diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/UDataBase.pas | 9 | ||||
-rw-r--r-- | Game/Code/Classes/ULog.pas | 38 | ||||
-rw-r--r-- | Game/Code/Classes/USongs.pas | 2 | ||||
-rw-r--r-- | Game/Code/Classes/UThemes.pas | 8 |
4 files changed, 32 insertions, 25 deletions
diff --git a/Game/Code/Classes/UDataBase.pas b/Game/Code/Classes/UDataBase.pas index 7469e8af..3954f92e 100644 --- a/Game/Code/Classes/UDataBase.pas +++ b/Game/Code/Classes/UDataBase.pas @@ -65,6 +65,7 @@ implementation uses IniFiles, ULog, + StrUtils, SysUtils; const @@ -77,7 +78,7 @@ const Procedure TDataBaseSystem.Init(const Filename: string); begin - debugWriteln( 'TDataBaseSystem.Init ('+Filename+') @ '+ floattostr( now() ) ); + Log.LogStatus('Initializing database: "'+Filename+'"', 'TDataBaseSystem.Init'); //Open Database ScoreDB := TSqliteDatabase.Create( Filename ); @@ -103,8 +104,10 @@ begin finally - debugWriteln( cUS_Songs +' Exist : ' + inttostr( integer(ScoreDB.TableExists( cUS_Songs )) ) ); - debugWriteln( cUS_Scores +' Exist : ' + inttostr( integer(ScoreDB.TableExists( cUS_Scores )) ) ); + Log.LogInfo( cUS_Songs +' exists: ' + IfThen(ScoreDB.TableExists(cUS_Songs), 'true', 'false'), + 'TDataBaseSystem.Init'); + Log.LogInfo( cUS_Scores +' exists: ' + IfThen(ScoreDB.TableExists(cUS_Scores), 'true', 'false'), + 'TDataBaseSystem.Init'); //ScoreDB.Free; end; diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas index d2664b1e..ca488e7e 100644 --- a/Game/Code/Classes/ULog.pas +++ b/Game/Code/Classes/ULog.pas @@ -35,8 +35,10 @@ const LOG_LEVEL_CRITICAL_MAX = LOG_LEVEL_ERROR-1;
LOG_LEVEL_CRITICAL = 0;
LOG_LEVEL_NONE = -1;
-
- LOG_LEVEL_DEFAULT = LOG_LEVEL_ERROR;
+
+ // define level that Log(File)Level is initialized with
+ LOG_LEVEL_DEFAULT = LOG_LEVEL_INFO;
+ LOG_FILE_LEVEL_DEFAULT = LOG_LEVEL_ERROR;
type
TLog = class
@@ -47,6 +49,8 @@ type BenchmarkFileOpened: boolean;
LogLevel: integer;
+ // level of messages written to the log-file
+ LogFileLevel: integer;
procedure LogToFile(const Text: string);
public
@@ -125,6 +129,7 @@ end; constructor TLog.Create;
begin
LogLevel := LOG_LEVEL_DEFAULT;
+ LogFileLevel := LOG_FILE_LEVEL_DEFAULT;
FileOutputEnabled := true;
end;
@@ -279,6 +284,8 @@ procedure TLog.LogMsg(const Text: string; Level: integer); var
LogMsg: string;
begin
+ // TODO: what if (LogFileLevel < LogLevel)? Log to file without printing to
+ // console or do not log at all? At the moment nothing is logged.
if (Level <= LogLevel) then
begin
if (Level <= LOG_LEVEL_CRITICAL_MAX) then
@@ -295,24 +302,25 @@ begin LogMsg := 'DEBUG: ' + Text;
// output log-message
- DebugWriteLn(LogMsg);
-
- // actions for error- and more severe levels
- if (Level <= LOG_LEVEL_ERROR_MAX) then
+ if (Level <= LogLevel) then
begin
- // Write message to log-file
- LogToFile(Text);
+ DebugWriteLn(LogMsg);
end;
-
- // actions for critical- and more severe levels
- if (Level <= LOG_LEVEL_CRITICAL_MAX) then
+
+ // write message to log-file
+ if (Level <= LogFileLevel) then
begin
- // Show information (window)
- ShowMessage(Text, mtError);
- // Exit Application
- Halt;
+ LogToFile(LogMsg);
end;
end;
+
+ // exit application on criticial errors (cannot be turned off)
+ if (Level <= LOG_LEVEL_CRITICAL_MAX) then
+ begin
+ // Show information (window)
+ ShowMessage(Text, mtError);
+ Halt;
+ end;
end;
procedure TLog.LogMsg(const Msg, Context: string; Level: integer);
diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas index fd9accb5..ebc42efe 100644 --- a/Game/Code/Classes/USongs.pas +++ b/Game/Code/Classes/USongs.pas @@ -185,7 +185,7 @@ begin if fParseSongDirectory then begin - debugWriteln( 'int_LoadSongList' ); + Log.LogStatus('Calling int_LoadSongList', 'TSongs.Execute'); int_LoadSongList(); end; diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index 36ad99b0..dc9e2935 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -811,17 +811,13 @@ begin create_theme_objects();
- debugWriteln( 'TTheme.LoadTheme : '+ FileName );
+ Log.LogStatus('Loading: '+ FileName, 'TTheme.LoadTheme');
FileName := AdaptFilePaths( FileName );
if not FileExists(FileName) then
begin
- {$ifndef win32}
- debugWriteln( 'ERROR !!! Theme does not exist ('+ FileName +')' );
- {$endif}
-
- Log.LogStatus( 'ERROR !!! Theme does not exist ('+ FileName +')' , 'TTheme.LoadTheme');
+ Log.LogError('Theme does not exist ('+ FileName +')', 'TTheme.LoadTheme');
end;
if FileExists(FileName) then
|