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-rw-r--r--Game/Code/Classes/UThemes.pas16
1 files changed, 8 insertions, 8 deletions
diff --git a/Game/Code/Classes/UThemes.pas b/Game/Code/Classes/UThemes.pas
index 079ceb00..dbb637e4 100644
--- a/Game/Code/Classes/UThemes.pas
+++ b/Game/Code/Classes/UThemes.pas
@@ -1109,15 +1109,15 @@ begin
ThemeLoadText(Sing.TextP3RScore, 'SingP3RTextScore');
//Line Bonus Texts
- Sing.LineBonusText[0] := Language.Translate('LINEBONUS_WORST');
+ Sing.LineBonusText[0] := Language.Translate('POPUP_AWFUL');
Sing.LineBonusText[1] := Sing.LineBonusText[0];
- Sing.LineBonusText[2] := Language.Translate('LINEBONUS_BAD');
- Sing.LineBonusText[3] := Language.Translate('LINEBONUS_NORMAL');
- Sing.LineBonusText[4] := Sing.LineBonusText[3];
- Sing.LineBonusText[5] := Language.Translate('LINEBONUS_GOOD');
- Sing.LineBonusText[6] := Language.Translate('LINEBONUS_BETTER');
- Sing.LineBonusText[7] := Sing.LineBonusText[6];
- Sing.LineBonusText[8] := Language.Translate('LINEBONUS_PERFECT');
+ Sing.LineBonusText[2] := Language.Translate('POPUP_POOR');
+ Sing.LineBonusText[3] := Language.Translate('POPUP_BAD');
+ Sing.LineBonusText[4] := Language.Translate('POPUP_NOTBAD');
+ Sing.LineBonusText[5] := Language.Translate('POPUP_GOOD');
+ Sing.LineBonusText[6] := Language.Translate('POPUP_GREAT');
+ Sing.LineBonusText[7] := Language.Translate('POPUP_AWESOME');
+ Sing.LineBonusText[8] := Language.Translate('POPUP_PERFECT');
// Score
ThemeLoadBasic(Score, 'Score');