diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 47860198..3bf7d197 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -160,13 +160,16 @@ Begin End; // With}
SDL_KEYDOWN:
begin
+ //ScreenShot hack. If Print is pressed-> Make screenshot and Save to Screenshots Path
+ if (Event.key.keysym.sym = SDLK_SYSREQ) then
+ Display.ScreenShot
+
// popup hack... if there is a visible popup then let it handle input instead of underlying screen
// shoud be done in a way to be sure the topmost popup has preference (maybe error, then check)
- if (ScreenPopupError <> NIL) and (ScreenPopupError.Visible) then
+ else if (ScreenPopupError <> NIL) and (ScreenPopupError.Visible) then
done := not ScreenPopupError.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)
else if (ScreenPopupCheck <> NIL) AND (ScreenPopupCheck.Visible) then
done := not ScreenPopupCheck.ParseInput(Event.key.keysym.sym, Event.key.keysym.unicode, True)
-
// end of popup hack
else
|