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-rw-r--r--Game/Code/Classes/UAudioInput_Bass.pas23
-rw-r--r--Game/Code/Classes/UCommandLine.pas5
-rw-r--r--Game/Code/Classes/UDataBase.pas1
-rw-r--r--Game/Code/Classes/UDraw.pas28
-rw-r--r--Game/Code/Classes/UFiles.pas360
-rw-r--r--Game/Code/Classes/UIni.pas10
-rw-r--r--Game/Code/Classes/ULog.pas6
-rw-r--r--Game/Code/Classes/UMain.pas86
-rw-r--r--Game/Code/Classes/UMusic.pas1
-rw-r--r--Game/Code/Classes/UPlatform.pas74
-rw-r--r--Game/Code/Classes/UPlatformLinux.pas2
-rw-r--r--Game/Code/Classes/UPlatformMacOSX.pas20
-rw-r--r--Game/Code/Classes/UPlatformWindows.pas59
-rw-r--r--Game/Code/Classes/URecord.pas81
-rw-r--r--Game/Code/Classes/USongs.pas259
15 files changed, 375 insertions, 640 deletions
diff --git a/Game/Code/Classes/UAudioInput_Bass.pas b/Game/Code/Classes/UAudioInput_Bass.pas
index 9807ffc3..75a5aee5 100644
--- a/Game/Code/Classes/UAudioInput_Bass.pas
+++ b/Game/Code/Classes/UAudioInput_Bass.pas
@@ -79,7 +79,7 @@ begin
//Check for Soundcard with same Description
For I := 0 to SC-1 do
begin
- if (Recording.SoundCard[I].Description = Desc) then
+ if (AudioInputProcessor.SoundCard[I].Description = Desc) then
begin
Result := True;
Break;
@@ -88,7 +88,7 @@ begin
end;
begin
- with Recording do
+ with AudioInputProcessor do
begin
// checks for recording devices and puts them into an array
SetLength(SoundCard, 0);
@@ -170,21 +170,22 @@ var
PlayerLeft, PlayerRight: integer;
CaptureSoundLeft, CaptureSoundRight: TSound;
begin
- for S := 0 to High(Recording.Sound) do
- Recording.Sound[S].BufferLong[0].Clear;
+ for S := 0 to High(AudioInputProcessor.Sound) do
+ AudioInputProcessor.Sound[S].BufferLong[0].Clear;
- for SC := 0 to High(Ini.CardList) do begin
+ for SC := 0 to High(Ini.CardList) do
+ begin
PlayerLeft := Ini.CardList[SC].ChannelL-1;
PlayerRight := Ini.CardList[SC].ChannelR-1;
if PlayerLeft >= PlayersPlay then PlayerLeft := -1;
if PlayerRight >= PlayersPlay then PlayerRight := -1;
if (PlayerLeft > -1) or (PlayerRight > -1) then begin
if (PlayerLeft > -1) then
- CaptureSoundLeft := Recording.Sound[PlayerLeft]
+ CaptureSoundLeft := AudioInputProcessor.Sound[PlayerLeft]
else
CaptureSoundLeft := nil;
if (PlayerRight > -1) then
- CaptureSoundRight := Recording.Sound[PlayerRight]
+ CaptureSoundRight := AudioInputProcessor.Sound[PlayerRight]
else
CaptureSoundRight := nil;
@@ -224,14 +225,14 @@ end;
function MicrophoneCallback(stream: HSTREAM; buffer: Pointer;
len: Cardinal; Card: Cardinal): boolean; stdcall;
begin
- Recording.HandleMicrophoneData(buffer, len, Recording.SoundCard[Card]);
+ AudioInputProcessor.HandleMicrophoneData(buffer, len, AudioInputProcessor.SoundCard[Card]);
Result := true;
end;
{*
* Start input-capturing on Soundcard specified by Card.
* Params:
- * Card - soundcard index in Recording.SoundCard array
+ * Card - soundcard index in AudioInputProcessor.SoundCard array
* CaptureSoundLeft - sound(-buffer) used for left channel capture data
* CaptureSoundRight - sound(-buffer) used for right channel capture data
*}
@@ -254,7 +255,7 @@ begin
end
else
begin
- bassSoundCard := TBassSoundCard(Recording.SoundCard[Card]);
+ bassSoundCard := TBassSoundCard(AudioInputProcessor.SoundCard[Card]);
bassSoundCard.CaptureSoundLeft := CaptureSoundLeft;
bassSoundCard.CaptureSoundRight := CaptureSoundRight;
@@ -267,7 +268,7 @@ end;
{*
* Stop input-capturing on Soundcard specified by Card.
* Params:
- * Card - soundcard index in Recording.SoundCard array
+ * Card - soundcard index in AudioInputProcessor.SoundCard array
*}
procedure TAudioInput_Bass.StopCard(Card: byte);
begin
diff --git a/Game/Code/Classes/UCommandLine.pas b/Game/Code/Classes/UCommandLine.pas
index 86f822a4..55dfc6ce 100644
--- a/Game/Code/Classes/UCommandLine.pas
+++ b/Game/Code/Classes/UCommandLine.pas
@@ -61,7 +61,8 @@ const
implementation
-uses SysUtils;
+uses SysUtils,
+ uPlatform;
// uINI -- Nasty requirement... ( removed with permission of blindy )
@@ -99,7 +100,7 @@ begin
writeln( '' );
- halt;
+ platform.halt;
end;
//-------------
diff --git a/Game/Code/Classes/UDataBase.pas b/Game/Code/Classes/UDataBase.pas
index e99cb891..b5636d52 100644
--- a/Game/Code/Classes/UDataBase.pas
+++ b/Game/Code/Classes/UDataBase.pas
@@ -9,6 +9,7 @@ interface
{$I switches.inc}
uses USongs,
+ USong,
SQLiteTable3;
//--------------------
diff --git a/Game/Code/Classes/UDraw.pas b/Game/Code/Classes/UDraw.pas
index c399057b..662050dc 100644
--- a/Game/Code/Classes/UDraw.pas
+++ b/Game/Code/Classes/UDraw.pas
@@ -161,7 +161,7 @@ end;
procedure SingDrawOscilloscope(X, Y, W, H: real; NrSound: integer);
var
- Pet: integer;
+ Pet : integer;
begin;
// Log.LogStatus('Oscilloscope', 'SingDraw');
glColor3f(Skin_OscR, Skin_OscG, Skin_OscB);
@@ -169,14 +169,19 @@ begin;
glColor3f(1, 1, 1); }
glBegin(GL_LINE_STRIP);
- glVertex2f(X, -Recording.Sound[NrSound].BufferArray[1] / $10000 * H + Y + H/2);
- for Pet := 2 to Recording.Sound[NrSound].n div 1 do begin
- glVertex2f(X + (Pet-1) * W / (Recording.Sound[NrSound].n - 1),
- -Recording.Sound[NrSound].BufferArray[Pet] / $10000 * H + Y + H/2);
+
+ glVertex2f(X, -AudioInputProcessor.Sound[NrSound].BufferArray[1] / $10000 * H + Y + H/2);
+
+ for Pet := 2 to AudioInputProcessor.Sound[NrSound].n div 1 do
+ begin
+ glVertex2f( X + (Pet-1) * W / (AudioInputProcessor.Sound[NrSound].n - 1),
+ -AudioInputProcessor.Sound[NrSound].BufferArray[Pet] / $10000 * H + Y + H/2 );
end;
glEnd;
end;
+
+
procedure SingDrawNoteLines(Left, Top, Right: real; Space: integer);
var
Pet: integer;
@@ -366,7 +371,7 @@ var
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- if Player[NrGracza].IlNut > 0 then
+//// if Player[NrGracza].IlNut > 0 then
begin
TempR := W / (Czesci[0].Czesc[Czesci[0].Akt].Koniec - Czesci[0].Czesc[Czesci[0].Akt].StartNote);
for N := 0 to Player[NrGracza].HighNut do
@@ -480,14 +485,7 @@ begin
lTmpA := (Right-Left);
lTmpB := (Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].Koniec - Czesci[NrCzesci].Czesc[Czesci[NrCzesci].Akt].StartNote);
-
- {$IFDEF LAZARUS}
-{*
- writeln( 'UDRAW (Right-Left) : ' + floattostr( lTmpA ) );
- writeln( 'UDRAW : ' + floattostr( lTmpB ) );
- writeln( '' );
-*}
- {$ENDIF}
+
if ( lTmpA > 0 ) AND
( lTmpB > 0 ) THEN
@@ -555,7 +553,7 @@ begin
end; // if not FreeStyle
end; // with
end; // for
- end; // with
+ end; // with 1
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
diff --git a/Game/Code/Classes/UFiles.pas b/Game/Code/Classes/UFiles.pas
index 69beefe9..d3e4729b 100644
--- a/Game/Code/Classes/UFiles.pas
+++ b/Game/Code/Classes/UFiles.pas
@@ -10,45 +10,33 @@ interface
uses SysUtils,
ULog,
UMusic,
- USongs;
+ USongs,
+ USong;
//procedure InitializePaths; //Function sets All Absolute Paths eg. for Songs
-function ReadTXTHeader(var Song: TSong): boolean; //Reads Standard TXT Header
-function AnalyseFile(var Song: TSong): boolean; //Analyse Song File and Read Header
-procedure ClearSong(var Song: TSong); //Clears Song Header values
+//function ReadTXTHeader(var Song: TSong): boolean; //Reads Standard TXT Header
+//function AnalyseFile(var Song: TSong): boolean; //Analyse Song File and Read Header
+//procedure ClearSong(var Song: TSong); //Clears Song Header values
//Methodes Loading and Saving Songfiles
procedure ResetSingTemp;
-procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
-procedure NewSentence(NrCzesciP: integer; Param1, Param2: integer);
-function LoadSong(Name: string): boolean;
+//procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
+//procedure NewSentence(NrCzesciP: integer; Param1, Param2: integer);
+
+//function LoadSong(Name: string): boolean;
function SaveSong(Song: TSong; Czesc: TCzesci; Name: string; Relative: boolean): boolean;
var
-{*
- //Absolute Paths
- GamePath: string;
- SoundPath: string;
- SongPath: string;
- LogPath: string;
- ThemePath: string;
- ScreenshotsPath: string;
- CoversPath: string;
- LanguagesPath: string;
- PluginPath: string;
- PlayListPath: string;
-*}
-
SongFile: TextFile; // all procedures in this unit operates on this file
FileLineNo: integer; //Line which is readed at Last, for error reporting
// variables available for all procedures
- Base: array[0..1] of integer;
- Rel: array[0..1] of integer;
- Mult: integer = 1;
- MultBPM: integer = 4;
+ Base : array[0..1] of integer;
+ Rel : array[0..1] of integer;
+ Mult : integer = 1;
+ MultBPM : integer = 4;
implementation
@@ -57,7 +45,10 @@ uses TextGL,
UPlatform,
UMain;
+(*
//--------------------
+<<<<<<< .mine
+=======
// Clears Song Header values
//--------------------
procedure ClearSong(var Song: TSong);
@@ -367,7 +358,7 @@ Result := False;
Log.LogError('An Error occured reading Line ' + inttostr(FileLineNo) + ' from SongHeader: ' + Song.FileName);
end;}
end;
-
+ *)
//--------------------
// Resets the temporary Sentence Arrays for each Player and some other Variables
//--------------------
@@ -376,7 +367,6 @@ var
Pet: integer;
begin
SetLength(Czesci, Length(Player));
- SetLength(AktSong.BPM, 0);
for Pet := 0 to High(Player) do begin
SetLength(Czesci[Pet].Czesc, 1);
SetLength(Czesci[Pet].Czesc[0].Nuta, 0);
@@ -386,316 +376,18 @@ begin
Player[pet].IlNut := 0;
Player[pet].HighNut := -1;
end;
- //Reset Path and Filename Values to Prevent Errors in Editor
- AktSong.Path := '';
- AktSong.FileName := '';
-end;
-
-//--------------------
-// Parses Note Infos and save them to Array
-//--------------------
-procedure ParseNote(NrCzesci: integer; TypeP: char; StartP, DurationP, NoteP: integer; LyricS: string);
-var
- Space: boolean;
-begin
- case Ini.Solmization of
- 1: // european
- begin
- case (NoteP mod 12) of
- 0..1: LyricS := ' do ';
- 2..3: LyricS := ' re ';
- 4: LyricS := ' mi ';
- 5..6: LyricS := ' fa ';
- 7..8: LyricS := ' sol ';
- 9..10: LyricS := ' la ';
- 11: LyricS := ' si ';
- end;
- end;
- 2: // japanese
- begin
- case (NoteP mod 12) of
- 0..1: LyricS := ' do ';
- 2..3: LyricS := ' re ';
- 4: LyricS := ' mi ';
- 5..6: LyricS := ' fa ';
- 7..8: LyricS := ' so ';
- 9..10: LyricS := ' la ';
- 11: LyricS := ' shi ';
- end;
- end;
- 3: // american
- begin
- case (NoteP mod 12) of
- 0..1: LyricS := ' do ';
- 2..3: LyricS := ' re ';
- 4: LyricS := ' mi ';
- 5..6: LyricS := ' fa ';
- 7..8: LyricS := ' sol ';
- 9..10: LyricS := ' la ';
- 11: LyricS := ' ti ';
- end;
- end;
- end; // case
-
- with Czesci[NrCzesci].Czesc[Czesci[NrCzesci].High] do begin
- SetLength(Nuta, Length(Nuta) + 1);
- IlNut := IlNut + 1;
- HighNut := HighNut + 1;
- Muzyka.IlNut := Muzyka.IlNut + 1;
-
- Nuta[HighNut].Start := StartP;
- if IlNut = 1 then begin
- StartNote := Nuta[HighNut].Start;
- if Czesci[NrCzesci].Ilosc = 1 then
- Start := -100;
-// Start := Nuta[HighNut].Start;
- end;
-
- Nuta[HighNut].Dlugosc := DurationP;
- Muzyka.DlugoscNut := Muzyka.DlugoscNut + Nuta[HighNut].Dlugosc;
-
- // back to the normal system with normal, golden and now freestyle notes
- case TypeP of
- 'F': Nuta[HighNut].Wartosc := 0;
- ':': Nuta[HighNut].Wartosc := 1;
- '*': Nuta[HighNut].Wartosc := 2;
- end;
-
- Czesci[NrCzesci].Wartosc := Czesci[NrCzesci].Wartosc + Nuta[HighNut].Dlugosc * Nuta[HighNut].Wartosc;
- Nuta[HighNut].Ton := NoteP;
- if Nuta[HighNut].Ton < Base[NrCzesci] then Base[NrCzesci] := Nuta[HighNut].Ton;
- Nuta[HighNut].TonGamy := Nuta[HighNut].TonGamy mod 12;
-
- Nuta[HighNut].Tekst := Copy(LyricS, 2, 100);
- Lyric := Lyric + Nuta[HighNut].Tekst;
-
- if TypeP = 'F' then
- Nuta[HighNut].FreeStyle := true;
-
- Koniec := Nuta[HighNut].Start + Nuta[HighNut].Dlugosc;
- end; // with
-end;
-
-//--------------------
-// Called when a new Sentence is found in the TXT File
-//--------------------
-procedure NewSentence(NrCzesciP: integer; Param1, Param2: integer);
-var
-I: Integer;
-begin
-
- // stara czesc //Alter Satz //Update Old Part
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].BaseNote := Base[NrCzesciP];
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].LyricWidth := glTextWidth(PChar(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Lyric));
-
- //Total Notes Patch
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes := 0;
- for I := low(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta) to high(Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta) do
+ //Reset Path and Filename Values to Prevent Errors in Editor
+ if assigned( CurrentSong ) then
begin
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes := Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].TotalNotes + Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta[I].Dlugosc * Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Nuta[I].Wartosc;
+ SetLength(CurrentSong.BPM, 0);
+ CurrentSong.Path := '';
+ CurrentSong.FileName := '';
end;
- //Total Notes Patch End
-
-
- // nowa czesc //Neuer Satz //Update New Part
- SetLength(Czesci[NrCzesciP].Czesc, Czesci[NrCzesciP].Ilosc + 1);
- Czesci[NrCzesciP].High := Czesci[NrCzesciP].High + 1;
- Czesci[NrCzesciP].Ilosc := Czesci[NrCzesciP].Ilosc + 1;
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].HighNut := -1;
-
- if not AktSong.Relative then
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Start := Param1;
-
- if AktSong.Relative then begin
- Czesci[NrCzesciP].Czesc[Czesci[NrCzesciP].High].Start := Param1;
- Rel[NrCzesciP] := Rel[NrCzesciP] + Param2;
- end;
-
- Base[NrCzesciP] := 100; // high number
+
+// CurrentSong := nil;
end;
-//--------------------
-// Load a Song
-//--------------------
-function LoadSong(Name: string): boolean;
-var
- TempC: char;
- Tekst: string;
- CP: integer; // Current Player (0 or 1)
- Pet: integer;
- Both: boolean;
- Param1: integer;
- Param2: integer;
- Param3: integer;
- ParamS: string;
- I: Integer;
-begin
- Result := false;
-
- if not FileExists(Name) then begin
- Log.LogError('File not found: "' + Name + '"', 'WczytajCzesci');
- exit;
- end;
-
- try
- MultBPM := 4; // 4 - mnoznik dla czasu nut
- Mult := 1; // 4 - dokladnosc pomiaru nut
- Base[0] := 100; // high number
-// Base[1] := 100; // high number
- Czesci[0].Wartosc := 0;
-// Czesci[1].Wartosc := 0; // here was the error in 0.3.2
- AktSong.Relative := false;
-
- Rel[0] := 0;
-// Rel[1] := 0;
- CP := 0;
- Both := false;
- if Length(Player) = 2 then Both := true;
-
- FileMode := fmOpenRead;
- AssignFile(SongFile, Name);
- Reset(SongFile);
-
- //Clear old Song Header
- ClearSong(AktSong);
-
- if (AktSong.Path = '') then
- AktSong.Path := ExtractFilePath(Name);
-
- if (AktSong.FileName = '') then
- AktSong.Filename := ExtractFileName(Name);
- //Read Header
- Result := ReadTxTHeader(AktSong);
- if not Result then
- begin
- CloseFile(SongFile);
- Log.LogError('Error Loading SongHeader, abort Song Loading');
- Exit;
- end;
-
- Result := False;
-
- Reset(SongFile);
- FileLineNo := 0;
- //Search for Note Begining
- repeat
- ReadLn(SongFile, Tekst);
- Inc(FileLineNo);
-
- if (EoF(SongFile)) then
- begin //Song File Corrupted - No Notes
- CloseFile(SongFile);
- Log.LogError('Could not load txt File, no Notes found: ' + Name);
- Result := False;
- Exit;
- end;
- Read(SongFile, TempC);
- until ((TempC = ':') or (TempC = 'F') or (TempC = '*'));
-
- SetLength(Czesci, 2);
- for Pet := 0 to High(Czesci) do begin
- SetLength(Czesci[Pet].Czesc, 1);
- Czesci[Pet].High := 0;
- Czesci[Pet].Ilosc := 1;
- Czesci[Pet].Akt := 0;
- Czesci[Pet].Resolution := AktSong.Resolution;
- Czesci[Pet].NotesGAP := AktSong.NotesGAP;
- Czesci[Pet].Czesc[0].IlNut := 0;
- Czesci[Pet].Czesc[0].HighNut := -1;
- end;
-
-// TempC := ':';
-// TempC := Tekst[1]; // read from backup variable, don't use default ':' value
-
- while (TempC <> 'E') AND (not EOF(SongFile)) do begin
- if (TempC = ':') or (TempC = '*') or (TempC = 'F') then begin
- // wczytuje nute
- Read(SongFile, Param1);
- Read(SongFile, Param2);
- Read(SongFile, Param3);
- Read(SongFile, ParamS);
-
- // dodaje nute
- if not Both then
- // P1
- ParseNote(0, TempC, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamS)
- else begin
- // P1 + P2
- ParseNote(0, TempC, (Param1+Rel[0]) * Mult, Param2 * Mult, Param3, ParamS);
- ParseNote(1, TempC, (Param1+Rel[1]) * Mult, Param2 * Mult, Param3, ParamS);
- end;
- end; // if
- if TempC = '-' then begin
- // reads sentence
- Read(SongFile, Param1);
- if AktSong.Relative then Read(SongFile, Param2); // read one more data for relative system
-
- // new sentence
- if not Both then
- // P1
- NewSentence(0, (Param1 + Rel[0]) * Mult, Param2)
- else begin
- // P1 + P2
- NewSentence(0, (Param1 + Rel[0]) * Mult, Param2);
- NewSentence(1, (Param1 + Rel[1]) * Mult, Param2);
- end;
-
- end; // if
-
- if TempC = 'B' then begin
- SetLength(AktSong.BPM, Length(AktSong.BPM) + 1);
- Read(SongFile, AktSong.BPM[High(AktSong.BPM)].StartBeat);
- AktSong.BPM[High(AktSong.BPM)].StartBeat := AktSong.BPM[High(AktSong.BPM)].StartBeat + Rel[0];
-
- Read(SongFile, Tekst);
- AktSong.BPM[High(AktSong.BPM)].BPM := StrToFloat(Tekst);
- AktSong.BPM[High(AktSong.BPM)].BPM := AktSong.BPM[High(AktSong.BPM)].BPM * Mult * MultBPM;
- end;
-
-
- if not Both then begin
- Czesci[CP].Czesc[Czesci[CP].High].BaseNote := Base[CP];
- Czesci[CP].Czesc[Czesci[CP].High].LyricWidth := glTextWidth(PChar(Czesci[CP].Czesc[Czesci[CP].High].Lyric));
- //Total Notes Patch
- Czesci[CP].Czesc[Czesci[CP].High].TotalNotes := 0;
- for I := low(Czesci[CP].Czesc[Czesci[CP].High].Nuta) to high(Czesci[CP].Czesc[Czesci[CP].High].Nuta) do
- begin
- Czesci[CP].Czesc[Czesci[CP].High].TotalNotes := Czesci[CP].Czesc[Czesci[CP].High].TotalNotes + Czesci[CP].Czesc[Czesci[CP].High].Nuta[I].Dlugosc * Czesci[CP].Czesc[Czesci[CP].High].Nuta[I].Wartosc;
- end;
- //Total Notes Patch End
- end else begin
- for Pet := 0 to High(Czesci) do begin
- Czesci[Pet].Czesc[Czesci[Pet].High].BaseNote := Base[Pet];
- Czesci[Pet].Czesc[Czesci[Pet].High].LyricWidth := glTextWidth(PChar(Czesci[Pet].Czesc[Czesci[Pet].High].Lyric));
- //Total Notes Patch
- Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes := 0;
- for I := low(Czesci[Pet].Czesc[Czesci[Pet].High].Nuta) to high(Czesci[Pet].Czesc[Czesci[Pet].High].Nuta) do
- begin
- Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes := Czesci[Pet].Czesc[Czesci[Pet].High].TotalNotes + Czesci[Pet].Czesc[Czesci[Pet].High].Nuta[I].Dlugosc * Czesci[Pet].Czesc[Czesci[Pet].High].Nuta[I].Wartosc;
- end;
- //Total Notes Patch End
- end;
- end;
-
- Read(SongFile, TempC);
- Inc(FileLineNo);
- end; // while}
-
- CloseFile(SongFile);
- except
- try
- CloseFile(SongFile);
- except
-
- end;
-
- Log.LogError('Error Loading File: "' + Name + '" in Line ' + inttostr(FileLineNo));
- exit;
- end;
-
- Result := true;
-end;
//--------------------
// Saves a Song
@@ -738,8 +430,8 @@ begin
WriteLn(SongFile, '#GAP:' + FloatToStr(Song.GAP));
RelativeSubTime := 0;
- for B := 1 to High(AktSong.BPM) do
- WriteLn(SongFile, 'B ' + FloatToStr(AktSong.BPM[B].StartBeat) + ' ' + FloatToStr(AktSong.BPM[B].BPM/4));
+ for B := 1 to High(CurrentSong.BPM) do
+ WriteLn(SongFile, 'B ' + FloatToStr(CurrentSong.BPM[B].StartBeat) + ' ' + FloatToStr(CurrentSong.BPM[B].BPM/4));
for C := 0 to Czesc.High do begin
for N := 0 to Czesc.Czesc[C].HighNut do begin
diff --git a/Game/Code/Classes/UIni.pas b/Game/Code/Classes/UIni.pas
index e4f5e823..599bb8fa 100644
--- a/Game/Code/Classes/UIni.pas
+++ b/Game/Code/Classes/UIni.pas
@@ -463,9 +463,9 @@ begin
//{
B := False;
//Look for Soundcard
- for I2 := 0 to High(Recording.SoundCard) do
+ for I2 := 0 to High(AudioInputProcessor.SoundCard) do
begin
- if (S = Trim(Recording.SoundCard[I2].Description)) then
+ if (S = Trim(AudioInputProcessor.SoundCard[I2].Description)) then
begin
B := True;
Break;
@@ -485,12 +485,12 @@ begin
end;
// Record - append detected soundcards
- for I := 0 to High(Recording.SoundCard) do
+ for I := 0 to High(AudioInputProcessor.SoundCard) do
begin
B := False;
For I2 := 0 to High(CardList) do
begin //Search for Card in List
- if (CardList[I2].Name = Trim(Recording.SoundCard[I].Description)) then
+ if (CardList[I2].Name = Trim(AudioInputProcessor.SoundCard[I].Description)) then
begin
B := True;
Break;
@@ -502,7 +502,7 @@ begin
begin
I3 := Length(CardList);
SetLength(CardList, I3+1);
- CardList[I3].Name := Trim(Recording.SoundCard[I].Description);
+ CardList[I3].Name := Trim(AudioInputProcessor.SoundCard[I].Description);
CardList[I3].Input := 0;
CardList[I3].ChannelL := 0;
CardList[I3].ChannelR := 0;
diff --git a/Game/Code/Classes/ULog.pas b/Game/Code/Classes/ULog.pas
index fc567d54..49b02c00 100644
--- a/Game/Code/Classes/ULog.pas
+++ b/Game/Code/Classes/ULog.pas
@@ -212,9 +212,9 @@ begin
FS := TFileStream.Create(FileName, fmCreate);
- for BL := 0 to High(Recording.Sound[SoundNr].BufferLong) do begin
- Recording.Sound[SoundNr].BufferLong[BL].Seek(0, soBeginning);
- FS.CopyFrom(Recording.Sound[SoundNr].BufferLong[BL], Recording.Sound[SoundNr].BufferLong[BL].Size);
+ for BL := 0 to High(AudioInputProcessor.Sound[SoundNr].BufferLong) do begin
+ AudioInputProcessor.Sound[SoundNr].BufferLong[BL].Seek(0, soBeginning);
+ FS.CopyFrom(AudioInputProcessor.Sound[SoundNr].BufferLong[BL], AudioInputProcessor.Sound[SoundNr].BufferLong[BL].Size);
end;
FS.Free;
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas
index e2e0eaa0..901d7370 100644
--- a/Game/Code/Classes/UMain.pas
+++ b/Game/Code/Classes/UMain.pas
@@ -20,6 +20,7 @@ uses
ULog,
ULyrics,
UScreenSing,
+ USong,
OpenGL12,
{$IFDEF UseSerialPort}
zlportio {you can disable it and all PortWriteB calls},
@@ -107,6 +108,8 @@ var
Player: array of TPlayer;
PlayersPlay: integer;
+ CurrentSong : TSong;
+
procedure InitializePaths;
Procedure Main;
@@ -130,7 +133,7 @@ uses USongs,
math,
UCommandLine, ULanguage, SDL_ttf,
USkins, UCovers, UCatCovers, UDataBase, UPlaylist, UDLLManager,
- UParty, UCore, UGraphicClasses, UPluginDefs, UPlatform;
+ UParty, UCore, UGraphicClasses, UPluginDefs, UPlatform;
const
Version = 'UltraStar Deluxe V 1.10 Alpha Build';
@@ -192,12 +195,14 @@ begin
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Skin List', 1);
+(*
// Sound Card List
Log.BenchmarkStart(1);
Log.LogStatus('Loading Soundcard list', 'Initialization');
Recording := TRecord.Create;
Log.BenchmarkEnd(1);
Log.LogBenchmark('Loading Soundcard list', 1);
+*)
// Sound (+ fills Sound Card List)
Log.BenchmarkStart(1);
@@ -508,23 +513,23 @@ procedure GetMidBeatSub(BPMNum: integer; var Time: real; var CurBeat: real);
var
NewTime: real;
begin
- if High(AktSong.BPM) = BPMNum then begin
+ if High(CurrentSong.BPM) = BPMNum then begin
// last BPM
- CurBeat := AktSong.BPM[BPMNum].StartBeat + GetBeats(AktSong.BPM[BPMNum].BPM, Time);
+ CurBeat := CurrentSong.BPM[BPMNum].StartBeat + GetBeats(CurrentSong.BPM[BPMNum].BPM, Time);
Time := 0;
end else begin
// not last BPM
// count how much time is it for start of the new BPM and store it in NewTime
- NewTime := GetTimeForBeats(AktSong.BPM[BPMNum].BPM, AktSong.BPM[BPMNum+1].StartBeat - AktSong.BPM[BPMNum].StartBeat);
+ NewTime := GetTimeForBeats(CurrentSong.BPM[BPMNum].BPM, CurrentSong.BPM[BPMNum+1].StartBeat - CurrentSong.BPM[BPMNum].StartBeat);
// compare it to remaining time
if (Time - NewTime) > 0 then begin
// there is still remaining time
- CurBeat := AktSong.BPM[BPMNum].StartBeat;
+ CurBeat := CurrentSong.BPM[BPMNum].StartBeat;
Time := Time - NewTime;
end else begin
// there is no remaining time
- CurBeat := AktSong.BPM[BPMNum].StartBeat + GetBeats(AktSong.BPM[BPMNum].BPM, Time);
+ CurBeat := CurrentSong.BPM[BPMNum].StartBeat + GetBeats(CurrentSong.BPM[BPMNum].BPM, Time);
Time := 0;
end; // if
end; // if
@@ -539,18 +544,18 @@ var
// TempTime: real;
begin
Result := 0;
- if Length(AktSong.BPM) = 1 then Result := Time * AktSong.BPM[0].BPM / 60;
+ if Length(CurrentSong.BPM) = 1 then Result := Time * CurrentSong.BPM[0].BPM / 60;
(* 2 BPMs *)
-{ if Length(AktSong.BPM) > 1 then begin
+{ if Length(CurrentSong.BPM) > 1 then begin
(* new system *)
CurBeat := 0;
- TopBeat := GetBeats(AktSong.BPM[0].BPM, Time);
- if TopBeat > AktSong.BPM[1].StartBeat then begin
+ TopBeat := GetBeats(CurrentSong.BPM[0].BPM, Time);
+ if TopBeat > CurrentSong.BPM[1].StartBeat then begin
// analyze second BPM
- Time := Time - GetTimeForBeats(AktSong.BPM[0].BPM, AktSong.BPM[1].StartBeat - CurBeat);
- CurBeat := AktSong.BPM[1].StartBeat;
- TopBeat := GetBeats(AktSong.BPM[1].BPM, Time);
+ Time := Time - GetTimeForBeats(CurrentSong.BPM[0].BPM, CurrentSong.BPM[1].StartBeat - CurBeat);
+ CurBeat := CurrentSong.BPM[1].StartBeat;
+ TopBeat := GetBeats(CurrentSong.BPM[1].BPM, Time);
Result := CurBeat + TopBeat;
end else begin
@@ -560,7 +565,7 @@ begin
end; // if}
(* more BPMs *)
- if Length(AktSong.BPM) > 1 then begin
+ if Length(CurrentSong.BPM) > 1 then begin
CurBeat := 0;
CurBPM := 0;
@@ -578,21 +583,21 @@ var
CurBPM: integer;
begin
Result := 0;
- if Length(AktSong.BPM) = 1 then Result := AktSong.GAP / 1000 + Beat * 60 / AktSong.BPM[0].BPM;
+ if Length(CurrentSong.BPM) = 1 then Result := CurrentSong.GAP / 1000 + Beat * 60 / CurrentSong.BPM[0].BPM;
(* more BPMs *)
- if Length(AktSong.BPM) > 1 then begin
- Result := AktSong.GAP / 1000;
+ if Length(CurrentSong.BPM) > 1 then begin
+ Result := CurrentSong.GAP / 1000;
CurBPM := 0;
- while (CurBPM <= High(AktSong.BPM)) and (Beat > AktSong.BPM[CurBPM].StartBeat) do begin
- if (CurBPM < High(AktSong.BPM)) and (Beat >= AktSong.BPM[CurBPM+1].StartBeat) then begin
+ while (CurBPM <= High(CurrentSong.BPM)) and (Beat > CurrentSong.BPM[CurBPM].StartBeat) do begin
+ if (CurBPM < High(CurrentSong.BPM)) and (Beat >= CurrentSong.BPM[CurBPM+1].StartBeat) then begin
// full range
- Result := Result + (60 / AktSong.BPM[CurBPM].BPM) * (AktSong.BPM[CurBPM+1].StartBeat - AktSong.BPM[CurBPM].StartBeat);
+ Result := Result + (60 / CurrentSong.BPM[CurBPM].BPM) * (CurrentSong.BPM[CurBPM+1].StartBeat - CurrentSong.BPM[CurBPM].StartBeat);
end;
- if (CurBPM = High(AktSong.BPM)) or (Beat < AktSong.BPM[CurBPM+1].StartBeat) then begin
+ if (CurBPM = High(CurrentSong.BPM)) or (Beat < CurrentSong.BPM[CurBPM+1].StartBeat) then begin
// in the middle
- Result := Result + (60 / AktSong.BPM[CurBPM].BPM) * (Beat - AktSong.BPM[CurBPM].StartBeat);
+ Result := Result + (60 / CurrentSong.BPM[CurBPM].BPM) * (Beat - CurrentSong.BPM[CurBPM].StartBeat);
end;
Inc(CurBPM);
end;
@@ -615,7 +620,7 @@ begin
Czas.Teraz := Czas.Teraz + TimeSkip;
Czas.OldBeat := Czas.AktBeat;
- Czas.MidBeat := GetMidBeat(Czas.Teraz - (AktSong.Gap{ + 90 I've forgotten for what it is}) / 1000); // new system with variable BPM in function
+ Czas.MidBeat := GetMidBeat(Czas.Teraz - (CurrentSong.Gap{ + 90 I've forgotten for what it is}) / 1000); // new system with variable BPM in function
Czas.AktBeat := Floor(Czas.MidBeat);
// Czas.OldHalf := Czas.AktHalf;
@@ -623,11 +628,11 @@ begin
// Czas.AktHalf := Floor(Czas.MidHalf);
Czas.OldBeatC := Czas.AktBeatC;
- Czas.MidBeatC := GetMidBeat(Czas.Teraz - (AktSong.Gap) / 1000);
+ Czas.MidBeatC := GetMidBeat(Czas.Teraz - (CurrentSong.Gap) / 1000);
Czas.AktBeatC := Floor(Czas.MidBeatC);
Czas.OldBeatD := Czas.AktBeatD;
- Czas.MidBeatD := -0.5+GetMidBeat(Czas.Teraz - (AktSong.Gap + 120 + 20) / 1000); // MidBeat with addition GAP
+ Czas.MidBeatD := -0.5+GetMidBeat(Czas.Teraz - (CurrentSong.Gap + 120 + 20) / 1000); // MidBeat with addition GAP
Czas.AktBeatD := Floor(Czas.MidBeatD);
Czas.FracBeatD := Frac(Czas.MidBeatD);
@@ -822,7 +827,7 @@ begin
// beep;
// On linux we get an AV @ NEWNOTE, line 600 of Classes/UMain.pas
- if not assigned( Recording.Sound ) then // TODO : JB_Linux ... why is this now not assigned... it was fine a few hours ago..
+ if not assigned( AudioInputProcessor.Sound ) then // TODO : JB_Linux ... why is this now not assigned... it was fine a few hours ago..
exit;
// analizuje dla obu graczy ten sam sygnal (Sound.OneSrcForBoth)
@@ -831,7 +836,7 @@ begin
begin
// analyze buffer
- Recording.Sound[CP].AnalizujBufor;
+ AudioInputProcessor.Sound[CP].AnalyzeBuffer;
// adds some noise
// Czas.Ton := Czas.Ton + Round(Random(3)) - 1;
@@ -866,7 +871,7 @@ begin
// Czas.Ton := 27;
// gdy moze, to dodaje nute
- if (Recording.Sound[CP].SzczytJest) and (Mozna) then begin
+ if (AudioInputProcessor.Sound[CP].SzczytJest) and (Mozna) then begin
// operowanie na ostatniej nucie
for Pet := 0 to Czesci[0].Czesc[S].HighNut do
if (Czesci[0].Czesc[S].Nuta[Pet].Start <= Czas.OldBeatD+1)
@@ -875,10 +880,11 @@ begin
// to robi, tylko dla pary nut (oryginalnej i gracza)
// przesuwanie tonu w odpowiednia game
- while (Recording.Sound[CP].Ton - Czesci[0].Czesc[S].Nuta[Pet].Ton > 6) do
- Recording.Sound[CP].Ton := Recording.Sound[CP].Ton - 12;
- while (Recording.Sound[CP].Ton - Czesci[0].Czesc[S].Nuta[Pet].Ton < -6) do
- Recording.Sound[CP].Ton := Recording.Sound[CP].Ton + 12;
+ while (AudioInputProcessor.Sound[CP].Ton - Czesci[0].Czesc[S].Nuta[Pet].Ton > 6) do
+ AudioInputProcessor.Sound[CP].Ton := AudioInputProcessor.Sound[CP].Ton - 12;
+
+ while (AudioInputProcessor.Sound[CP].Ton - Czesci[0].Czesc[S].Nuta[Pet].Ton < -6) do
+ AudioInputProcessor.Sound[CP].Ton := AudioInputProcessor.Sound[CP].Ton + 12;
// Half size Notes Patch
NoteHit := false;
@@ -887,8 +893,9 @@ begin
//if Ini.Difficulty = 1 then Range := 1;
//if Ini.Difficulty = 2 then Range := 0;
Range := 2 - Ini.Difficulty;
- if abs(Czesci[0].Czesc[S].Nuta[Pet].Ton - Recording.Sound[CP].Ton) <= Range then begin
- Recording.Sound[CP].Ton := Czesci[0].Czesc[S].Nuta[Pet].Ton;
+
+ if abs(Czesci[0].Czesc[S].Nuta[Pet].Ton - AudioInputProcessor.Sound[CP].Ton) <= Range then begin
+ AudioInputProcessor.Sound[CP].Ton := Czesci[0].Czesc[S].Nuta[Pet].Ton;
// Half size Notes Patch
@@ -929,7 +936,7 @@ begin
Nowa := true;
// jezeli ostatnia ma ten sam ton
if (Player[CP].IlNut > 0 )
- and (Player[CP].Nuta[Player[CP].HighNut].Ton = Recording.Sound[CP].Ton)
+ and (Player[CP].Nuta[Player[CP].HighNut].Ton = AudioInputProcessor.Sound[CP].Ton)
and (Player[CP].Nuta[Player[CP].HighNut].Start + Player[CP].Nuta[Player[CP].HighNut].Dlugosc = Czas.AktBeatD)
then Nowa := false;
// jezeli jest jakas nowa nuta na sprawdzanym beacie
@@ -943,10 +950,10 @@ begin
Player[CP].IlNut := Player[CP].IlNut + 1;
Player[CP].HighNut := Player[CP].HighNut + 1;
SetLength(Player[CP].Nuta, Player[CP].IlNut);
- Player[CP].Nuta[Player[CP].HighNut].Start := Czas.AktBeatD;
+ Player[CP].Nuta[Player[CP].HighNut].Start := Czas.AktBeatD;
Player[CP].Nuta[Player[CP].HighNut].Dlugosc := 1;
- Player[CP].Nuta[Player[CP].HighNut].Ton := Recording.Sound[CP].Ton; // Ton || TonDokl
- Player[CP].Nuta[Player[CP].HighNut].Detekt := Czas.MidBeat;
+ Player[CP].Nuta[Player[CP].HighNut].Ton := AudioInputProcessor.Sound[CP].Ton; // Ton || TonDokl
+ Player[CP].Nuta[Player[CP].HighNut].Detekt := Czas.MidBeat;
// Half Note Patch
@@ -977,7 +984,8 @@ begin
//On Sentence End -> For LineBonus + SingBar
if (sDet >= low(Czesci[0].Czesc)) AND (sDet <= high(Czesci[0].Czesc)) then
-if ((Czesci[0].Czesc[SDet].Nuta[Czesci[0].Czesc[SDet].HighNut].Start + Czesci[0].Czesc[SDet].Nuta[Czesci[0].Czesc[SDet].HighNut].Dlugosc - 1) = Czas.AktBeatD) then
+if assigned( Sender ) AND
+ ((Czesci[0].Czesc[SDet].Nuta[Czesci[0].Czesc[SDet].HighNut].Start + Czesci[0].Czesc[SDet].Nuta[Czesci[0].Czesc[SDet].HighNut].Dlugosc - 1) = Czas.AktBeatD) then
Sender.onSentenceEnd(sDet);
end;
diff --git a/Game/Code/Classes/UMusic.pas b/Game/Code/Classes/UMusic.pas
index bf366130..a7f1918f 100644
--- a/Game/Code/Classes/UMusic.pas
+++ b/Game/Code/Classes/UMusic.pas
@@ -413,6 +413,7 @@ end;
initialization
begin
singleton_AudioManager := TInterfaceList.Create();
+
end;
finalization
diff --git a/Game/Code/Classes/UPlatform.pas b/Game/Code/Classes/UPlatform.pas
index 19a960e7..bfb03d54 100644
--- a/Game/Code/Classes/UPlatform.pas
+++ b/Game/Code/Classes/UPlatform.pas
@@ -16,7 +16,6 @@ interface
uses Classes;
type
-
TDirectoryEntry = Record
Name : WideString;
IsDirectory : Boolean;
@@ -27,33 +26,16 @@ type
IPlatform = Interface
['{63A5EBC3-3F4D-4F23-8DFB-B5165FCA23DF}']
- Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
- function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
-
- function GetLogPath : WideString;
- function GetGameSharedPath : WideString;
- function GetGameUserPath : WideString;
- end;
-
- TPlatform = class( TInterfacedOBject, IPlatform )
-
- // DirectoryFindFiles returns all files matching the filter. Do not use '*' in the filter.
- // If you set ReturnAllSubDirs = true all directories will be returned, if yout set it to false
- // directories are completely ignored.
- function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; virtual; abstract;
-
- function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; virtual;
-
-// function GetGamePath : WideString; virtual;
- function GetLogPath : WideString; virtual;
- function GetGameSharedPath : WideString; virtual;
- function GetGameUserPath : WideString; virtual;
-
+ Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+ function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+ function FindSongFile(Dir, Mask: widestring): widestring;
+ procedure halt;
+ function GetLogPath : WideString;
+ function GetGameSharedPath : WideString;
+ function GetGameUserPath : WideString;
end;
-
-var
- Platform : IPlatform;
+ function Platform : IPlatform;
implementation
@@ -69,48 +51,30 @@ uses
UPlatformMacOSX;
{$ENDIF}
-{ TPlatform }
-(*
-function TPlatform.GetGamePath: WideString;
-begin
- // Windows and Linux use this:
- Result := ExtractFilePath(ParamStr(0));
-end;
-*)
-function TPlatform.GetLogPath : WideString;
-begin
- result := ExtractFilePath(ParamStr(0));
-end;
-
-function TPlatform.GetGameSharedPath : WideString;
-begin
- result := ExtractFilePath(ParamStr(0));
-end;
+// I have modified it to use the Platform_singleton in this location ( in the implementaiton )
+// so that this variable can NOT be overwritten from anywhere else in the application.
+// the accessor function platform, emulates all previous calls to work the same way.
+var
+ Platform_singleton : IPlatform;
-function TPlatform.GetGameUserPath : WideString;
+function Platform : IPlatform;
begin
- result := ExtractFilePath(ParamStr(0));
+ result := Platform_singleton;
end;
-function TPlatform.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
-begin
- // Linux and Mac don't check for running apps at the moment
- Result := false;
-end;
initialization
-
{$IFDEF MSWINDOWS}
- Platform := TPlatformWindows.Create;
+ Platform_singleton := TPlatformWindows.Create;
{$ENDIF}
{$IFDEF LINUX}
- Platform := TPlatformLinux.Create;
+ Platform_singleton := TPlatformLinux.Create;
{$ENDIF}
{$IFDEF DARWIN}
- Platform := TPlatformMacOSX.Create;
+ Platform_singleton := TPlatformMacOSX.Create;
{$ENDIF}
finalization
- Platform := nil;
+ Platform_singleton := nil;
end.
diff --git a/Game/Code/Classes/UPlatformLinux.pas b/Game/Code/Classes/UPlatformLinux.pas
index 0098baee..cde737b6 100644
--- a/Game/Code/Classes/UPlatformLinux.pas
+++ b/Game/Code/Classes/UPlatformLinux.pas
@@ -12,7 +12,7 @@ uses Classes, UPlatform;
type
- TPlatformLinux = class(TPlatform)
+ TPlatformLinux = class(TInterfacedObject, IPlatform)
function get_homedir(): string;
public
Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
diff --git a/Game/Code/Classes/UPlatformMacOSX.pas b/Game/Code/Classes/UPlatformMacOSX.pas
index a418919c..97c32fe3 100644
--- a/Game/Code/Classes/UPlatformMacOSX.pas
+++ b/Game/Code/Classes/UPlatformMacOSX.pas
@@ -12,13 +12,20 @@ uses Classes, UPlatform;
type
- TPlatformMacOSX = class(TPlatform)
+ TPlatformMacOSX = class( TInterfacedObject, IPlatform)
private
public
+<<<<<<< .mine
+ Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
+ function GetGamePath: WideString; override;
+ function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+ procedure halt();
+=======
function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
function GetLogPath : WideString; override;
function GetGameSharedPath : WideString; override;
function GetGameUserPath : WideString; override;
+>>>>>>> .r788
end;
implementation
@@ -100,4 +107,15 @@ begin
FPCloseDir(TheDir);
end;
+function TPlatformMacOSX.TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+begin
+ result := false;
+end;
+
+
+procedure TPlatformMacOSX.halt;
+begin
+ halt;
+end;
+
end.
diff --git a/Game/Code/Classes/UPlatformWindows.pas b/Game/Code/Classes/UPlatformWindows.pas
index 93e72e7a..d4ba757a 100644
--- a/Game/Code/Classes/UPlatformWindows.pas
+++ b/Game/Code/Classes/UPlatformWindows.pas
@@ -8,19 +8,30 @@ interface
{$I switches.inc}
-uses Classes, UPlatform;
+uses Classes,
+ UPlatform;
type
- TPlatformWindows = class(TPlatform)
+ TPlatformWindows = class( TInterfacedObject, IPlatform)
public
- Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray; override;
- function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean; override;
+ Function DirectoryFindFiles(Dir, Filter : WideString; ReturnAllSubDirs : Boolean) : TDirectoryEntryArray;
+ function TerminateIfAlreadyRunning(var WndTitle : String) : Boolean;
+ function GetGamePath: WideString;
+ function FindSongFile(Dir, Mask: widestring): widestring;
+
+ procedure halt;
+
+ function GetLogPath : WideString;
+ function GetGameSharedPath : WideString;
+ function GetGameUserPath : WideString;
end;
implementation
-uses SysUtils, Windows;
+uses SysUtils,
+ Windows,
+ Forms;
type
@@ -175,4 +186,42 @@ begin
FindCloseW(SR);
end;
+function TPlatformWindows.GetGamePath: WideString;
+begin
+ // Windows and Linux use this:
+ Result := ExtractFilePath(ParamStr(0));
+end;
+
+procedure TPlatformWindows.halt;
+begin
+ application.terminate;
+end;
+
+function TPlatformWindows.GetLogPath : WideString;
+begin
+ result := ExtractFilePath(ParamStr(0));
+end;
+
+function TPlatformWindows.GetGameSharedPath : WideString;
+begin
+ result := ExtractFilePath(ParamStr(0));
+end;
+
+function TPlatformWindows.GetGameUserPath : WideString;
+begin
+ result := ExtractFilePath(ParamStr(0));
+end;
+
+ function TPlatformWindows.FindSongFile(Dir, Mask: widestring): widestring;
+ var
+ SR: TSearchRec; // for parsing song directory
+begin
+ Result := '';
+ if SysUtils.FindFirst(Dir + Mask, faDirectory, SR) = 0 then begin
+ Result := SR.Name;
+ end; // if
+ SysUtils.FindClose(SR);
+end;
+
+
end.
diff --git a/Game/Code/Classes/URecord.pas b/Game/Code/Classes/URecord.pas
index dee1a687..ab351f6e 100644
--- a/Game/Code/Classes/URecord.pas
+++ b/Game/Code/Classes/URecord.pas
@@ -14,7 +14,9 @@ uses Classes,
UCommon,
UMusic,
UIni;
-
+
+// http://www.poltran.com
+
type
TSound = class
BufferNew: TMemoryStream; // buffer for newest sample
@@ -26,7 +28,7 @@ type
// pitch detection
SzczytJest: boolean; // czy jest szczyt
- Szczyt: integer; // pozycja szczytu na osi poziomej
+ pivot : integer; // Position of summit (top) on horizontal pivot
TonDokl: real; // ton aktualnego szczytu
Ton: integer; // ton bez ulamka
TonGamy: integer; // ton w gamie. wartosci: 0-11
@@ -34,8 +36,8 @@ type
// procedures
procedure ProcessNewBuffer;
- procedure AnalizujBufor; // use to analyze sound from buffers to get new pitch
- procedure AnalizujByAutocorrelation; // we call it to analyze sound by checking Autocorrelation
+ procedure AnalyzeBuffer; // use to analyze sound from buffers to get new pitch
+ procedure AnalyzeByAutocorrelation; // we call it to analyze sound by checking Autocorrelation
function AnalyzeAutocorrelationFreq(Freq: real): real; // use this to check one frequency by Autocorrelation
end;
@@ -54,31 +56,46 @@ type
CaptureSoundRight: TSound; // sound(-buffer) used for right channel capture data
end;
- TRecord = class
+ TAudioInputProcessor = class
Sound: array of TSound;
SoundCard: array of TGenericSoundCard;
+
constructor Create;
-
+
// handle microphone input
procedure HandleMicrophoneData(Buffer: Pointer; Length: Cardinal;
- InputDevice: TGenericSoundCard);
+ InputDevice: TGenericSoundCard);
+
+ function volume( aChannel : byte ): byte;
end;
smallintarray = array [0..maxInt shr 1-1] of smallInt;
psmallintarray = ^smallintarray;
-var
- Poz: integer;
- Recording: TRecord;
+ function AudioInputProcessor(): TAudioInputProcessor;
implementation
uses UMain;
+var
+ singleton_AudioInputProcessor : TAudioInputProcessor = nil;
+
+
// FIXME: Race-Conditions between Callback-thread and main-thread
// on BufferArray (maybe BufferNew also).
// Use SDL-mutexes to solve this problem.
+
+function AudioInputProcessor(): TAudioInputProcessor;
+begin
+ if singleton_AudioInputProcessor = nil then
+ singleton_AudioInputProcessor := TAudioInputProcessor.create();
+
+ result := singleton_AudioInputProcessor;
+
+end;
+
procedure TSound.ProcessNewBuffer;
var
S: integer;
@@ -108,12 +125,12 @@ begin
end;
end;
-procedure TSound.AnalizujBufor;
+procedure TSound.AnalyzeBuffer;
begin
- AnalizujByAutocorrelation;
+ AnalyzeByAutocorrelation;
end;
-procedure TSound.AnalizujByAutocorrelation;
+procedure TSound.AnalyzeByAutocorrelation;
var
T: integer; // tone
F: real; // freq
@@ -143,7 +160,7 @@ begin
// analyze all 12 halftones
for T := 0 to 35 do // to 11, then 23, now 35 (for Whitney and my high voice)
begin
- F := 130.81*Power(1.05946309436, T)/2; // let's analyze below 130.81
+ F := 130.81 * Power(1.05946309436, T)/2; // let's analyze below 130.81
Wages[T] := AnalyzeAutocorrelationFreq(F);
if Wages[T] > MaxW then
@@ -164,8 +181,8 @@ begin
if MaxV >= Threshold then
begin // found acceptable volume // 0.1
SzczytJest := true;
- TonGamy := MaxT mod 12;
- Ton := MaxT mod 12;
+ TonGamy := MaxT mod 12;
+ Ton := MaxT mod 12;
end;
end;
@@ -206,8 +223,7 @@ end;
* Length - number of bytes in Buffer
* Input - Soundcard-Input used for capture
*}
-procedure TRecord.HandleMicrophoneData(Buffer: Pointer; Length: Cardinal;
- InputDevice: TGenericSoundCard);
+procedure TAudioInputProcessor.HandleMicrophoneData(Buffer: Pointer; Length: Cardinal; InputDevice: TGenericSoundCard);
var
L: integer;
S: integer;
@@ -231,8 +247,14 @@ begin
for S := 0 to L-1 do
begin
I := PSI^[S] * Boost;
- if I > 32767 then I := 32767; // 0.5.0: limit
- if I < -32768 then I := -32768; // 0.5.0: limit
+
+ // TODO : JB - This will clip the audio... cant we reduce the "Boot" if the data clips ??
+ if I > 32767 then
+ I := 32767; // 0.5.0: limit
+
+ if I < -32768 then
+ I := -32768; // 0.5.0: limit
+
PSI^[S] := I;
end;
@@ -266,12 +288,13 @@ begin
end;
end;
-constructor TRecord.Create;
+constructor TAudioInputProcessor.Create;
var
S: integer;
begin
SetLength(Sound, 6 {max players});//Ini.Players+1);
- for S := 0 to High(Sound) do begin //Ini.Players do begin
+ for S := 0 to High(Sound) do
+ begin //Ini.Players do begin
Sound[S] := TSound.Create;
Sound[S].Num := S;
Sound[S].BufferNew := TMemoryStream.Create;
@@ -281,6 +304,20 @@ begin
end;
end;
+function TAudioInputProcessor.volume( aChannel : byte ): byte;
+var
+ lCount : Integer;
+ lMaxVol : double;
+begin;
+ lMaxVol := AudioInputProcessor.Sound[aChannel].BufferArray[1];
+ for lCount := 2 to AudioInputProcessor.Sound[aChannel].n div 1 do
+ begin
+ if AudioInputProcessor.Sound[aChannel].BufferArray[lCount] > lMaxVol then
+ lMaxVol := AudioInputProcessor.Sound[aChannel].BufferArray[lCount];
+ end;
+
+ result := trunc( ( 255 / 32767 ) * trunc( lMaxVol ) );
+end;
end.
diff --git a/Game/Code/Classes/USongs.pas b/Game/Code/Classes/USongs.pas
index a4709b43..c5acec9c 100644
--- a/Game/Code/Classes/USongs.pas
+++ b/Game/Code/Classes/USongs.pas
@@ -40,6 +40,7 @@ uses
{$IFDEF USE_PSEUDO_THREAD}
PseudoThread,
{$ENDIF}
+ USong,
UCatCovers;
type
@@ -55,48 +56,6 @@ type
Length: string;
end;
- TSong = record
- Path: widestring;
- Folder: widestring; // for sorting by folder
- FileName: widestring;
-
- // sorting methods
- Category: array of widestring; // I think I won't need this
- Genre: widestring;
- Edition: widestring;
- Language: widestring; // 0.5.0: new
-
- Title: widestring;
- Artist: widestring;
-
- Text: widestring;
- Creator: widestring;
-
- Cover: widestring;
- CoverTex: TTexture;
- Mp3: widestring;
- Background: widestring;
- Video: widestring;
- VideoGAP: real;
- VideoLoaded: boolean; // 0.5.0: true if the video has been loaded
- NotesGAP: integer;
- Start: real; // in seconds
- Finish: integer; // in miliseconds
- Relative: boolean;
- Resolution: integer;
- BPM: array of TBPM;
- GAP: real; // in miliseconds
-
- Score: array[0..2] of array of TScore;
-
- // these are used when sorting is enabled
- Visible: boolean; // false if hidden, true if visible
- Main: boolean; // false for songs, true for category buttons
- OrderNum: integer; // has a number of category for category buttons and songs
- OrderTyp: integer; // type of sorting for this button (0=name)
- CatNumber: integer; // Count of Songs in Category for Cats and Number of Song in Category for Songs
- end;
-
{$IFDEF USE_PSEUDO_THREAD}
TSongs = class( TPseudoThread )
@@ -104,7 +63,6 @@ type
TSongs = class( TThread )
{$ENDIF}
private
- BrowsePos : Integer; //Actual Pos in Song Array. eddie: Must be int, because it could be decremented to -1.
fNotify ,
fWatch : longint;
fParseSongDirectory : boolean;
@@ -117,9 +75,13 @@ type
protected
procedure Execute; override;
public
- Song : array of TSong; // array of songs
+// Song : array of TSong; // array of songs
+ SongList : TList; // array of songs
Selected : integer; // selected song index
constructor create();
+ destructor destroy();
+
+
procedure LoadSongList; // load all songs
procedure BrowseDir(Dir: widestring); // should return number of songs in the future
procedure Sort(Order: integer);
@@ -127,6 +89,7 @@ type
property Processing : boolean read fProcessing;
end;
+
TCatSongs = class
Song: array of TSong; // array of categories with songs
Selected: integer; // selected song index
@@ -150,7 +113,6 @@ type
var
Songs: TSongs; // all songs
CatSongs: TCatSongs; // categorized songs
- AktSong: TSong; // one song *unknown use)
const
IN_ACCESS = $00000001; //* File was accessed */
@@ -187,6 +149,8 @@ begin
inherited create( false );
self.freeonterminate := true;
+ SongList := TList.create();
+
{$ifdef Delphi}
fDirWatch := TDirectoryWatch.create(nil);
fDirWatch.OnChange := DoDirChanged;
@@ -218,12 +182,18 @@ begin
writeln( 'Calling syscall_nr_inotify_init : '+ inttostr(fWatch) );
*)
{$endif}
-
-{$IFNDEF USE_PSEUDO_THREAD}
- Setlength(Song, 0);
+
+{$IFNDEF USE_PSEUDO_THREAD}
+// Setlength(Song, 0);
+ SongList.clear;
{$ENDIF}
end;
+destructor TSongs.destroy();
+begin
+ freeandnil( SongList );
+end;
+
procedure TSongs.DoDirChanged(Sender: TObject);
begin
LoadSongList();
@@ -237,7 +207,7 @@ begin
int_LoadSongList();
{$ELSE}
fParseSongDirectory := true;
-
+
while not self.terminated do
begin
@@ -256,21 +226,15 @@ procedure TSongs.int_LoadSongList;
begin
try
fProcessing := true;
- Setlength(Song, 0);
+ SongList.clear;
Log.LogError('SongList', 'Searching For Songs');
- Setlength(Song, 50);
-
- BrowsePos := 0;
// browse directories
BrowseDir(SongPath);
-
+
if UserSongPath <> SongPath then
BrowseDir(UserSongPath);
-
- //Set Correct SongArray Length
- SetLength(Song, BrowsePos);
if assigned( CatSongs ) then
CatSongs.Refresh;
@@ -287,7 +251,6 @@ begin
ScreenSong.OnShow; // refresh ScreenSong
end;
-
finally
Log.LogError('SongList', 'Search Complete');
@@ -305,12 +268,13 @@ end;
procedure TSongs.BrowseDir(Dir: widestring);
var
- SLen: integer;
- i : Integer;
+ i : Integer;
Files : TDirectoryEntryArray;
+ lSong : TSong;
begin
Files := Platform.DirectoryFindFiles( Dir, '.txt', true);
+
for i := 0 to Length(Files)-1 do
begin
if Files[i].IsDirectory then
@@ -319,37 +283,21 @@ begin
end
else
begin
- SLen := BrowsePos;
+ lSong := TSong.create( Dir + Files[i].Name );
- Song[SLen].Path := Dir;
-// Song[SLen].Folder := Copy(Dir, Length(SongPath)+1, 10000);
- Song[SLen].Folder := Copy(Dir, Length(Dir)+1, 10000);
- Song[SLen].Folder := Copy(Song[SLen].Folder, 1, Pos( PathDelim , Song[SLen].Folder)-1);
- Song[SLen].FileName := Files[i].Name;
-
- if (AnalyseFile(Song[SLen]) = false) then
+ if NOT lSong.Analyse then
begin
Log.LogError('AnalyseFile failed for "' + Files[i].Name + '".');
- Dec(BrowsePos);
+ freeandnil( lSong );
end
else
begin
- if Song[SLen].Cover = '' then
- Song[SLen].Cover := FindSongFile(Dir, '*[CO].jpg');
+ SongList.add( lSong );
end;
- //Change Length Only every 50 Entrys
- Inc(BrowsePos);
-
- if (BrowsePos mod 50 = 0) AND (BrowsePos <> 0) then
- begin
- SetLength(Song, Length(Song) + 50);
- end;
end;
end;
SetLength( Files, 0);
-
-// Log.LogStatus('Parsing directory: ' + Dir + SR.Name, 'LoadSongList');
end;
procedure TSongs.Sort(Order: integer);
@@ -361,91 +309,99 @@ begin
case Order of
sEdition: // by edition
begin
- for S2 := 0 to Length(Song)-1 do
- for S := 1 to Length(Song)-1 do
- if CompareText(Song[S].Edition, Song[S-1].Edition) < 0 then begin
+ for S2 := 0 to SongList.Count -1 do
+ for S := 1 to SongList.Count-1 do
+ if CompareText(TSong( SongList[S] ).Edition, TSong( SongList[S-1] ).Edition) < 0 then
+ begin
// zamiana miejscami
- TempSong := Song[S-1];
- Song[S-1] := Song[S];
- Song[S] := TempSong;
+ TempSong := SongList[S-1];
+ SongList[S-1] := SongList[S];
+ SongList[S] := TempSong;
end;
end;
sGenre: // by genre
begin
- for S2 := 0 to Length(Song)-1 do
- for S := 1 to Length(Song)-1 do
- if CompareText(Song[S].Genre, Song[S-1].Genre) < 0 then begin
+ for S2 := 0 to SongList.Count-1 do
+ for S := 1 to SongList.Count-1 do
+ if CompareText(TSong( SongList[S] ).Genre, TSong( SongList[S-1] ).Genre) < 0 then
+ begin
// zamiana miejscami
- TempSong := Song[S-1];
- Song[S-1] := Song[S];
- Song[S] := TempSong;
+ TempSong := SongList[S-1];
+ SongList[S-1] := SongList[S];
+ SongList[S] := TempSong;
end;
end;
sTitle: // by title
begin
- for S2 := 0 to Length(Song)-1 do
- for S := 1 to Length(Song)-1 do
- if CompareText(Song[S].Title, Song[S-1].Title) < 0 then begin
+ for S2 := 0 to SongList.Count-1 do
+ for S := 1 to SongList.Count-1 do
+ if CompareText(TSong( SongList[S] ).Title, TSong( SongList[S-1] ).Title) < 0 then
+ begin
// zamiana miejscami
- TempSong := Song[S-1];
- Song[S-1] := Song[S];
- Song[S] := TempSong;
+ TempSong := SongList[S-1];
+ SongList[S-1] := SongList[S];
+ SongList[S] := TempSong;
end;
end;
sArtist: // by artist
begin
- for S2 := 0 to Length(Song)-1 do
- for S := 1 to Length(Song)-1 do
- if CompareText(Song[S].Artist, Song[S-1].Artist) < 0 then begin
+ for S2 := 0 to SongList.Count-1 do
+ for S := 1 to SongList.Count-1 do
+ if CompareText(TSong( SongList[S] ).Artist, TSong( SongList[S-1] ).Artist) < 0 then
+ begin
// zamiana miejscami
- TempSong := Song[S-1];
- Song[S-1] := Song[S];
- Song[S] := TempSong;
+ TempSong := SongList[S-1];
+ SongList[S-1] := SongList[S];
+ SongList[S] := TempSong;
end;
end;
sFolder: // by folder
begin
- for S2 := 0 to Length(Song)-1 do
- for S := 1 to Length(Song)-1 do
- if CompareText(Song[S].Folder, Song[S-1].Folder) < 0 then begin
+ for S2 := 0 to SongList.Count-1 do
+ for S := 1 to SongList.Count-1 do
+ if CompareText(TSong( SongList[S] ).Folder, TSong( SongList[S-1] ).Folder) < 0 then
+ begin
// zamiana miejscami
- TempSong := Song[S-1];
- Song[S-1] := Song[S];
- Song[S] := TempSong;
+ TempSong := SongList[S-1];
+ SongList[S-1] := SongList[S];
+ SongList[S] := TempSong;
end;
end;
sTitle2: // by title2
begin
- for S2 := 0 to Length(Song)-1 do
- for S := 1 to Length(Song)-1 do
- if CompareText(Song[S].Title, Song[S-1].Title) < 0 then begin
+ for S2 := 0 to SongList.Count-1 do
+ for S := 1 to SongList.Count-1 do
+ if CompareText(TSong( SongList[S] ).Title, TSong( SongList[S-1] ).Title) < 0 then
+ begin
// zamiana miejscami
- TempSong := Song[S-1];
- Song[S-1] := Song[S];
- Song[S] := TempSong;
+ TempSong := SongList[S-1];
+ SongList[S-1] := SongList[S];
+ SongList[S] := TempSong;
end;
end;
sArtist2: // by artist2
begin
- for S2 := 0 to Length(Song)-1 do
- for S := 1 to Length(Song)-1 do
- if CompareText(Song[S].Artist, Song[S-1].Artist) < 0 then begin
+ for S2 := 0 to SongList.Count-1 do
+ for S := 1 to SongList.Count-1 do
+ if CompareText(TSong( SongList[S] ).Artist, TSong( SongList[S-1] ).Artist) < 0 then
+ begin
// zamiana miejscami
- TempSong := Song[S-1];
- Song[S-1] := Song[S];
- Song[S] := TempSong;
+ TempSong := SongList[S-1];
+ SongList[S-1] := SongList[S];
+ SongList[S] := TempSong;
end;
end;
sLanguage: // by Language
begin
- for S2 := 0 to Length(Song)-1 do
- for S := 1 to Length(Song)-1 do
- if CompareText(Song[S].Language, Song[S-1].Language) < 0 then begin
- TempSong := Song[S-1];
- Song[S-1] := Song[S];
- Song[S] := TempSong;
+ for S2 := 0 to SongList.Count-1 do
+ for S := 1 to SongList.Count-1 do
+ if CompareText(TSong( SongList[S] ).Language, TSong( SongList[S-1] ).Language) < 0 then
+ begin
+ TempSong := SongList[S-1];
+ SongList[S-1] := SongList[S];
+ SongList[S] := TempSong;
end;
end;
@@ -509,12 +465,13 @@ case Ini.Sorting of
//Songs leeren
SetLength (Song, 0);
- for S := Low(Songs.Song) to High(Songs.Song) do begin
+ for S := 0 to Songs.SongList.Count-1 do
+ begin
if (Ini.Tabs = 1) then
- if (Ini.Sorting = sEdition) and (CompareText(SS, Songs.Song[S].Edition) <> 0) then begin
+ if (Ini.Sorting = sEdition) and (CompareText(SS, TSong( Songs.SongList[S] ).Edition) <> 0) then begin
// add Category Button
Inc(Order);
- SS := Songs.Song[S].Edition;
+ SS := TSong( Songs.SongList[S] ).Edition;
CatLen := Length(CatSongs.Song);
SetLength(CatSongs.Song, CatLen+1);
CatSongs.Song[CatLen].Artist := '[' + SS + ']';
@@ -554,10 +511,10 @@ case Ini.Sorting of
CatSongs.Song[CatLen].Visible := true;
end
- else if (Ini.Sorting = sGenre) and (CompareText(SS, Songs.Song[S].Genre) <> 0) then begin
+ else if (Ini.Sorting = sGenre) and (CompareText(SS, TSong( Songs.SongList[S] ).Genre) <> 0) then begin
// add Genre Button
Inc(Order);
- SS := Songs.Song[S].Genre;
+ SS := TSong( Songs.SongList[S] ).Genre;
CatLen := Length(CatSongs.Song);
SetLength(CatSongs.Song, CatLen+1);
CatSongs.Song[CatLen].Artist := SS;
@@ -580,10 +537,10 @@ case Ini.Sorting of
CatSongs.Song[CatLen].Visible := true;
end
- else if (Ini.Sorting = sLanguage) and (CompareText(SS, Songs.Song[S].Language) <> 0) then begin
+ else if (Ini.Sorting = sLanguage) and (CompareText(SS, TSong( Songs.SongList[S] ).Language) <> 0) then begin
// add Language Button
Inc(Order);
- SS := Songs.Song[S].Language;
+ SS := TSong( Songs.SongList[S] ).Language;
CatLen := Length(CatSongs.Song);
SetLength(CatSongs.Song, CatLen+1);
CatSongs.Song[CatLen].Artist := SS;
@@ -607,11 +564,11 @@ case Ini.Sorting of
end
else if (Ini.Sorting = sTitle) and
- (Length(Songs.Song[S].Title)>=1) and
- (Letter <> UpperCase(Songs.Song[S].Title)[1]) then begin
+ (Length(TSong( Songs.SongList[S] ).Title)>=1) and
+ (Letter <> UpperCase(TSong( Songs.SongList[S] ).Title)[1]) then begin
// add a letter Category Button
Inc(Order);
- Letter := Uppercase(Songs.Song[S].Title)[1];
+ Letter := Uppercase(TSong( Songs.SongList[S] ).Title)[1];
CatLen := Length(CatSongs.Song);
SetLength(CatSongs.Song, CatLen+1);
CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
@@ -636,10 +593,11 @@ case Ini.Sorting of
CatSongs.Song[CatLen].Visible := true;
end
- else if (Ini.Sorting = sArtist) and (Length(Songs.Song[S].Artist)>=1) and (Letter <> UpperCase(Songs.Song[S].Artist)[1]) then begin
+ else if (Ini.Sorting = sArtist) and (Length(TSong( Songs.SongList[S] ).Artist)>=1) and
+ (Letter <> UpperCase(TSong( Songs.SongList[S] ).Artist)[1]) then begin
// add a letter Category Button
Inc(Order);
- Letter := UpperCase(Songs.Song[S].Artist)[1];
+ Letter := UpperCase(TSong( Songs.SongList[S] ).Artist)[1];
CatLen := Length(CatSongs.Song);
SetLength(CatSongs.Song, CatLen+1);
CatSongs.Song[CatLen].Artist := '[' + Letter + ']';
@@ -663,10 +621,10 @@ case Ini.Sorting of
CatSongs.Song[CatLen].Visible := true;
end
- else if (Ini.Sorting = sFolder) and (CompareText(SS, Songs.Song[S].Folder) <> 0) then begin
+ else if (Ini.Sorting = sFolder) and (CompareText(SS, TSong( Songs.SongList[S] ).Folder) <> 0) then begin
// 0.5.0: add folder tab
Inc(Order);
- SS := Songs.Song[S].Folder;
+ SS := TSong( Songs.SongList[S] ).Folder;
CatLen := Length(CatSongs.Song);
SetLength(CatSongs.Song, CatLen+1);
CatSongs.Song[CatLen].Artist := SS;
@@ -689,8 +647,8 @@ case Ini.Sorting of
CatSongs.Song[CatLen].Visible := true;
end
- else if (Ini.Sorting = sTitle2) AND (Length(Songs.Song[S].Title)>=1) then begin
- if (ord(Songs.Song[S].Title[1]) > 47) and (ord(Songs.Song[S].Title[1]) < 58) then Letter2 := '#' else Letter2 := UpperCase(Songs.Song[S].Title)[1];
+ else if (Ini.Sorting = sTitle2) AND (Length(TSong( Songs.SongList[S] ).Title)>=1) then begin
+ if (ord(TSong( Songs.SongList[S] ).Title[1]) > 47) and (ord(TSong( Songs.SongList[S] ).Title[1]) < 58) then Letter2 := '#' else Letter2 := UpperCase(TSong( Songs.SongList[S] ).Title)[1];
if (Letter <> Letter2) then begin
// add a letter Category Button
Inc(Order);
@@ -719,8 +677,8 @@ case Ini.Sorting of
end;
end
- else if (Ini.Sorting = sArtist2) AND (Length(Songs.Song[S].Artist)>=1) then begin
- if (ord(Songs.Song[S].Artist[1]) > 47) and (ord(Songs.Song[S].Artist[1]) < 58) then Letter2 := '#' else Letter2 := UpperCase(Songs.Song[S].Artist)[1];
+ else if (Ini.Sorting = sArtist2) AND (Length(TSong( Songs.SongList[S] ).Artist)>=1) then begin
+ if (ord(TSong( Songs.SongList[S] ).Artist[1]) > 47) and (ord(TSong( Songs.SongList[S] ).Artist[1]) < 58) then Letter2 := '#' else Letter2 := UpperCase(TSong( Songs.SongList[S] ).Artist)[1];
if (Letter <> Letter2) then begin
// add a letter Category Button
Inc(Order);
@@ -755,7 +713,7 @@ case Ini.Sorting of
Inc (CatNumber); //Increase Number in Cat
- CatSongs.Song[CatLen] := Songs.Song[S];
+ CatSongs.Song[CatLen] := TSong( Songs.SongList[S] );
CatSongs.Song[CatLen].OrderNum := Order; // assigns category
CatSongs.Song[CatLen].CatNumber := CatNumber;
@@ -923,4 +881,11 @@ begin
end;
end;
+
+
+// -----------------------------------------------------------------------------
+
+
+
+
end.