diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 43 | ||||
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 22 |
2 files changed, 41 insertions, 24 deletions
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index a8728fa7..3fbef8b1 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -245,6 +245,12 @@ uses UMain, {$ENDIF}
Classes;
+procedure LoadFontTextures;
+begin
+ Log.LogStatus('Building Fonts', 'LoadTextures');
+ BuildFont;
+end;
+
procedure LoadTextures;
@@ -261,6 +267,8 @@ begin Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', 'Transparent', 0); //brauch man die noch?
// P1-6
+ // TODO... do it once for each player... this is a bit crappy !!
+ // can we make it any better !?
for P := 1 to 6 do
begin
LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light');
@@ -307,8 +315,8 @@ begin //PhrasenBonus - Line Bonus Mod End
// tworzenie czcionek
- Log.LogStatus('Building Fonts', 'LoadTextures');
- BuildFont;
+// Log.LogStatus('Building Fonts', 'LoadTextures');
+// BuildFont;
end;
procedure Initialize3D (Title: string);
@@ -320,12 +328,13 @@ var I: Integer;
begin
Log.LogStatus('LoadOpenGL', 'Initialize3D');
- Log.BenchmarkStart(2);
+// Log.BenchmarkStart(2);
LoadOpenGL;
Log.LogStatus('SDL_Init', 'Initialize3D');
- if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then begin
+ if ( SDL_Init(SDL_INIT_VIDEO or SDL_INIT_AUDIO)= -1 ) then
+ begin
Log.LogError('SDL_Init Failed', 'Initialize3D');
exit;
end;
@@ -355,17 +364,17 @@ begin InitializeScreen;
- Log.BenchmarkEnd(2);
- Log.LogBenchmark('--> Setting Screen', 2);
+// Log.BenchmarkEnd(2);
+// Log.LogBenchmark('--> Setting Screen', 2);
// ladowanie tekstur
- Log.BenchmarkStart(2);
+// Log.BenchmarkStart(2);
Texture := TTextureUnit.Create;
Texture.Limit := 1024*1024;
- LoadTextures;
- Log.BenchmarkEnd(2);
- Log.LogBenchmark('--> Loading Textures', 2);
+// LoadTextures;
+// Log.BenchmarkEnd(2);
+// Log.LogBenchmark('--> Loading Textures', 2);
{ Log.BenchmarkStart(2);
Lyric:= TLyric.Create;
@@ -373,21 +382,23 @@ begin Log.LogBenchmark('--> Loading Fonts', 2);
}
- Log.BenchmarkStart(2);
+// Log.BenchmarkStart(2);
Display := TDisplay.Create;
SDL_EnableUnicode(1);
- Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
+// Log.BenchmarkEnd(2); Log.LogBenchmark('====> Creating Display', 2);
- Log.LogStatus('Loading Screens', 'Initialize3D');
- Log.BenchmarkStart(3);
+// Log.LogStatus('Loading Screens', 'Initialize3D');
+// Log.BenchmarkStart(3);
+
+ LoadFontTextures();
// Show the Loading Screen -------------
LoadLoadingScreen;
Log.LogStatus('Loading Screens', 'Initialize3D');
-// LoadTextures; // jb
-// Log.LogStatus(' Loading Textures', '');
+ LoadTextures; // jb
+ Log.LogStatus(' Loading Textures', '');
diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index f01cfd23..1c436f04 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -154,32 +154,36 @@ begin // find texture entry
T := FindTexture(Name);
- if T = -1 then begin
+ if T = -1 then
+ begin
// create texture entry
T := Length(TextureDatabase.Texture);
SetLength(TextureDatabase.Texture, T+1);
+
TextureDatabase.Texture[T].Name := Name;
- TextureDatabase.Texture[T].Typ := Typ;
+ TextureDatabase.Texture[T].Typ := Typ;
// inform database that no textures have been loaded into memory
- TextureDatabase.Texture[T].Texture.TexNum := -1;
+ TextureDatabase.Texture[T].Texture.TexNum := -1;
TextureDatabase.Texture[T].TextureCache.TexNum := -1;
end;
// use preloaded texture
- if (not FromCache) or (FromCache and not Covers.CoverExists(Name)) then begin
+ if (not FromCache) or (FromCache and not Covers.CoverExists(Name)) then
+ begin
// use full texture
- if TextureDatabase.Texture[T].Texture.TexNum = -1 then begin
+ if TextureDatabase.Texture[T].Texture.TexNum = -1 then
+ begin
// load texture
TextureDatabase.Texture[T].Texture := LoadTexture(false, pchar(Name), 'JPG', pchar(Typ), $0);
end;
// use texture
Result := TextureDatabase.Texture[T].Texture;
-
end;
- if FromCache and Covers.CoverExists(Name) then begin
+ if FromCache and Covers.CoverExists(Name) then
+ begin
// use cache texture
C := Covers.CoverNumber(Name);
@@ -381,7 +385,7 @@ var begin
lTextureStream := nil;
-// Log.LogStatus( 'From Resource - ' + inttostr( integer( FromRegistry ) ) , Identifier +' '+ Format +' '+ Typ );
+ Log.LogStatus( 'From Resource - ' + inttostr( integer( FromRegistry ) ) , Identifier +' '+ Format +' '+ Typ );
// {$IFNDEF FPC}
// TODO : JB_lazarus eeeew this is a nasty one...
@@ -396,10 +400,12 @@ begin if FromRegistry then
begin
try
+ {$IFNDEF FPC}
lTextureStream := TResourceStream.Create(HInstance, Identifier, Format);
// TEmp, untill all code is moved to refactord way..
Res := TResourceStream( lTextureStream );
+ {$ENDIF}
except
Log.LogStatus( 'ERROR Could not load from resource' , Identifier +' '+ Format +' '+ Typ );
beep;
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