diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/UAudioCore_Portaudio.pas | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/Game/Code/Classes/UAudioCore_Portaudio.pas b/Game/Code/Classes/UAudioCore_Portaudio.pas new file mode 100644 index 00000000..952b211b --- /dev/null +++ b/Game/Code/Classes/UAudioCore_Portaudio.pas @@ -0,0 +1,99 @@ +unit UAudioCore_Portaudio; + +interface + +{$IFDEF FPC} + {$MODE Delphi} +{$ENDIF} + +{$I ../switches.inc} + + +uses + Classes, + SysUtils, + portaudio; + +type + TAudioCore_Portaudio = class + public + class function GetPreferredApiIndex(): TPaHostApiIndex; + end; + +implementation + +uses + ULog; + +{* + * The default API used by Portaudio is the least common denominator + * and might lack efficiency. In addition it might not even work. + * We use an array named ApiPreferenceOrder with which we define the order of + * preferred APIs to use. The first API-type in the list is tried first. + * If it is not available the next one is tried and so on ... + * If none of the preferred APIs was found the default API (detected by + * portaudio) is used. + * + * Pascal does not permit zero-length static arrays, so you must use paDefaultApi + * as an array's only member if you do not have any preferences. + * You can also append paDefaultApi to a non-zero length preferences array but + * this is optional because the default API is always used as a fallback. + *} +const + paDefaultApi = -1; +const + ApiPreferenceOrder: +{$IF Defined(MSWINDOWS)} + // Note1: Portmixer has no mixer support for paASIO and paWASAPI at the moment + // Note2: Windows Default-API is MME, but DirectSound is faster + array[0..0] of TPaHostApiTypeId = ( paDirectSound ); +{$ELSEIF Defined(LINUX)} + // Note: Portmixer has no mixer support for JACK at the moment + array[0..2] of TPaHostApiTypeId = ( paALSA, paJACK, paOSS ); +{$ELSEIF Defined(DARWIN)} + array[0..0] of TPaHostApiTypeId = ( paDefaultApi ); // paCoreAudio +{$ELSE} + array[0..0] of TPaHostApiTypeId = ( paDefaultApi ); +{$IFEND} + + +{ TAudioInput_Portaudio } + +class function TAudioCore_Portaudio.GetPreferredApiIndex(): TPaHostApiIndex; +var + i: integer; + apiIndex: TPaHostApiIndex; + apiInfo: PPaHostApiInfo; +begin + result := -1; + + // select preferred sound-API + for i:= 0 to High(ApiPreferenceOrder) do + begin + if(ApiPreferenceOrder[i] <> paDefaultApi) then + begin + // check if API is available + apiIndex := Pa_HostApiTypeIdToHostApiIndex(ApiPreferenceOrder[i]); + if(apiIndex >= 0) then + begin + // we found an API but we must check if it works + // (on linux portaudio might detect OSS but does not provide + // any devices if ALSA is enabled) + apiInfo := Pa_GetHostApiInfo(apiIndex); + if (apiInfo^.deviceCount > 0) then + begin + Result := apiIndex; + break; + end; + end; + end; + end; + + // None of the preferred APIs is available -> use default + if(result < 0) then + begin + result := Pa_GetDefaultHostApi(); + end; +end; + +end. |