diff options
Diffstat (limited to 'Game/Code/Classes')
-rw-r--r-- | Game/Code/Classes/UMain.pas | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/Game/Code/Classes/UMain.pas b/Game/Code/Classes/UMain.pas index 6a87f78f..cb23830e 100644 --- a/Game/Code/Classes/UMain.pas +++ b/Game/Code/Classes/UMain.pas @@ -443,8 +443,16 @@ begin begin ScreenW := Event.resize.w; ScreenH := Event.resize.h; - // Note: do NOT call SDL_SetVideoMode here. This would create a new - // OpenGL render-context and all texture data would be invalidated. + // Note: do NOT call SDL_SetVideoMode on Windows and MacOSX here. + // This would create a new OpenGL render-context and all texture data + // would be invalidated. + // On Linux the mode MUST be resetted, otherwise graphics will be corrupted. + {$IFDEF LINUX} + if boolean( Ini.FullScreen ) then + SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_FULLSCREEN) + else + SDL_SetVideoMode(ScreenW, ScreenH, (Ini.Depth+1) * 16, SDL_OPENGL or SDL_RESIZABLE); + {$ENDIF} end; SDL_KEYDOWN: begin |