diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UCore.pas | 22 | ||||
-rw-r--r-- | Game/Code/Classes/UDataBase.pas | 33 | ||||
-rw-r--r-- | Game/Code/Classes/USong.pas | 2 |
4 files changed, 34 insertions, 25 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index c29648c3..314d31de 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -434,7 +434,7 @@ intermediary := SDL_CreateRGBSurface(0, w, h, 32, SDL_SetAlpha(intermediary, 0, 255);
SDL_SetAlpha(sText, 0, 255);
- SDL_BlitSurface(sText, 0, intermediary, 0);
+ SDL_BlitSurface(sText, nil, intermediary, nil);
glGenTextures(1, @texture);
diff --git a/Game/Code/Classes/UCore.pas b/Game/Code/Classes/UCore.pas index cb176e29..7f05289b 100644 --- a/Game/Code/Classes/UCore.pas +++ b/Game/Code/Classes/UCore.pas @@ -174,15 +174,15 @@ begin If noError then
begin
//Call Translate Hook
- noError := (Hooks.CallEventChain(hTranslate, 0, 0) = 0);
+ noError := (Hooks.CallEventChain(hTranslate, 0, nil) = 0);
If noError then
begin //Calls LoadTextures Hook
- noError := (Hooks.CallEventChain(hLoadTextures, 0, 0) = 0);
+ noError := (Hooks.CallEventChain(hLoadTextures, 0, nil) = 0);
if noError then
begin //Calls Loading Finished Hook
- noError := (Hooks.CallEventChain(hLoadingFinished, 0, 0) = 0);
+ noError := (Hooks.CallEventChain(hLoadingFinished, 0, nil) = 0);
If noError then
begin
@@ -263,17 +263,18 @@ var I: Integer;
begin
Result := False;
- try
- For I := 0 to high(Modules) do
- begin
+ for I := 0 to high(Modules) do
+ begin
+ try
Modules[I].NeedsDeInit := False;
Modules[I].Module := CORE_MODULES_TO_LOAD[I].Create;
Modules[I].Module.Info(@Modules[I].Info);
+ except
+ ReportError(Integer(PChar('Can''t get module #' + InttoStr(I) + ' "' + Modules[I].Info.Name + '"')), PChar('Core'));
+ Exit;
end;
- Result := True;
- except
- ReportError(Integer(PChar('Can''t get module #' + InttoStr(I) + ' "' + Modules[I].Info.Name + '"')), PChar('Core'));
end;
+ Result := True;
end;
//-------------
@@ -350,6 +351,8 @@ begin GoTo Continue;
DeInitCore;
+
+ Result := true;
end;
//-------------
@@ -397,6 +400,7 @@ begin // to-do : write TService-/HookManager.Free and call it here
+ Result := true;
end;
//-------------
diff --git a/Game/Code/Classes/UDataBase.pas b/Game/Code/Classes/UDataBase.pas index 27d3f6bf..ef3c28fe 100644 --- a/Game/Code/Classes/UDataBase.pas +++ b/Game/Code/Classes/UDataBase.pas @@ -123,7 +123,7 @@ end; procedure TDataBaseSystem.ReadScore(var Song: TSong); var TableData: TSqliteTable; - Dif: Byte; + Difficulty: Integer; begin if not assigned( ScoreDB ) then exit; @@ -140,29 +140,31 @@ begin SetLength (Song.Score[1], 0); SetLength (Song.Score[2], 0); - while not TableData.Eof do//Go through all Entrys - begin//Add one Entry to Array - Dif := StrtoInt(TableData.FieldAsString(TableData.FieldIndex['Difficulty'])); - if (Dif>=0) AND (Dif<=2) then + while not TableData.Eof do //Go through all Entrys + begin //Add one Entry to Array + Difficulty := StrToIntDef(TableData.FieldAsString(TableData.FieldIndex['Difficulty']), -1); + if (Difficulty >= 0) AND (Difficulty <= 2) then begin - SetLength(Song.Score[Dif], Length(Song.Score[Dif]) + 1); + SetLength(Song.Score[Difficulty], Length(Song.Score[Difficulty]) + 1); - Song.Score[Dif, high(Song.Score[Dif])].Name := TableData.FieldAsString(TableData.FieldIndex['Player']); - Song.Score[Dif, high(Song.Score[Dif])].Score := StrtoInt(TableData.FieldAsString(TableData.FieldIndex['Score'])); + Song.Score[Difficulty, high(Song.Score[Difficulty])].Name := + TableData.FieldAsString(TableData.FieldIndex['Player']); + Song.Score[Difficulty, high(Song.Score[Difficulty])].Score := + StrtoInt(TableData.FieldAsString(TableData.FieldIndex['Score'])); end; TableData.Next; end; // While not TableData.EOF - except //In case of error (LOL? isn't this obvious) - for Dif := 0 to 2 do + except + for Difficulty := 0 to 2 do begin - SetLength(Song.Score[Dif], 1); - Song.Score[Dif, 1].Name := 'Error Reading ScoreDB'; + SetLength(Song.Score[Difficulty], 1); + Song.Score[Difficulty, 1].Name := 'Error Reading ScoreDB'; end; end; - finally // Try Finally + finally //ScoreDb.Free; end; end; @@ -322,8 +324,11 @@ end; Function TDataBaseSystem.GetTotalEntrys(const Typ: Byte): Cardinal; var Query: String; begin + Result := 0; + if not assigned( ScoreDB ) then exit; + try //Create Query Case Typ of @@ -355,7 +360,7 @@ begin on E:ESQLiteException DO // used to handle : Could not retrieve data "SELECT COUNT(`ID`) FROM `US_Songs`;" : SQL logic error or missing database // however, we should pre-empt this error... and make sure the database DOES exist. begin - result := 0; + exit; end; end; diff --git a/Game/Code/Classes/USong.pas b/Game/Code/Classes/USong.pas index 65bd215a..940f2779 100644 --- a/Game/Code/Classes/USong.pas +++ b/Game/Code/Classes/USong.pas @@ -672,7 +672,7 @@ begin {$IFDEF FPC}
setlength( BPM, 0 );
{$ELSE}
- BPM := 0;
+ BPM := nil;
{$ENDIF}
GAP := 0;
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