diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index cf09e48b..0f4ae82e 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -62,25 +62,25 @@ begin ActFont := 0;
SetLength(Fonts, 5);
- Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'BMP', 'Font', 0);
+ Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', 'Font', 0);
Fonts[0].Tex.H := 30;
Fonts[0].AspectW := 0.9;
Fonts[0].Done := -1;
Fonts[0].Outline := 0;
- Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'BMP', 'Font', 0);
+ Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', 'Font', 0);
Fonts[1].Tex.H := 30;
Fonts[1].AspectW := 1;
Fonts[1].Done := -1;
Fonts[1].Outline := 0;
- Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'BMP', 'Font Outline', 0);
+ Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', 'Font Outline', 0);
Fonts[2].Tex.H := 30;
Fonts[2].AspectW := 0.95;
Fonts[2].Done := -1;
Fonts[2].Outline := 5;
- Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'BMP', 'Font Outline 2', 0);
+ Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', 'Font Outline 2', 0);
Fonts[3].Tex.H := 30;
Fonts[3].AspectW := 0.95;
Fonts[3].Done := -1;
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