLowerLine else - begin - LyricLine := PQueueLine; //Set Queue Line - inQueue := True; //now there is a Queued Line + begin + LyricLine := PQueueLine; + + //now there is a queued line + inQueue := True; end; end else begin // rotate lines (round-robin-like) - LyricLine:=PUpperLine; - PUpperLine:=PLowerLine; - PLowerLine:=PQueueLine; - PQueueLine:=LyricLine; + LyricLine := PUpperLine; + PUpperLine := PLowerLine; + PLowerLine := PQueueLine; + PQueueLine := LyricLine; end; - //Check if Sentence has Notes + // sentence has notes? If (Length(Line.Note) > 0) then begin - //Copy Values from SongLine to LyricLine - CountNotes := high(Line.Note); - LyricLine.Start := Line.Note[0].Start; - LyricLine.Length := Line.Note[CountNotes].Start + Line.Note[CountNotes].Lenght - LyricLine.Start; - LyricLine.Freestyle := True; //is set by And Notes Freestyle while copying Notes - LyricLine.Text := ''; //Also Set while copying Notes - LyricLine.Players := 127; //All Players for now, no Duett Mode available - LyricLine.CurWord:=-1; // inactive line - so no word active atm - //Copy Words + // copy values from SongLine to LyricLine + CountNotes := High(Line.Note); + LyricLine.Start := Line.Note[0].Start; + LyricLine.Length := Line.Note[CountNotes].Start + Line.Note[CountNotes].Lenght - LyricLine.Start; + LyricLine.CurWord := -1; + + // default values - set later + LyricLine.Freestyle := True; + LyricLine.Text := ''; + + // duet mode: players of that line + LyricLine.Players := 127; + + //copy words SetLength(LyricLine.Words, CountNotes + 1); For I := 0 to CountNotes do begin - LyricLine.Freestyle := LyricLine.Freestyle AND Line.Note[I].FreeStyle; - LyricLine.Words[I].Start := Line.Note[I].Start; - LyricLine.Words[I].Length := Line.Note[I].Lenght; - LyricLine.Words[I].Text := Line.Note[I].Text; - LyricLine.Words[I].Freestyle := Line.Note[I].FreeStyle; - LyricLine.Text := LyricLine.Text + LyricLine.Words[I].Text + LyricLine.Words[I].Start := Line.Note[I].Start; + LyricLine.Words[I].Length := Line.Note[I].Lenght; + LyricLine.Words[I].Text := Line.Note[I].Text; + LyricLine.Words[I].Freestyle := Line.Note[I].FreeStyle; + + LyricLine.Freestyle := LyricLine.Freestyle AND Line.Note[I].FreeStyle; + LyricLine.Text := LyricLine.Text + LyricLine.Words[I].Text end; - //Set Font Params + // set font params SetFontStyle(FontStyle); SetFontPos(0, 0); LyricLine.Size := UpperLineSize; @@ -334,9 +352,9 @@ begin SetFontItalic(False); glColor4f(1, 1, 1, 1); - //Change Fontsize to Fit the Screen + // change fontsize to fit the screen LyricLine.Width := glTextWidth(PChar(LyricLine.Text)); - While (LyricLine.Width > UpperLineW) do + while (LyricLine.Width > UpperLineW) do begin Dec(LyricLine.Size); @@ -346,22 +364,20 @@ begin SetFontSize(LyricLine.Size); LyricLine.Width := glTextWidth(PChar(LyricLine.Text)); end; - - //Set Word Positions and Line Size - PosX := 0 {LowerLineX + LowerLineW/2 + 80 - LyricLine.Width/2}; - For I := 0 to High(LyricLine.Words) do + + // set word positions and line size + PosX := 0; + for I := 0 to High(LyricLine.Words) do begin - LyricLine.Words[I].X := PosX; - LyricLine.Words[I].Width := glTextWidth(PChar(LyricLine.Words[I].Text)); - LyricLine.Words[I].TexPos := (PosX+1) / 1024; + LyricLine.Words[I].X := PosX; + LyricLine.Words[I].Width := glTextWidth(PChar(LyricLine.Words[I].Text)); + LyricLine.Words[I].TexPos := (PosX+1) / 1024; LyricLine.Words[I].TexWidth := (LyricLine.Words[I].Width-1) / 1024; - + PosX := PosX + LyricLine.Words[I].Width; end; - - //Create LyricTexture - //Prepare Ogl + // create LyricTexture - prepare OpenGL glGetIntegerv(GL_VIEWPORT, @ViewPort); glClearColor(0.0,0.0,0.0,0.0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); @@ -370,13 +386,15 @@ begin //Draw Lyrics SetFontPos(0, 0); glPrint(PChar(LyricLine.Text)); - + Display.ScreenShot; + //Copy to Texture glEnable(GL_ALPHA); glBindTexture(GL_TEXTURE_2D, LyricLine.Tex); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 600-64, 1024, 64, 0); glDisable(GL_ALPHA); + //Clear Buffer glClearColor(0,0,0,0); glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT); @@ -394,10 +412,10 @@ end; // Draw - Procedure Draws Lyrics; Beat is curent Beat in Quarters // Draw just manage the Lyrics, drawing is done by a call of DrawLyrics //--------------- -Procedure TLyricEngine.Draw (Beat: Real); +Procedure TLyricEngine.Draw (Beat: Real); begin DrawLyrics(Beat); - LastDrawBeat:=Beat; + LastDrawBeat := Beat; end; //--------------- @@ -416,8 +434,8 @@ procedure TLyricEngine.DrawPlayerIcon(const Player: Byte; const Enabled: Boolean var IEnabled: Byte; begin Case Enabled of - True: IEnabled := 0; - False: IEnabled:= 1; + True: IEnabled := 0; + False: IEnabled := 1; end; glEnable(GL_TEXTURE_2D); @@ -437,62 +455,71 @@ begin glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); end; + +//--------------- +// DrawBall(private) - Helper for Draw; Draws the Ball over the LyricLine if needed +//--------------- +procedure TLyricEngine.DrawBall(const XBall, YBall:Real); +begin + glEnable(GL_TEXTURE_2D); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, BallTex.TexNum); + + glColor3f(1,1,1); + glBegin(GL_QUADS); + glTexCoord2f(0, 0); glVertex2f(XBall - 10, YBall); + glTexCoord2f(0, 1); glVertex2f(XBall - 10, YBall + 20); + glTexCoord2f(1, 1); glVertex2f(XBall + 10, YBall + 20); + glTexCoord2f(1, 0); glVertex2f(XBall + 10, YBall); + glEnd; + + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); +end; + //--------------- // DrawLyricsLine(private) - Helper for Draw; Draws one LyricLine //--------------- procedure TLyricEngine.DrawLyricsLine(const X, W, Y: Real; Size: Byte; const Line: PLyricLine; Beat: Real); var - I: Integer; -// CurWord: Integer; - CurWordStartTx, - CurWordEndTx: Real; // texture-coordinates of start and end of current word - CurWordStart, - CurWordEnd: Real; // screen coordinates of current word and the rest of the sentence - Progress: Real; - LyricX: Real; //Left Corner on X Axis - LyricX2: Real;//Right Corner " " - LyricScale: Real; //Up or Downscale the Lyrics need <- ??? - IconSize: Real; - IconAlpha: Real; - - mybeat:string; - mywidth:real; - realfontsize:real; + CurWordStartTx, CurWordEndTx: Real; // texture-coordinates of start and end of current word + CurWordStart, CurWordEnd: Real; // screen coordinates of current word and the rest of the sentence + Progress: Real; // progress of singing the current word + LyricX: Real; // left + LyricX2: Real; // right + LyricY: Real; // top + LyricsHeight: Real; // height the lyrics are displayed + + {// duet mode + IconSize: Real; // size of player icons + IconAlpha: Real; // alpha level of player icons + } begin -{ SetFontStyle(FontStyle); - SetFontSize(Size); - glColor4f(1, 1, 1, 1); - - // line start beat - SetFontPos(50, Y-500); - mybeat:=inttostr(trunc(line^.start*100)); - glPrint(addr(mybeat[1])); - - // current beat - SetFontPos(250, Y-500); - mybeat:=inttostr(trunc(beat*100)); - glPrint(addr(mybeat[1])); - - // current beat - SetFontPos(450, Y-500); - mybeat:=inttostr(trunc((line^.start+line^.length)*100)); - glPrint(addr(mybeat[1])); -} - - // what is this for? - LyricScale := Size / Line.Size; - - //Draw Icons + // this is actually a bit more than the real font size + // it helps adjusting the "zoom-center" + LyricsHeight:=30 * (Line^.Size/10)+16; + + { + // duet mode IconSize := (2 * Size); - //IconAlpha := 1; IconAlpha := Frac(Beat/(Resolution*4)); - - {DrawPlayerIcon (0, True, X, Y, IconSize, IconAlpha); - DrawPlayerIcon (1, True, X + IconSize + 1, Y, IconSize, IconAlpha); - DrawPlayerIcon (2, True, X + (IconSize + 1)*2, Y, IconSize, IconAlpha);} - - //Check if a Word in the Sentence is active - if ((Line^.Start < Beat) and (Beat < Line^.Start + Line^.Length)) then + + DrawPlayerIcon (0, True, X, Y + (42 - IconSize) / 2 , IconSize, IconAlpha); + DrawPlayerIcon (1, True, X + IconSize + 1, Y + (42 - IconSize) / 2, IconSize, IconAlpha); + DrawPlayerIcon (2, True, X + (IconSize + 1)*2, Y + (42 - IconSize) / 2, IconSize, IconAlpha); + } + + LyricX := X+W/2; + LyricX2 := LyricX + Line^.Width/2; + LyricX := LyricX - Line^.Width/2; + + // maybe center smaller lines + LyricY := Y; + //LyricY := Y + ((Size / Line.Size - 1) * LyricsHeight) / 2; + + // word in the sentence is active? + if (Line^.Start < Beat) then begin // if this line just got active, then CurWord is still -1 // this means, we should try to make the first word active @@ -500,83 +527,55 @@ begin // if not, we proceed to the next word if Line^.CurWord = -1 then Line^.CurWord:=0; + if not ((Beat < (Line^.Words[Line^.CurWord].Start+Line^.Words[Line^.CurWord].Length))) then Line^.CurWord:=Line^.CurWord+1; - -// !!TODO: make sure, it works if the sentence is still enabled, after last word was active -// if Line^.CurWord > high(Line^.Words) then Line^.CurWord:=-2; - - with Line^.Words[Line^.CurWord] do + + // last word of this line finished, but this line did not hide + if (Line^.CurWord > High(Line^.Words)) then begin - Progress:=(Beat-Start)/Length; - if Progress >= 1 then - Progress := 1; - - if Progress <= 0 then - Progress := 0; - - CurWordStartTx:=TexPos; - CurWordEndTx:=TexPos+TexWidth; - CurWordStart:=X; - CurWordEnd:=X+Width; - - // Slide Effect - // simply paint the active texture to the current position - if HoverEffekt = 3 then + with Line^.Words[High(Line^.Words)] do begin - CurWordStartTx := CurWordStartTx + TexWidth * progress; + CurWordStartTx := TexPos + TexWidth; CurWordEndTx := CurWordStartTx; - CurWordStart := CurWordStart + Width * progress; + CurWordStart := X + Width; CurWordEnd := CurWordStart; end; + end + else + begin + with Line^.Words[Line^.CurWord] do + begin + Progress:=(Beat-Start)/Length; + if Progress >= 1 then + Progress := 1; + + if Progress <= 0 then + Progress := 0; + + CurWordStartTx:=TexPos; + CurWordEndTx:=TexPos+TexWidth; + CurWordStart:=X; + CurWordEnd:=X+Width; + + // Slide Effect + // simply paint the active texture to the current position + if HoverEffekt = 3 then + begin + CurWordStartTx := CurWordStartTx + TexWidth * progress; + CurWordEndTx := CurWordStartTx; + CurWordStart := CurWordStart + Width * progress; + CurWordEnd := CurWordStart; + end; + end; end; - - //Get Start Position: - { Start of Line - Width of all Icons + LineWidth/2 (Center} -// LyricX := X + {(W - ((IconSize + 1) * 6))/2 + ((IconSize + 1) * 3) +} (W/2); - LyricX:=X+W/2; - LyricX2 := LyricX + Line^.Width/2; - LyricX:=LyricX - Line^.Width/2; - - //Draw complete Sentence + glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - -{ glColor4f(0,1,0.1,0.1); - glBegin(GL_QUADS); - glVertex2f(X+W/2, Y); - glVertex2f(X+W/2, Y + line^.size*3.5); - glVertex2f(X+W/2+line^.width/2, Y + line^.size*3.5); - glVertex2f(X+W/2+line^.width/2, Y); - glEnd; - glColor4f(0,1,0,0.1); - glBegin(GL_QUADS); - glVertex2f(X+W/2-line^.width/2, Y); - glVertex2f(X+W/2-line^.width/2, Y + line^.size*3.5); - glVertex2f(X+W/2, Y + line^.size*3.5); - glVertex2f(X+W/2, Y); - glEnd; - - // draw whole sentence glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, Line^.Tex); - glColorRGB(LineColor_en); - glBegin(GL_QUADS); - glTexCoord2f(0, 1); glVertex2f(LyricX, Y); - glTexCoord2f(0, 0); glVertex2f(LyricX, Y + 64); - glTexCoord2f(Line^.Width/512, 0); glVertex2f(LyricX2, Y + 64); - glTexCoord2f(Line^.Width/512, 1); glVertex2f(LyricX2, Y); - glEnd; -} - - // this is actually a bit more than the real font size - // it helps adjusting the "zoom-center" - realfontsize:=30 * (Line^.Size/10)+16; // draw sentence up to current word - glEnable(GL_TEXTURE_2D); - glBindTexture(GL_TEXTURE_2D, Line^.Tex); - if HoverEffekt = 4 then // ball lyric effect - only highlight current word and not that ones before in this line glColorRGB(LineColor_en) @@ -584,10 +583,10 @@ begin glColorRGB(LineColor_act); glBegin(GL_QUADS); - glTexCoord2f(0, 1); glVertex2f(LyricX, Y); - glTexCoord2f(0, 1-realfontsize/64); glVertex2f(LyricX, Y + realfontsize); - glTexCoord2f(CurWordStartTx, 1-realfontsize/64); glVertex2f(LyricX+CurWordStart, Y + realfontsize); - glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); + glTexCoord2f(0, 1); glVertex2f(LyricX, LyricY); + glTexCoord2f(0, 1-LyricsHeight/64); glVertex2f(LyricX, LyricY + LyricsHeight); + glTexCoord2f(CurWordStartTx, 1-LyricsHeight/64); glVertex2f(LyricX+CurWordStart, LyricY + LyricsHeight); + glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, LyricY); glEnd; // draw active word: @@ -596,7 +595,7 @@ begin // only change the color of the current word if (HoverEffekt = 1) or (HoverEffekt = 4) then begin - { + { // maybe fade in? glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); glBegin(GL_QUADS); glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); @@ -608,34 +607,34 @@ begin glColor3f(LineColor_act.r,LineColor_act.g,LineColor_act.b); glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, Y); - glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, Y + 64); - glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, Y + 64); - glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y); + glTexCoord2f(CurWordStartTx, 1); glVertex2f(LyricX+CurWordStart, LyricY); + glTexCoord2f(CurWordStartTx, 0); glVertex2f(LyricX+CurWordStart, LyricY + 64); + glTexCoord2f(CurWordEndTx, 0); glVertex2f(LyricX+CurWordEnd, LyricY + 64); + glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, LyricY); glEnd; end // draw active word: - // type 1: zoom lyric effect + // type 2: zoom lyric effect // change color and zoom current word else if HoverEffekt = 2 then begin glPushMatrix; - glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,Y+realfontsize/2,0); + glTranslatef(LyricX+CurWordStart+(CurWordEnd-CurWordStart)/2,LyricY+LyricsHeight/2,0); glScalef(1.0+(1-progress)/2,1.0+(1-progress)/2,1.0); glColor4f(LineColor_en.r,LineColor_en.g,LineColor_en.b,1-progress); glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); - glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); + glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -LyricsHeight/2); + glTexCoord2f(CurWordStartTx+0.0001, 1-LyricsHeight/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + LyricsHeight/2); + glTexCoord2f(CurWordEndTx-0.0001, 1-LyricsHeight/64); glVertex2f((CurWordEnd-CurWordStart)/2, + LyricsHeight/2); + glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -LyricsHeight/2); glEnd; glColor4f(LineColor_act.r,LineColor_act.g,LineColor_act.b,1); glBegin(GL_QUADS); - glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -realfontsize/2); - glTexCoord2f(CurWordStartTx+0.0001, 1-realfontsize/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1-realfontsize/64); glVertex2f((CurWordEnd-CurWordStart)/2, + realfontsize/2); - glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -realfontsize/2); + glTexCoord2f(CurWordStartTx+0.0001, 1); glVertex2f(-(CurWordEnd-CurWordStart)/2, -LyricsHeight/2); + glTexCoord2f(CurWordStartTx+0.0001, 1-LyricsHeight/64); glVertex2f(-(CurWordEnd-CurWordStart)/2, + LyricsHeight/2); + glTexCoord2f(CurWordEndTx-0.0001, 1-LyricsHeight/64); glVertex2f((CurWordEnd-CurWordStart)/2, + LyricsHeight/2); + glTexCoord2f(CurWordEndTx-0.0001, 1); glVertex2f((CurWordEnd-CurWordStart)/2, -LyricsHeight/2); glEnd; glPopMatrix; end; @@ -643,105 +642,38 @@ begin // draw rest of sentence glColorRGB(LineColor_en); glBegin(GL_QUADS); - glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, Y); - glTexCoord2f(CurWordEndTx, 1-realfontsize/64); glVertex2f(LyricX+CurWordEnd, Y + realfontsize); - glTexCoord2f(Line^.Width/1024, 1-realfontsize/64); glVertex2f(LyricX2, Y + realfontsize); - glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, Y); + glTexCoord2f(CurWordEndTx, 1); glVertex2f(LyricX+CurWordEnd, LyricY); + glTexCoord2f(CurWordEndTx, 1-LyricsHeight/64); glVertex2f(LyricX+CurWordEnd, LyricY + LyricsHeight); + glTexCoord2f(Line^.Width/1024, 1-LyricsHeight/64); glVertex2f(LyricX2, LyricY + LyricsHeight); + glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, LyricY); glEnd; glDisable(GL_TEXTURE_2D); glDisable(GL_BLEND); - -{ SetFontPos(50, Y); - SetFontSize(9); - mybeat:=line^.words[line^.CurWord].text; - mybeat:=inttostr(trunc(Fonts[actfont].Tex.H)); - glPrint(addr(mybeat[1])); -} + + if HoverEffekt = 4 then + DrawBall(LyricX + CurWordStart + (CurWordEnd - CurWordStart) * progress, LyricY - 15 - 15*sin(progress * pi)); end else begin - //Get Start Position: - { Start of Line - Width of all Icons + LineWidth/2 (Center} -// LyricX := X + {(W - ((IconSize + 1) * 6))/2 + ((IconSize + 1) * 3) +} (W/2); - LyricX:=X+W/2; - LyricX2 := LyricX + Line^.Width/2; - LyricX:=LyricX - Line^.Width/2; - - //Draw complete Sentence + // draw complete inactive sentence if line hasn't started but is already shown glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, Line^.Tex); - realfontsize:=30 * (Line^.Size/10)+16; - glColorRGB(LineColor_dis); glBegin(GL_QUADS); - glTexCoord2f(0, 1); glVertex2f(LyricX, Y); - glTexCoord2f(0, 1-realfontsize/64); glVertex2f(LyricX, Y + realfontsize); - glTexCoord2f(Line^.Width/1024, 1-realfontsize/64); glVertex2f(LyricX2, Y + realfontsize); - glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, Y); - glEnd; - - glDisable(GL_TEXTURE_2D); -{ glColor4f(0,0,0,0.1); - glBegin(GL_QUADS); - glTexCoord2f(0, 1); glVertex2f(LyricX, Y); - glTexCoord2f(0, 0); glVertex2f(LyricX, Y + line^.size*3.5); - glTexCoord2f(Line^.Width/512, 0); glVertex2f(LyricX2, Y + line^.size*3.5); - glTexCoord2f(Line^.Width/512, 1); glVertex2f(LyricX2, Y); + glTexCoord2f(0, 1); glVertex2f(LyricX, LyricY); + glTexCoord2f(0, 1-LyricsHeight/64); glVertex2f(LyricX, LyricY + LyricsHeight); + glTexCoord2f(Line^.Width/1024, 1-LyricsHeight/64); glVertex2f(LyricX2, LyricY + LyricsHeight); + glTexCoord2f(Line^.Width/1024, 1); glVertex2f(LyricX2, LyricY); glEnd; -} glDisable(GL_BLEND); -// glDisable(GL_TEXTURE_2D); -{ SetFontPos(0, Y); - SetFontSize(9); - glColor4f(1,1,0,1); - mybeat:=inttostr(line^.size); - glPrint(addr(mybeat[1])); -{ mywidth:=gltextwidth(addr(mybeat[1])); - glEnable(GL_BLEND); - glColor4f(0,0,1,0.1); - glBegin(GL_QUADS); - glVertex2f(0,y); - glVertex2f(0,y+64); - glVertex2f(0+mywidth,y+64); - glVertex2f(0+mywidth,y); - glEnd; - glDisable(GL_BLEND); -} - + glDisable(GL_TEXTURE_2D); end; - - {//Search for active Word - For I := 0 to High(Line.Words) do - if (Line.Words[I].Start < Beat) then - begin - CurWord := I - 1; - end; - - if (CurWord < 0) then Exit; - - //Draw Part until cur Word - glEnable(GL_TEXTURE_2D); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_COLOR {GL_ONE_MINUS_SRC_COLOR}{, GL_ONE_MINUS_SRC_COLOR); - glBindTexture(GL_TEXTURE_2D, Line.Tex); - - glColorRGB(LineColor_en); - glBegin(GL_QUADS); - glTexCoord2f(0, 1); glVertex2f(X, Y); - glTexCoord2f(0, 0); glVertex2f(X, Y + 64 * W / 512); - glTexCoord2f(Line.Words[CurWord].TexPos, 0); glVertex2f(X + W, Y + 64 * W / 512); - glTexCoord2f(Line.Words[CurWord].TexPos, 1); glVertex2f(X + W, Y); - glEnd; - - - glDisable(GL_BLEND); - glDisable(GL_TEXTURE_2D);} end; |