diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/TextGL.pas | 10 | ||||
-rw-r--r-- | Game/Code/Classes/UGraphic.pas | 56 | ||||
-rw-r--r-- | Game/Code/Classes/ULog.pas | 4 | ||||
-rw-r--r-- | Game/Code/Classes/ULyrics.pas | 8 | ||||
-rw-r--r-- | Game/Code/Classes/ULyrics_bak.pas | 4 | ||||
-rw-r--r-- | Game/Code/Classes/UTexture.pas | 266 | ||||
-rw-r--r-- | Game/Code/Classes/UThemes.pas | 30 |
7 files changed, 183 insertions, 195 deletions
diff --git a/Game/Code/Classes/TextGL.pas b/Game/Code/Classes/TextGL.pas index 3074fa32..d791e0cd 100644 --- a/Game/Code/Classes/TextGL.pas +++ b/Game/Code/Classes/TextGL.pas @@ -134,7 +134,7 @@ begin //Log.LogStatus( 'Font' , '---------------------------');
SetLength(Fonts, 5);
- Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', 'Transparent', 0);
+ Fonts[0].Tex := Texture.LoadTexture(true, 'Font', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[0].Tex.H := 30;
Fonts[0].AspectW := 0.9;
Fonts[0].Done := -1;
@@ -142,27 +142,27 @@ begin //Log.LogStatus( 'FontB' , '---------------------------');
- Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', 'Transparent', 0);
+ Fonts[1].Tex := Texture.LoadTexture(true, 'FontB', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[1].Tex.H := 30;
Fonts[1].AspectW := 1;
Fonts[1].Done := -1;
Fonts[1].Outline := 0;
//Log.LogStatus( 'FontO' , '---------------------------');
- Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', 'Transparent', 0);
+ Fonts[2].Tex := Texture.LoadTexture(true, 'FontO', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[2].Tex.H := 30;
Fonts[2].AspectW := 0.95;
Fonts[2].Done := -1;
Fonts[2].Outline := 5;
//Log.LogStatus( 'FontO2' , '---------------------------');
- Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', 'Transparent', 0);
+ Fonts[3].Tex := Texture.LoadTexture(true, 'FontO2', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0);
Fonts[3].Tex.H := 30;
Fonts[3].AspectW := 0.95;
Fonts[3].Done := -1;
Fonts[3].Outline := 4;
-{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'PNG', 'Transparent', 0); // for score screen
+{ Fonts[4].Tex := Texture.LoadTexture('FontO', 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); // for score screen
Fonts[4].Tex.H := 30;
Fonts[4].AspectW := 0.95;
Fonts[4].Done := -1;
diff --git a/Game/Code/Classes/UGraphic.pas b/Game/Code/Classes/UGraphic.pas index 80eedc33..d63ab31f 100644 --- a/Game/Code/Classes/UGraphic.pas +++ b/Game/Code/Classes/UGraphic.pas @@ -278,9 +278,9 @@ begin // zaladowanie tekstur Log.LogStatus('Loading Textures', 'LoadTextures'); - Tex_Left[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'BMP', 'Transparent', 0); //brauch man die noch? - Tex_Mid[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'BMP', 'Plain', 0); //brauch man die noch? - Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', 'Transparent', 0); //brauch man die noch? + Tex_Left[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'BMP', TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch? + Tex_Mid[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'BMP', TEXTURE_TYPE_PLAIN, 0); //brauch man die noch? + Tex_Right[0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'BMP', TEXTURE_TYPE_TRANSPARENT, 0); //brauch man die noch? Log.LogStatus('Loading Textures - A', 'LoadTextures'); @@ -292,25 +292,25 @@ begin LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light'); Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'PNG', 'Colorized', Col); - Tex_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'PNG', 'Colorized', Col); - Tex_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'PNG', 'Colorized', Col); + Tex_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayLeft')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); + Tex_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayMid')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); + Tex_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('GrayRight')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); - Tex_plain_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainLeft')), 'PNG', 'Colorized', Col); - Tex_plain_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainMid')), 'PNG', 'Colorized', Col); - Tex_plain_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainRight')), 'PNG', 'Colorized', Col); + Tex_plain_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainLeft')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); + Tex_plain_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainMid')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); + Tex_plain_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePlainRight')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); - Tex_BG_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGLeft')), 'PNG', 'Colorized', Col); - Tex_BG_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGMid')), 'PNG', 'Colorized', Col); - Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), 'PNG', 'Colorized', Col); + Tex_BG_Left[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGLeft')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); + Tex_BG_Mid[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGMid')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); + Tex_BG_Right[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteBGRight')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); end; Log.LogStatus('Loading Textures - B', 'LoadTextures'); - Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'PNG', 'Transparent', 0); - Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'PNG', 'Transparent', $FFFFFF); - Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', 'Transparent', $FF00FF); - Tex_Lyric_Help_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', 'Transparent', $FF00FF); + Tex_Note_Perfect_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NotePerfectStar')), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); + Tex_Note_Star := Texture.LoadTexture(pchar(Skin.GetTextureFileName('NoteStar')) , 'PNG', TEXTURE_TYPE_TRANSPARENT, $FFFFFF); + Tex_Ball := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF); + Tex_Lyric_Help_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF); //TimeBar mod @@ -318,9 +318,9 @@ begin //eoa TimeBar mod //SingBar Mod - Tex_SingBar_Back := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBack')), 'JPG', 'Plain', 0); - Tex_SingBar_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBar')), 'JPG', 'Plain', 0); - Tex_SingBar_Front := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarFront')), 'JPG', 'Font', 0); + Tex_SingBar_Back := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBack')), 'JPG', TEXTURE_TYPE_PLAIN, 0); + Tex_SingBar_Bar := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarBar')), 'JPG', TEXTURE_TYPE_PLAIN, 0); + Tex_SingBar_Front := Texture.LoadTexture(pchar(Skin.GetTextureFileName('SingBarFront')), 'JPG', TEXTURE_TYPE_PLAIN, 0); //end Singbar Mod Log.LogStatus('Loading Textures - C', 'LoadTextures'); @@ -357,14 +357,14 @@ begin End; Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), 'PNG', 'Colorized', Col); + Tex_SingLineBonusBack[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LineBonusBack')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); end; //## backgrounds for the scores ## for P := 0 to 5 do begin LoadColor(R, G, B, 'P' + IntToStr(P+1) + 'Light'); Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), 'PNG', 'Colorized', Col); + Tex_ScoreBG[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreBG')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); end; @@ -379,23 +379,23 @@ begin //NoteBar ScoreBar LoadColor(R, G, B, 'P' + IntToStr(P) + 'Dark'); Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_Score_NoteBarLevel_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark')), 'PNG', 'Colorized', Col); - Tex_Score_NoteBarRound_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark_Round')), 'PNG', 'Colorized', Col); + Tex_Score_NoteBarLevel_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); + Tex_Score_NoteBarRound_Dark[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Dark_Round')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); //LineBonus ScoreBar LoadColor(R, G, B, 'P' + IntToStr(P) + 'Light'); Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_Score_NoteBarLevel_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light')), 'PNG', 'Colorized', Col); - Tex_Score_NoteBarRound_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light_Round')), 'PNG', 'Colorized', Col); + Tex_Score_NoteBarLevel_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); + Tex_Score_NoteBarRound_Light[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Light_Round')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); //GoldenNotes ScoreBar LoadColor(R, G, B, 'P' + IntToStr(P) + 'Lightest'); Col := $10000 * Round(R*255) + $100 * Round(G*255) + Round(B*255); - Tex_Score_NoteBarLevel_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest')), 'PNG', 'Colorized', Col); - Tex_Score_NoteBarRound_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest_Round')), 'PNG', 'Colorized', Col); + Tex_Score_NoteBarLevel_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); + Tex_Score_NoteBarRound_Lightest[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('ScoreLevel_Lightest_Round')), 'PNG', TEXTURE_TYPE_COLORIZED, Col); end; //## rating pictures that show a picture according to your rate ## for P := 0 to 6 do begin - Tex_Score_Ratings[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Rating_'+IntToStr(P))), 'PNG', 'Transparent', 0); + Tex_Score_Ratings[P] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Rating_'+IntToStr(P))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); end; Log.LogStatus('Loading Textures - Done', 'LoadTextures'); diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas index 4e976ab4..2a628792 100644 --- a/Game/Code/Classes/ULog.pas +++ b/Game/Code/Classes/ULog.pas @@ -142,13 +142,13 @@ begin end;
procedure debugWriteln( aString : String );
-begin +begin
{$IFDEF CONSOLE}
if FindCmdLineSwitch( cDebug ) then
writeln( 'DEBUG - '+aString );
{$ENDIF}
-end; +end;
constructor TLog.Create;
diff --git a/Game/Code/Classes/ULyrics.pas b/Game/Code/Classes/ULyrics.pas index 6cec37b9..01ec129d 100644 --- a/Game/Code/Classes/ULyrics.pas +++ b/Game/Code/Classes/ULyrics.pas @@ -266,16 +266,16 @@ var begin // lyric indicator (bar that indicates when the line start) - IndicatorTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', 'Transparent', $FF00FF); + IndicatorTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricHelpBar')), 'BMP', TEXTURE_TYPE_TRANSPARENT, $FF00FF); // ball for current word hover in ball effect - BallTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'PNG', 'Transparent', 0); + BallTex := Texture.LoadTexture(pchar(Skin.GetTextureFileName('Ball')), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); // duet mode: load player icon For I := 0 to 5 do begin - PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0); - PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0); + PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); + PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); end; // create line textures diff --git a/Game/Code/Classes/ULyrics_bak.pas b/Game/Code/Classes/ULyrics_bak.pas index 47c3ed03..7db7e0d9 100644 --- a/Game/Code/Classes/ULyrics_bak.pas +++ b/Game/Code/Classes/ULyrics_bak.pas @@ -119,8 +119,8 @@ begin //Only 2 Players for now For I := 0 to 1 do begin - PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0); - PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', 'Transparent', 0); + PlayerIconTex[I][0] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIcon_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); + PlayerIconTex[I][1] := Texture.LoadTexture(pchar(Skin.GetTextureFileName('LyricIconD_P' + InttoStr(I+1))), 'PNG', TEXTURE_TYPE_TRANSPARENT, 0); end; PlayersActive := Trunc(Power(2, 1)) + 1; end; diff --git a/Game/Code/Classes/UTexture.pas b/Game/Code/Classes/UTexture.pas index f96745be..48628176 100644 --- a/Game/Code/Classes/UTexture.pas +++ b/Game/Code/Classes/UTexture.pas @@ -19,7 +19,6 @@ uses OpenGL12, SysUtils, Graphics, UCommon, - UThemes, SDL, sdlutils, SDL_Image; @@ -49,13 +48,30 @@ type Name: string; // 0.5.0: experimental for handling cache images. maybe it's useful for dynamic skins end; +type + TTextureType = ( + TEXTURE_TYPE_PLAIN, // Plain (alpha = 1) + TEXTURE_TYPE_TRANSPARENT, // Alpha is used + TEXTURE_TYPE_COLORIZED // Alpha is used; Hue of the HSV color-model will be replaced by a new value + ); +const + TextureTypeStr: array[TTextureType] of string = ( + 'Plain', + 'Transparent', + 'Colorized' + ); + +function TextureTypeToStr(TexType: TTextureType): string; +function ParseTextureType(const TypeStr: string; Default: TTextureType): TTextureType; + +type TTextureEntry = record Name: string; - Typ: string; + Typ: TTextureType; // we use normal TTexture, it's easier to implement and if needed - we copy ready data Texture: TTexture; - TextureCache: TTexture; // 0.5.0 + TextureCache: TTexture; end; TTextureDatabase = record @@ -63,11 +79,10 @@ type end; TTextureUnit = class - private - function LoadImage(Identifier: PChar): PSDL_Surface; + function LoadImage(const Identifier: string): PSDL_Surface; function pixfmt_eq(fmt1,fmt2: PSDL_Pixelformat): boolean; - procedure AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: PChar); + procedure AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: TTextureType); function GetScaledTexture(TexSurface: PSDL_Surface; W,H: Cardinal): PSDL_Surface; procedure ScaleTexture(var TexSurface: PSDL_Surface; W,H: Cardinal); procedure FitTexture(var TexSurface: PSDL_Surface; W,H: Cardinal); @@ -78,41 +93,23 @@ type CreateCacheMipmap: boolean; // function GetNumberFor - function GetTexture(Name, Typ: string): TTexture; overload; - function GetTexture(Name, Typ: string; FromCache: boolean): TTexture; overload; - function FindTexture(Name: string): integer; - function LoadTexture(FromRegistry: boolean; Identifier, Format, Typ: PChar; Col: LongWord): TTexture; overload; - function LoadTexture(Identifier, Format, Typ: PChar; Col: LongWord): TTexture; overload; - function LoadTexture(Identifier: string): TTexture; overload; - function CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture; - procedure UnloadTexture(Name: string; FromCache: boolean); + function GetTexture(const Name: string; Typ: TTextureType): TTexture; overload; + function GetTexture(const Name: string; Typ: TTextureType; FromCache: boolean): TTexture; overload; + function FindTexture(const Name: string): integer; + function LoadTexture(FromRegistry: boolean; const Identifier, Format: string; Typ: TTextureType; Col: LongWord): TTexture; overload; + function LoadTexture(const Identifier, Format: string; Typ: TTextureType; Col: LongWord): TTexture; overload; + function LoadTexture(const Identifier: string): TTexture; overload; + function CreateTexture(var Data: array of byte; const Name: string; W, H: word; Bits: byte): TTexture; + procedure UnloadTexture(const Name: string; FromCache: boolean); Constructor Create; Destructor Destroy; override; end; -const - TEXTURE_TYPE_PLAIN = 'Plain'; // Plain (alpha = 1) - TEXTURE_TYPE_TRANSPARENT = 'Transparent'; - TEXTURE_TYPE_COLORIZED = 'Colorized'; - // obsolete: - // Font Black (black is drawn, white is transparent) - var Texture: TTextureUnit; TextureDatabase: TTextureDatabase; - // this should be in UDisplay?! - PrintScreenData: array[0..1024*768-1] of longword; - - ActTex: GLuint;//integer; - -// TextureD8: array[1..1024*1024] of byte; // 1MB - TextureD16: array[1..1024*1024, 1..2] of byte; // luminance/alpha tex (2MB) -// TextureD24: array[1..1024*1024, 1..3] of byte; // normal 24-bit tex (3MB) -// TextureD242: array[1..512*512, 1..3] of byte; // normal 24-bit tex (0,75MB) -// TextureD32: array[1..1024*1024, 1..4] of byte; // transparent 32-bit tex (4MB) - // total 40MB at 2048*2048 - // total 10MB at 1024*1024 + ActTex: GLuint; Mipmapping: Boolean; @@ -125,6 +122,7 @@ implementation uses ULog, DateUtils, UCovers, + UThemes, {$ifdef LINUX} fileutil, {$endif} @@ -138,40 +136,44 @@ uses ULog, dialogs; const - fmt_rgba: TSDL_Pixelformat=(palette: nil; - BitsPerPixel: 32; - BytesPerPixel: 4; - Rloss: 0; - Gloss: 0; - Bloss: 0; - Aloss: 0; - Rshift: 0; - Gshift: 8; - Bshift: 16; - Ashift: 24; - Rmask: $000000ff; - Gmask: $0000ff00; - Bmask: $00ff0000; - Amask: $ff000000; - ColorKey: 0; - Alpha: 255); - fmt_rgb: TSDL_Pixelformat=( palette: nil; - BitsPerPixel: 24; - BytesPerPixel: 3; - Rloss: 0; - Gloss: 0; - Bloss: 0; - Aloss: 0; - Rshift: 0; - Gshift: 8; - Bshift: 16; - Ashift: 0; - Rmask: $000000ff; - Gmask: $0000ff00; - Bmask: $00ff0000; - Amask: $00000000; - ColorKey: 0; - Alpha: 255); + fmt_rgba: TSDL_Pixelformat = ( + palette: nil; + BitsPerPixel: 32; + BytesPerPixel: 4; + Rloss: 0; + Gloss: 0; + Bloss: 0; + Aloss: 0; + Rshift: 0; + Gshift: 8; + Bshift: 16; + Ashift: 24; + Rmask: $000000ff; + Gmask: $0000ff00; + Bmask: $00ff0000; + Amask: $ff000000; + ColorKey: 0; + Alpha: 255 + ); + fmt_rgb: TSDL_Pixelformat = ( + palette: nil; + BitsPerPixel: 24; + BytesPerPixel: 3; + Rloss: 0; + Gloss: 0; + Bloss: 0; + Aloss: 0; + Rshift: 0; + Gshift: 8; + Bshift: 16; + Ashift: 0; + Rmask: $000000ff; + Gmask: $0000ff00; + Bmask: $00ff0000; + Amask: $00000000; + ColorKey: 0; + Alpha: 255 + ); Constructor TTextureUnit.Create; @@ -242,7 +244,7 @@ end; end; // ----------------------------------------------- -function TTextureUnit.LoadImage(Identifier: PChar): PSDL_Surface; +function TTextureUnit.LoadImage(const Identifier: string): PSDL_Surface; function FileExistsInsensative( var aFileName : PChar ): boolean; begin @@ -280,7 +282,7 @@ begin if Identifier = '' then exit; - lFileName := Identifier; + lFileName := PChar(Identifier); // Log.LogStatus( Identifier, 'LoadImage' ); @@ -336,7 +338,7 @@ begin Log.LogStatus( 'NOT found in Resource ('+Identifier+')', ' LoadImage' ); end; {$ELSE} - dHandle := FindResource(hInstance, Identifier, 'TEX'); + dHandle := FindResource(hInstance, PChar(Identifier), 'TEX'); if dHandle=0 then begin Log.LogStatus( 'ERROR Could not find resource' , ' '+ Identifier); @@ -382,16 +384,16 @@ begin end; end; -procedure TTextureUnit.AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: PChar); +procedure TTextureUnit.AdjustPixelFormat(var TexSurface: PSDL_Surface; Typ: TTextureType); var TempSurface: PSDL_Surface; NeededPixFmt: PSDL_Pixelformat; begin NeededPixFmt:=@fmt_rgba; - if Typ= 'Plain' then NeededPixFmt:=@fmt_rgb + if (Typ = TEXTURE_TYPE_PLAIN) then NeededPixFmt:=@fmt_rgb else - if (Typ='Transparent') or - (Typ='Colorized') + if (Typ = TEXTURE_TYPE_TRANSPARENT) or + (Typ = TEXTURE_TYPE_COLORIZED) then NeededPixFmt:=@fmt_rgba else NeededPixFmt:=@fmt_rgb; @@ -527,13 +529,12 @@ begin end; end; -function TTextureUnit.LoadTexture(FromRegistry: boolean; Identifier, Format, Typ: PChar; Col: LongWord): TTexture; +function TTextureUnit.LoadTexture(FromRegistry: boolean; const Identifier, Format: string; Typ: TTextureType; Col: LongWord): TTexture; var TexSurface: PSDL_Surface; MipmapSurface: PSDL_Surface; newWidth, newHeight: Cardinal; oldWidth, oldHeight: Cardinal; - kopierindex: Cardinal; begin Log.BenchmarkStart(4); Mipmapping := true; @@ -557,7 +558,7 @@ begin {$endif} if not assigned(TexSurface) then begin - Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ Format +' '+ Typ ); + Log.LogStatus( 'ERROR Could not load texture' , Identifier +' '+ Format +' '+ TextureTypeToStr(Typ) ); beep; Exit; end; @@ -579,7 +580,7 @@ begin if (newHeight > Limit) then newHeight := Limit; - + if (TexSurface.W > newWidth) or (TexSurface.H > newHeight) then begin {$ifdef blindydebug} @@ -611,7 +612,7 @@ begin {$ifdef blindydebug} Log.LogStatus('',' GetScaledTexture('''+inttostr(Covers.W)+''','''+inttostr(Covers.H)+''') (for CacheMipmap)'); {$endif} - MipmapSurface:=GetScaledTexture(TexSurface,Covers.W, Covers.H); + MipmapSurface:=GetScaledTexture(TexSurface, Covers.W, Covers.H); if assigned(MipmapSurface) then begin {$ifdef blindydebug} @@ -620,7 +621,7 @@ begin {$endif} // creating and freeing the surface could be done once, if Cover.W and Cover.H don't change CacheMipmapSurface:=SDL_CreateRGBSurfaceFrom(@CacheMipmap[0], Covers.W, Covers.H, 24, Covers.W*3, $000000ff, $0000ff00, $00ff0000, 0); - SDL_BlitSurface(MipMapSurface,nil,CacheMipmapSurface,nil); + SDL_BlitSurface(MipMapSurface, nil, CacheMipmapSurface, nil); SDL_FreeSurface(CacheMipmapSurface); {$ifdef blindydebug} Log.LogStatus('',' ok'); @@ -638,7 +639,7 @@ begin end; // should i create a cache texture, if Covers.W/H are larger? end; - + {$ifdef blindydebug} Log.LogStatus('',' JB-2'); {$endif} @@ -646,16 +647,16 @@ begin // now we might colorize the whole thing if (Typ = TEXTURE_TYPE_COLORIZED) then - ColorizeTexture(TexSurface,Col); - + ColorizeTexture(TexSurface, Col); + // save actual dimensions of our texture - oldWidth:=newWidth; - oldHeight:=newHeight; + oldWidth := newWidth; + oldHeight := newHeight; // make texture dimensions be powers of 2 - newWidth:=Round(Power(2, Ceil(Log2(newWidth)))); - newHeight:=Round(Power(2, Ceil(Log2(newHeight)))); + newWidth := Round(Power(2, Ceil(Log2(newWidth)))); + newHeight := Round(Power(2, Ceil(Log2(newHeight)))); if (newHeight <> oldHeight) or (newWidth <> oldWidth) then - FitTexture(TexSurface,newWidth,newHeight); + FitTexture(TexSurface, newWidth, newHeight); // at this point we have the image in memory... // scaled to be at most 1024x1024 pixels large @@ -672,13 +673,13 @@ begin // and could now create our openGL texture from it // prepare OpenGL texture - + // JB_linux : this is causing AV's on linux... ActText seems to be nil ! // {$IFnDEF win32} // if pointer(ActTex) = nil then // exit; // {$endif} - + glGenTextures(1, @ActTex); glBindTexture(GL_TEXTURE_2D, ActTex); @@ -692,42 +693,10 @@ begin begin glTexImage2D(GL_TEXTURE_2D, 0, 4, newWidth, newHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, TexSurface.pixels); end - else {if Typ = 'Plain' then} + else //if Typ = TEXTURE_TYPE_PLAIN then begin glTexImage2D(GL_TEXTURE_2D, 0, 3, newWidth, newHeight, 0, GL_RGB, GL_UNSIGNED_BYTE, TexSurface.pixels); end; - - {$ifdef blindydebug} - Log.LogStatus('',' JB-4'); - {$endif} - - { - if Typ = 'Font Black' then - // and so on - begin - // normalnie 0,125s bez niczego 0,015s - 0,030s z pix 0,125s <-- ??? - // dimensions - TextureB.PixelFormat := pf24bit; - TexOrigW := TextureB.Width; - TexOrigH := TextureB.Height; - TexNewW := Round(Power(2, Ceil(Log2(TexOrigW)))); - TexNewH := Round(Power(2, Ceil(Log2(TexOrigH)))); - TextureB.Width := TexNewW; - TextureB.Height := TexNewH; - // copy and process pixeldata - for Position := 0 to TextureB.Height-1 do begin - PPix := TextureB.ScanLine[Position]; - for Position2 := 0 to TextureB.Width-1 do begin - Pix := PPix[Position2*3]; - TextureD32[Position*TextureB.Width + Position2 + 1, 1] := 255; - TextureD32[Position*TextureB.Width + Position2 + 1, 2] := 255; - TextureD32[Position*TextureB.Width + Position2 + 1, 3] := 255; - TextureD32[Position*TextureB.Width + Position2 + 1, 4] := 255 - (Pix mod 256); - end; - end; - glTexImage2D(GL_TEXTURE_2D, 0, 4, TextureB.Width, TextureB.Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, @TextureD32); - end; - } {$ifdef blindydebug} Log.LogStatus('',' JB-5'); @@ -752,18 +721,16 @@ begin Result.ColB := 1; Result.Alpha := 1; - // 0.4.2 new test - default use whole texure, taking TexW and TexH as const and changing these + // new test - default use whole texure, taking TexW and TexH as const and changing these Result.TexX1 := 0; Result.TexY1 := 0; Result.TexX2 := 1; Result.TexY2 := 1; - + {$ifdef blindydebug} Log.LogStatus('',' JB-6'); {$endif} - - // 0.5.0 Result.Name := Identifier; SDL_FreeSurface(TexSurface); @@ -775,7 +742,7 @@ begin Log.BenchmarkEnd(4); if Log.BenchmarkTimeLength[4] >= 1 then - Log.LogBenchmark('**********> Texture Load Time Warning - ' + Format + '/' + Identifier + '/' + Typ, 4); + Log.LogBenchmark('**********> Texture Load Time Warning - ' + Format + '/' + Identifier + '/' + TextureTypeToStr(Typ), 4); {$ifdef blindydebug} Log.LogStatus('',' JB-8'); @@ -784,12 +751,12 @@ begin end; -function TTextureUnit.GetTexture(Name, Typ: string): TTexture; +function TTextureUnit.GetTexture(const Name: string; Typ: TTextureType): TTexture; begin Result := GetTexture(Name, Typ, true); end; -function TTextureUnit.GetTexture(Name, Typ: string; FromCache: boolean): TTexture; +function TTextureUnit.GetTexture(const Name: string; Typ: TTextureType; FromCache: boolean): TTexture; var T: integer; // texture C: integer; // cover @@ -826,7 +793,7 @@ begin {$ifdef blindydebug} Log.LogStatus('...', 'GetTexture('''+Name+''','''+Typ+''')'); {$endif} - TextureDatabase.Texture[T].Texture := LoadTexture(false, pchar(Name), 'JPG', pchar(Typ), $0); + TextureDatabase.Texture[T].Texture := LoadTexture(false, pchar(Name), 'JPG', Typ, $0); {$ifdef blindydebug} Log.LogStatus('done',' '); {$endif} @@ -853,27 +820,27 @@ begin end; end; -function TTextureUnit.FindTexture(Name: string): integer; +function TTextureUnit.FindTexture(const Name: string): integer; var T: integer; // texture begin Result := -1; for T := 0 to high(TextureDatabase.Texture) do - if TextureDatabase.Texture[T].Name = Name then + if (TextureDatabase.Texture[T].Name = Name) then Result := T; end; -function TTextureUnit.LoadTexture(Identifier, Format, Typ: PChar; Col: LongWord): TTexture; +function TTextureUnit.LoadTexture(const Identifier, Format: string; Typ: TTextureType; Col: LongWord): TTexture; begin Result := LoadTexture(false, Identifier, Format, Typ, Col); end; -function TTextureUnit.LoadTexture(Identifier: string): TTexture; +function TTextureUnit.LoadTexture(const Identifier: string): TTexture; begin - Result := LoadTexture(false, pchar(Identifier), 'JPG', 'Plain', 0); + Result := LoadTexture(false, pchar(Identifier), 'JPG', TEXTURE_TYPE_PLAIN, 0); end; -function TTextureUnit.CreateTexture(var Data: array of byte; Name: string; W, H: word; Bits: byte): TTexture; +function TTextureUnit.CreateTexture(var Data: array of byte; const Name: string; W, H: word; Bits: byte): TTexture; var Position: integer; Position2: integer; @@ -924,7 +891,7 @@ begin Result.Name := Name; end; -procedure TTextureUnit.UnloadTexture(Name: string; FromCache: boolean); +procedure TTextureUnit.UnloadTexture(const Name: string; FromCache: boolean); var T: integer; TexNum: integer; @@ -948,6 +915,29 @@ begin end; end; +function TextureTypeToStr(TexType: TTextureType): string; +begin + Result := TextureTypeStr[TexType]; +end; + +function ParseTextureType(const TypeStr: string; Default: TTextureType): TTextureType; +var + TexType: TTextureType; + UpCaseStr: string; +begin + UpCaseStr := UpperCase(TypeStr); + for TexType := Low(TextureTypeStr) to High(TextureTypeStr) do + begin + if (UpCaseStr = UpperCase(TextureTypeStr[TexType])) then + begin + Result := TexType; + Exit; + end; + end; + Log.LogError('Unknown texture-type: ' + TypeStr, 'ParseTextureType'); + Result := TEXTURE_TYPE_PLAIN; +end; + {$IFDEF LAZARUS} initialization {$I UltraStar.lrs} diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas index a6a91418..25ca370b 100644 --- a/Game/Code/Classes/UThemes.pas +++ b/Game/Code/Classes/UThemes.pas @@ -12,7 +12,8 @@ uses ULog, IniFiles, SysUtils, - Classes; + Classes, + UTexture; type TRGB = record @@ -40,7 +41,7 @@ type ColG: real; ColB: real; Tex: string; - Typ: string; + Typ: TTextureType; TexX1: real; TexY1: real; TexX2: real; @@ -84,7 +85,7 @@ type DColB: real; DInt: real; Tex: string; - Typ: string; + Typ: TTextureType; Visible: Boolean; @@ -550,15 +551,15 @@ type ChangeTextures: Boolean; FirstTexture: String; - FirstTyp: String; + FirstTyp: TTextureType; FirstColor: String; SecondTexture: String; - SecondTyp: String; + SecondTyp: TTextureType; SecondColor: String; ThirdTexture: String; - ThirdTyp: String; + ThirdTyp: TTextureType; ThirdColor: String; end; @@ -1309,17 +1310,16 @@ begin //Load Party Score DecoTextures Object PartyScore.DecoTextures.ChangeTextures := (ThemeIni.ReadInteger('PartyScoreDecoTextures', 'ChangeTextures', 0) = 1); - PartyScore.DecoTextures.FirstTexture := ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstTexture', ''); - PartyScore.DecoTextures.FirstTyp := ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstTyp', 'Note Black'); + PartyScore.DecoTextures.FirstTyp := ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstTyp', ''), TEXTURE_TYPE_COLORIZED); PartyScore.DecoTextures.FirstColor := ThemeIni.ReadString('PartyScoreDecoTextures', 'FirstColor', 'Black'); PartyScore.DecoTextures.SecondTexture := ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondTexture', ''); - PartyScore.DecoTextures.SecondTyp := ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondTyp', 'Note Black'); + PartyScore.DecoTextures.SecondTyp := ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondTyp', ''), TEXTURE_TYPE_COLORIZED); PartyScore.DecoTextures.SecondColor := ThemeIni.ReadString('PartyScoreDecoTextures', 'SecondColor', 'Black'); PartyScore.DecoTextures.ThirdTexture := ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdTexture', ''); - PartyScore.DecoTextures.ThirdTyp := ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdTyp', 'Note Black'); + PartyScore.DecoTextures.ThirdTyp := ParseTextureType(ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdTyp', ''), TEXTURE_TYPE_COLORIZED); PartyScore.DecoTextures.ThirdColor := ThemeIni.ReadString('PartyScoreDecoTextures', 'ThirdColor', 'Black'); ThemeLoadText (PartyScore.TextWinner, 'PartyScoreTextWinner'); @@ -1503,7 +1503,7 @@ begin ThemeStatic.W := ThemeIni.ReadInteger(Name, 'W', 0); ThemeStatic.H := ThemeIni.ReadInteger(Name, 'H', 0); - ThemeStatic.Typ := ThemeIni.ReadString(Name, 'Type', ''); + ThemeStatic.Typ := ParseTextureType(ThemeIni.ReadString(Name, 'Type', ''), TEXTURE_TYPE_PLAIN); ThemeStatic.Color := ThemeIni.ReadString(Name, 'Color', ''); C := ColorExists(ThemeStatic.Color); @@ -1581,8 +1581,7 @@ begin ThemeButton.Z := ThemeIni.ReadFloat (Name, 'Z', 0); ThemeButton.W := ThemeIni.ReadInteger (Name, 'W', 0); ThemeButton.H := ThemeIni.ReadInteger (Name, 'H', 0); - - ThemeButton.Typ := ThemeIni.ReadString(Name, 'Type', ''); + ThemeButton.Typ := ParseTextureType(ThemeIni.ReadString(Name, 'Type', ''), TEXTURE_TYPE_PLAIN); //Reflection Mod ThemeButton.Reflection := (ThemeIni.ReadInteger(Name, 'Reflection', 0) = 1); @@ -2112,7 +2111,7 @@ begin ThemeIni.WriteInteger(Name, 'H', ThemeStatic.H); ThemeIni.WriteString(Name, 'Tex', ThemeStatic.Tex); - ThemeIni.WriteString(Name, 'Type', ThemeStatic.Typ); + ThemeIni.WriteString(Name, 'Type', TextureTypeToStr(ThemeStatic.Typ)); ThemeIni.WriteString(Name, 'Color', ThemeStatic.Color); ThemeIni.WriteFloat(Name, 'TexX1', ThemeStatic.TexX1); @@ -2163,8 +2162,7 @@ begin ThemeIni.WriteInteger(Name, 'Y', ThemeButton.Y); ThemeIni.WriteInteger(Name, 'W', ThemeButton.W); ThemeIni.WriteInteger(Name, 'H', ThemeButton.H); - - ThemeIni.WriteString(Name, 'Type', ThemeButton.Typ); + ThemeIni.WriteString(Name, 'Type', TextureTypeToStr(ThemeButton.Typ)); ThemeIni.WriteInteger(Name, 'Texts', Length(ThemeButton.Text)); ThemeIni.WriteString(Name, 'Color', ThemeButton.Color); |